mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-20 14:23:16 -04:00
Player model: Fix an issue with leg UV's being flipped incorrectly on the front and back of the legs
This commit is contained in:
parent
67fa74ac01
commit
f25b65991a
2 changed files with 150 additions and 150 deletions
Binary file not shown.
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@ -627,18 +627,18 @@ Frame Root {
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0.125000; 0.000000;,
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0.250000; 0.000000;,
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0.250000; 0.250000;,
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0.250000; 1.000000;,
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0.187500; 1.000000;,
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0.187500; 0.625000;,
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0.250000; 1.000000;,
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0.250000; 0.625000;,
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0.062500; 0.625000;,
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0.062500; 1.000000;,
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0.125000; 1.000000;,
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0.187500; 0.625000;,
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0.125000; 0.625000;,
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0.125000; 1.000000;,
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0.062500; 1.000000;,
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0.062500; 0.625000;,
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0.062500; 1.000000;,
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0.125000; 1.000000;,
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0.125000; 0.625000;,
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0.062500; 0.625000;,
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0.750000; 0.500000;,
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0.812500; 0.500000;,
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0.812500; 0.625000;,
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@ -647,10 +647,10 @@ Frame Root {
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0.750000; 0.500000;,
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0.750000; 0.625000;,
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0.687500; 0.625000;,
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0.187500; 0.625000;,
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0.187500; 1.000000;,
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0.250000; 1.000000;,
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0.250000; 0.625000;,
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0.250000; 1.000000;,
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0.187500; 1.000000;,
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0.187500; 0.625000;,
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0.187500; 1.000000;,
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0.125000; 1.000000;,
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0.125000; 0.625000;,
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@ -741,118 +741,6 @@ Frame Root {
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3;
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6;
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}
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SkinWeights {
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"Armature_Leg_Right";
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24;
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20,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000;
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1.000000,-0.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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-0.000000,-1.000000, 0.000000, 0.000000,
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-1.000000, 6.750001,-0.000001, 1.000000;;
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} //End of Armature_Leg_Right Skin Weights
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SkinWeights {
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"Armature_Leg_Left";
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24;
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32,
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33,
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34,
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35,
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60,
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68,
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71,
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84,
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102,
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103;
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000;
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1.000000,-0.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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-0.000000,-1.000000, 0.000000, 0.000000,
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1.000000, 6.750001,-0.000001, 1.000000;;
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} //End of Armature_Leg_Left Skin Weights
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SkinWeights {
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"Armature_Body";
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24;
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@ -1014,32 +902,32 @@ Frame Root {
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-0.000000,-13.500000,-0.000002, 1.000000;;
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} //End of Armature_Head Skin Weights
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SkinWeights {
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"Armature_Arm_Left";
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"Armature_Leg_Left";
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24;
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24,
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25,
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26,
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27,
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31,
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104,
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107,
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111,
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118,
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119,
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132,
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134,
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135;
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32,
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71,
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84,
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87,
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100,
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101,
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102,
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103;
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1.000000,
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1.000000,
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1.000000,
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@ -1064,11 +952,11 @@ Frame Root {
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1.000000,
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1.000000,
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1.000000;
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0.989214,-0.143940,-0.027164, 0.000000,
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0.027450,-0.000000, 0.999623, 0.000000,
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-0.143886,-0.989587, 0.003951, 0.000000,
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3.920884,13.071540,-0.107668, 1.000000;;
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} //End of Armature_Arm_Left Skin Weights
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1.000000,-0.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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-0.000000,-1.000000, 0.000000, 0.000000,
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1.000000, 6.750001,-0.000001, 1.000000;;
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} //End of Armature_Leg_Left Skin Weights
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SkinWeights {
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"Armature_Arm_Right";
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24;
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@ -1125,6 +1013,118 @@ Frame Root {
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0.143886,-0.989587, 0.003951, 0.000000,
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-3.920884,13.071540,-0.107668, 1.000000;;
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} //End of Armature_Arm_Right Skin Weights
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SkinWeights {
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"Armature_Arm_Left";
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24;
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24,
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25,
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26,
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27,
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28,
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29,
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30,
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31,
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104,
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105,
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119,
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132,
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133,
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135;
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000;
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0.989214,-0.143940,-0.027164, 0.000000,
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0.027450,-0.000000, 0.999623, 0.000000,
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-0.143886,-0.989587, 0.003951, 0.000000,
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3.920884,13.071540,-0.107668, 1.000000;;
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} //End of Armature_Arm_Left Skin Weights
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SkinWeights {
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"Armature_Leg_Right";
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24;
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20,
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21,
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22,
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23,
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64,
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66,
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67,
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80,
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82,
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83,
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91,
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124,
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127,
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140,
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141,
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142,
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143;
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000;
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1.000000,-0.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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-0.000000,-1.000000, 0.000000, 0.000000,
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-1.000000, 6.750001,-0.000001, 1.000000;;
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} //End of Armature_Leg_Right Skin Weights
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} //End of Cube_001 Mesh
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} //End of Player
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} //End of Armature
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