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131 commits

Author SHA1 Message Date
Pedro Gimeno
838ad60ad0 Fix dry_grass_N on dirt producing dirt_with_grass
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`dry_grass_N` has groups `grass` and `dry_grass`, so if the check for `grass` is done first, having dry_grass on it makes it turn into `dirt_with_grass` instead of `dirt_with_dry_grass`. Changing the order fixes this.
2025-04-19 19:19:12 +02:00
Maksym H.
c6fabe4734 Creative: release memory when player leaves
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2025-04-12 12:35:21 +02:00
sfan5
5a4818a402 Set blend = "clip" on spawned particles
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2025-03-01 15:35:11 +01:00
sfan5
692ac2d062 Generalize TNT item loss probability and apply it to more items 2025-03-01 15:35:11 +01:00
StoyanDimitrov
d38b8e6657
Add Bulgarian translation (#3178)
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2025-02-15 14:52:26 +01:00
Lars Müller
672b63f9dc
Fix TNT explosions not removing metadata (#3180)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 23:00:40 +01:00
SmallJoker
1f4291ff09
Beds: allow digging stray top nodes (#3173)
This may occur by rotating the bottom bed node without
calling the 'on_rotate' callback for various reasons.
2025-01-13 12:10:03 +01:00
sfan5
ee1f2b68df
Add safety checks before overriding builtin item entity (#3177) 2025-01-13 12:09:45 +01:00
EGYT5453
6da5e947f0 Fix optimize_textures.sh 2025-01-06 01:42:57 +01:00
Lars Mueller
9bcf2d46d0 Fix book crash with malicious form data 2024-12-21 16:28:45 +01:00
tenplus1
f4f365970a
Tweak beds moving check (#3170)
checking player movement is too sensitive with 0.001 as the value, changing to 0.05 works a lot better especially when 3rd party mods that change player physics are in use.
2024-12-12 16:36:46 +01:00
Wuzzy
312a67b40c
Replace Minetest mentions with Luanti (#3169) 2024-12-04 18:01:28 +01:00
CowboyLv
c7be7c165f
Latvian translation (#3160) 2024-11-16 16:32:35 +01:00
Alexander Chibrikin
92daf3e6f4
Make walls connect to nodes in a new wall_connected group (#3159) 2024-11-15 15:10:14 +01:00
grorp
093cd28a27
Set bloom intensity 2024-10-16 14:12:25 +02:00
grorp
df8159436c Set volumetric lighting strength 2024-10-01 17:29:41 +02:00
1F616EMO~nya
b23c44d980
Get rid of recursive call in default.dig_up (#3133) 2024-09-08 22:09:30 +02:00
sfan5
7967f77f3b
Don't assert default biomes in spawn mod
fixes #3124
2024-09-08 22:07:20 +02:00
1F616EMO~nya
2ce8ff3306
Simplify Butterfly and Firefly code (#3125) 2024-08-31 11:43:07 +02:00
Gundul
4e402ec39f
Fix crash if bones punched by non-player (#3146) 2024-08-18 19:40:14 +02:00
sfan5
d89170c129
Simplify and fix docker test 2024-08-18 19:35:43 +02:00
sfan5
9bd1f24d36
Update README for release model 2024-08-14 13:53:04 +02:00
Niklp
88ecab34d9
Replace deprecated get_metadata() calls (#3142) 2024-07-27 14:42:08 +02:00
1F616EMO~nya
9cb57ae5f2
Log furnace inventory actions (#3141) 2024-07-27 14:41:16 +02:00
1F616EMO~nya
77bbcee0cd
Limit furnace sound volume on catch-up smelting (#3144) 2024-07-26 09:36:05 +02:00
Niklp
da0509c5bd Replace deprecated meta:set_string() call 2024-06-29 16:58:53 +02:00
Lunovox
599dedd927
translate to brazilian portuguese and portuguese of Portugal (#3104) 2024-06-24 12:23:50 +02:00
ssdaniel24
061f4e76dd
Added can_grow function to plant definition (#3131) 2024-06-23 18:03:36 +02:00
Andrii Nemchenko
f03c992864
Fix the possibility to put fire in a protected area (#3129) 2024-06-22 12:54:57 +02:00
1F616EMO~nya
91f6e5faec
Fix crafting for fences etc. starting with colon (#3132) 2024-06-22 12:54:27 +02:00
1F616EMO~nya
82b017af6b
Avoid using the global 'table' as a function argument name
Co-authored-by: José Douglas da Silva Souza <44056294+JoseDouglas26@users.noreply.github.com>
2024-06-16 20:08:42 +02:00
mruncreative
511619253f
Fix upside down nodes in large cactus schematic (#3123)
* Update schematic_tables.txt (large_cactus)
* Replace large_cactus with upside down nodes with fixed one
2024-06-02 19:38:35 +02:00
Lars
3ad8a6a473 Fix possible invalid object reference in TNT mod 2024-05-26 17:01:45 +02:00
sfan5
1ce48351ea Add random_mod_load_order to test config 2024-05-12 17:23:41 +02:00
sfan5
c60d8e4da0 Add API to control respawn logic and behavior 2024-05-12 14:46:12 +02:00
sfan5
d1ba7c3db3 Add API to weather mod
Co-authored-by: Till Affeldt <t.affeldt@tu-braunschweig.de>
2024-05-12 14:39:16 +02:00
sfan5
31133a371e Fix set_node(air) calls
In the fireflies case it can be replaced with remove_node.
