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Rename variable to please Luacheck
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1 changed files with 5 additions and 5 deletions
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@ -69,8 +69,8 @@ local os_time_0 = os.time()
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local t_offset = math.random(0, 300000)
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local t_offset = math.random(0, 300000)
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-- set a default shadow intensity for mgv6 and singlenode
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-- set a default shadow intensity for mgv6 and singlenode
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local function set_default_lighting(playerset)
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local function set_default_lighting(players)
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for playername, _ in pairs(playerset) do
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for playername, _ in pairs(players) do
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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player:set_lighting({
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player:set_lighting({
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shadows = { intensity = 0.33 }
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shadows = { intensity = 0.33 }
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@ -78,10 +78,10 @@ local function set_default_lighting(playerset)
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end
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end
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end
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end
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local function update_weather(playerset)
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local function update_weather(players)
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-- skip cloud randomization if worldgen not supported
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-- skip cloud randomization if worldgen not supported
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if not randomize_clouds then
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if not randomize_clouds then
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set_default_lighting(playerset)
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set_default_lighting(players)
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return
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return
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end
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end
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-- Time in seconds.
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-- Time in seconds.
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@ -98,7 +98,7 @@ local function update_weather(playerset)
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local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
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local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
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local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
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local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
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for playername, _ in pairs(playerset) do
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for playername, _ in pairs(players) do
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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-- Fallback to mid-value 50 for very old worlds
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-- Fallback to mid-value 50 for very old worlds
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local humid = minetest.get_humidity(player:get_pos()) or 50
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local humid = minetest.get_humidity(player:get_pos()) or 50
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