Add sounds on construct and on dig

This commit is contained in:
An0n3m0us 2019-12-17 16:30:32 +00:00
parent edfdf2c9e8
commit a7158d03c6

View file

@ -606,9 +606,10 @@ minetest.register_node("default:snow", {
},
groups = {crumbly = 3, falling_node = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
node_placement_prediction = nil,
node_placement_prediction = "",
on_construct = function(pos)
minetest.sound_play("default_place_node", {pos = pos})
local level = minetest.get_node_level(pos)
if level >= 64 then
minetest.set_node(pos, {name="default:snowblock"})
@ -629,6 +630,7 @@ minetest.register_node("default:snow", {
-- Handle node drops due to node level.
on_dig = function(pos, node, digger)
minetest.sound_play("default_dig", {pos = pos})
minetest.node_dig(pos, node, digger)
if creative and creative.is_enabled_for and creative.is_enabled_for(digger and digger:get_player_name() or "") or