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Option to disable bones.
A much needed option to disable bones mod so that mods like dropondie can work properly.
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1 changed files with 4 additions and 0 deletions
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@ -23,6 +23,7 @@ bones.bones_formspec =
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local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
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local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
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local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
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local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
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local disable_bones = minetest.setting_get("disable_bones") or false
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minetest.register_node("bones:bones", {
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minetest.register_node("bones:bones", {
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description = "Bones",
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description = "Bones",
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@ -149,6 +150,8 @@ local function may_replace(pos, player)
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return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
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return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
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end
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end
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if disable_bones then
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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return
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return
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@ -226,3 +229,4 @@ minetest.register_on_dieplayer(function(player)
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meta:set_string("infotext", player_name.."'s bones")
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meta:set_string("infotext", player_name.."'s bones")
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end
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end
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end)
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end)
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end
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