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synced 2025-05-21 06:43:17 -04:00
Enhance player_api by skin methods
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268f869e67
commit
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5 changed files with 236 additions and 45 deletions
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@ -8,17 +8,45 @@ player_api = {}
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local animation_blend = 0
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player_api.registered_models = { }
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player_api.registered_skins = { }
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-- Local for speed.
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local models = player_api.registered_models
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local skins = player_api.registered_skins
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local registered_skin_modifiers = {}
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local registered_on_skin_change = {}
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function player_api.register_model(name, def)
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-- compatibility defaults
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def.visual = def.visual or "mesh"
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def.visual_size = def.visual_size or {x = 1, y = 1}
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if def.visual == "mesh" and not def.mesh then
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def.mesh = name
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end
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def.collisionbox = def.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}
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def.stepheight = def.stepheight or 0.6
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def.eye_height = def.eye_height or 1.47
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models[name] = def
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end
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function player_api.register_skin(name, def)
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def.name = name
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skins[name] = def
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end
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function player_api.register_skin_modifier(modifier_func)
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table.insert(registered_skin_modifiers, modifier_func)
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end
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function player_api.register_on_skin_change(modifier_func)
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table.insert(registered_on_skin_change, modifier_func)
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end
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-- Player stats and animations
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local player_model = {}
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local player_textures = {}
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local skin_textures = {}
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local player_skin = {}
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local player_anim = {}
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local player_sneak = {}
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player_api.player_attached = {}
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@ -28,47 +56,165 @@ function player_api.get_animation(player)
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return {
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model = player_model[name],
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textures = player_textures[name],
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skin_textures = skin_textures[name],
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animation = player_anim[name],
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}
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end
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-- Called when a player's appearance needs to be updated
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function player_api.set_model(player, model_name)
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local default_model = models[player_api.default_model]
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local name = player:get_player_name()
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local model = models[model_name]
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if model then
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if player_model[name] == model_name then
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return
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local model = model_name and models[model_name]
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if not model then
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model_name = player_api.default_model
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model = default_model
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end
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player:set_properties({
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mesh = model_name,
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mesh = model.mesh,
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textures = player_textures[name] or model.textures,
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visual = "mesh",
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visual_size = model.visual_size or {x = 1, y = 1},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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stepheight = model.stepheight or 0.6,
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eye_height = model.eye_height or 1.47,
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visual = model.visual,
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visual_size = model.visual_size,
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collisionbox = model.collisionbox,
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stepheight = model.stepheight,
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eye_height = model.eye_height,
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})
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player_api.set_animation(player, "stand")
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else
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player:set_properties({
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textures = {"player.png", "player_back.png"},
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visual = "upright_sprite",
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visual_size = {x = 1, y = 2},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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stepheight = 0.6,
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eye_height = 1.625,
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})
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end
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player_model[name] = model_name
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end
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function player_api.set_textures(player, textures)
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local name = player:get_player_name()
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local model = models[player_model[name]]
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local model_textures = model and model.textures or nil
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player_textures[name] = textures or model_textures
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player:set_properties({textures = textures or model_textures,})
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local skin = skins[player_skin[name]]
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local textures
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if skin.textures then
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textures = table.copy(skin.textures)
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skin_textures[name] = skin.textures
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elseif skin.texture then
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textures = { skin.texture }
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skin_textures[name] = { skin.texture }
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else
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textures = table.copy(model.textures)
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skin_textures[name] = model.textures
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end
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for _, modifier_func in ipairs(registered_skin_modifiers) do
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textures = modifier_func(textures, player, player_model[name], player_skin[name]) or textures
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end
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if model.skin_modifier then
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textures = model:skin_modifier(textures, player, player_model[name], player_skin[name]) or textures
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end
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player_textures[name] = textures
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player:set_properties({textures = textures})
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end
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-- Called when a player's skin is changed
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function player_api.set_skin(player, skin_name, is_default, is_force)
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local name = player:get_player_name()
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local skin = skins[skin_name]
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if not skin then
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skin_name = player_api.default_skin
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skin = skins[skin_name]
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is_default = true
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end
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if player_skin[name] == skin_name and not is_force then
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return
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end
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-- Handle skin model
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player_api.set_model(player, skin.model_name)
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-- Handle skin textures
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player_skin[name] = skin_name
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player_api.set_textures(player)
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if not is_default then
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player:set_attribute("player_api:skin", skin_name)
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end
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for _, modifier_func in ipairs(registered_on_skin_change) do
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modifier_func(player, player_model[name], skin_name)
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end
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end
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-- Get current assigned or default skin for player
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function player_api.get_skin(player)
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local assigned_skin = player:get_attribute("player_api:skin")
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if assigned_skin then
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return assigned_skin, false
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end
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local skinname = "player_"..player:get_player_name():lower()
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if player_api.registered_skins[skinname] then
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return skinname, true
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end
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return player_api.default_skin, true
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end
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local textures_skin_suffix_blacklist = {
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preview = true,
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back = true
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}
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player_api.textures_skin_suffix_blacklist = textures_skin_suffix_blacklist
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-- Read and analyze data in textures and metadata folder and register them
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function player_api.read_textures_and_meta(hook)
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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for _, fn in pairs(minetest.get_dir_list(modpath..'/textures/')) do
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local nameparts = fn:sub(1, -5):split("_")
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local prefix = nameparts[1]
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if ( prefix == 'player' and nameparts[2] or prefix == 'character' ) then
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if not textures_skin_suffix_blacklist[nameparts[#nameparts]] then
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local skin = {texture = fn}
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local skin_id = table.concat(nameparts,'_')
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-- get metadata from file
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local file = io.open(modpath.."/meta/"..skin_id..".txt", "r")
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if file then
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local data = minetest.deserialize("return {" .. file:read('*all') .. "}")
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file:close()
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if data then
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for k, v in pairs(data) do
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skin[k] = v
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end
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if data.name and not data.description then -- name is reserved for registration skin_id
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skin.description = data.name
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end
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end
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end
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-- Check if preview exists
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local file2 = io.open(modpath.."/textures/"..skin_id.."_preview.png", "r")
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if file2 then
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file2:close()
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skin.preview = skin_id.."_preview.png"
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end
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-- Check for private
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if prefix == "player" then
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skin.playername = nameparts[2]
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end
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if not skin.description then
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if nameparts[2] then
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table.remove(nameparts, 1)
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end
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skin.description = table.concat(nameparts,' ')
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end
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-- process hook
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if hook then
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hook(modpath..'/textures/'..fn, skin)
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end
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player_api.register_skin(skin_id, skin)
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end
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end
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end
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end
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function player_api.set_animation(player, anim_name, speed)
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@ -77,7 +223,7 @@ function player_api.set_animation(player, anim_name, speed)
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return
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end
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local model = player_model[name] and models[player_model[name]]
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if not (model and model.animations[anim_name]) then
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if not (model and model.animations and model.animations[anim_name]) then
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return
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end
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local anim = model.animations[anim_name]
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@ -85,11 +231,30 @@ function player_api.set_animation(player, anim_name, speed)
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player:set_animation(anim, speed or model.animation_speed, animation_blend)
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end
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function player_api.init_on_joinplayer(player)
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player_api.player_attached[player:get_player_name()] = false
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player_api.set_skin(player, player_api.get_skin(player), true, true)
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player:set_local_animation(
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{x = 0, y = 79},
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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end
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minetest.register_on_joinplayer(function(player)
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-- Wrapped call to be able to redefine the init function
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player_api.init_on_joinplayer(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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player_model[name] = nil
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player_anim[name] = nil
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player_textures[name] = nil
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skin_textures[name] = nil
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player_skin[name] = nil
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end)
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-- Localize for better performance.
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@ -5,7 +5,7 @@ dofile(minetest.get_modpath("player_api") .. "/api.lua")
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-- Default player appearance
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player_api.register_model("character.b3d", {
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animation_speed = 30,
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textures = {"character.png", },
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textures = {"character.png"},
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animations = {
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-- Standard animations.
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stand = {x = 0, y = 79},
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@ -15,20 +15,24 @@ player_api.register_model("character.b3d", {
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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stepheight = 0.6,
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eye_height = 1.47,
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})
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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player_api.player_attached[player:get_player_name()] = false
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player_api.set_model(player, "character.b3d")
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player:set_local_animation(
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{x = 0, y = 79},
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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end)
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player_api.register_model("upright_sprite", {
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textures = {"player.png", "player_back.png"},
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visual = "upright_sprite",
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visual_size = {x = 1, y = 2},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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eye_height = 1.625,
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})
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player_api.read_textures_and_meta()
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player_api.register_skin("sprite", {
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description = "Demo sprite player",
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textures = { "player.png", "player_back.png" },
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model_name = "upright_sprite",
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preview = "player.png"
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})
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player_api.default_model = "character.b3d"
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player_api.default_skin = "character"
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2
mods/player_api/meta/character.txt
Normal file
2
mods/player_api/meta/character.txt
Normal file
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@ -0,0 +1,2 @@
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name = "Sam",
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author = "Jordach",
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20
mods/player_api/skin_api.txt
Normal file
20
mods/player_api/skin_api.txt
Normal file
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@ -0,0 +1,20 @@
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## The registered skin requires at least one texture file that can appiled to player.
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name Skin technical name as registered (always set by player_api.register_skin())
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model_name Player model to be used with the skin. If not set, the default model is used
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texture Single file texture, will be used as `textures = { texture }`
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textures Skin textures table
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## Other mods require or use additional attirubes that can be added in registration
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format Skins format. "1.0" (default) or "1.8"
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## formspecs related
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description Descriptive skin name to be shown in formspecs
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preview Skin preview image to be shown in formspecs
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author Skin author to be shown in formspecs
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license Skin texture license to be shown in formspecs
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## Skins list related
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playername Private skin, to be used only by given player
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in_inventory_list If set to false the skin is not visible in inventory skins selection but can be still applied to the player
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sort_id Sort order in skins lists. If not given, the skin name or key is used
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
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