In the beds case we fix the logic to do what it should. Coincidentally the end result was correct nonetheless.
2024-04-13 13:32:18 +02:00
1F616EMO~nya
0639681f9b
Log bucket liquid placement (#3108) 2024-04-13 13:07:13 +02:00
tour
a43a6bcdef fix crash from default.chest.register_chest 2024-04-07 13:51:51 +02:00
ROllerozxa
16c663f87e Replace beds_transparent.png with blank.png 2024-03-29 11:35:05 +01:00
sfan5
316c0c7224 Add workflow that runs simple test with the engine present 2024-03-27 22:00:03 +01:00
cx384
ef788d0307
Make bugs only pointable with Bug Net (#3099) 2024-03-10 17:57:22 +01:00
Gregor Parzefall
5a80084800 Set field_enter_after_edit for search fields 2024-02-26 01:31:33 +01:00
Jaidyn Ann
10799db4cf Tweak capitalization in Esperanto translation 2024-01-28 11:42:02 +01:00
David Leal
222afb0cf0
Allow overriding the loop flag on player_api.set_animation (#3097)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-01-28 11:41:12 +01:00
sfan5
472997b4aa Fix detecting mgv6 temples as 'desert' dungeon type 2024-01-24 08:48:42 +01:00
sfan5
70cf7a26fd
Fix some placer nil checks 2024-01-11 15:50:36 +01:00
Uwuewsky
a3b171e317
Update Russian translation (#3058) 2023-12-30 11:32:05 +01:00
sfan5
e9676fa632
Make cloud parameters deterministic across sessions 2023-12-30 11:30:46 +01:00
David Leal
c0200b0a01
Use a faster and newer LuaCheck (#3081) 2023-12-30 11:29:10 +01:00
Mantar
43185f19e3
Bed bugfix: Remove "reverse" toggle in favor of swap_node/set_node combo (#2976) 2023-12-24 13:41:26 +01:00
José Douglas da Silva Souza
ff755eed9c
Add brazilian portuguese translation for butterflies (#3085) 2023-12-22 23:51:14 +01:00
rubenwardy
b9c089474c Update README.md for 5.8 2023-12-17 16:57:57 +01:00
Lars Mueller
05367552d1 Mapgen: Don't clear biomes, decorations and ores 2023-12-10 22:49:51 +01:00
rubenwardy
33d90c2c45
Add min_minetest_version to game.conf
This is used by ContentDB to install the right version of a package for a given client version
2023-12-04 17:51:38 +00:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
4bb4a2a818 Update Malay translations
1. Added missing translation to the following files:
  beds.ms.tr, creative.ms.tr, default.ms.tr, farming.ms.tr,
  fire.ms.tr, sethome.ms.tr
2. Changes some translation as per following:
  a. beds.ms.tr
    - Leave Bed changed from Bangun (wake up) to Tinggalkan Katil
      (leave bed, in literal sense) just because the button would
      be interpreted by some people as 'wake up on next morning'
      (ie. skipping night) instead of 'wake up interrupting current
      sleep progress' which is the intended meaning.
  b. boats.ms.tr
    - Boat cruise mode changed from Mod bot layar makan angin to
      Mod jelajah bot, the original translation is more like direct
      translation, and this has been changed to more natural one
      to make sure player know that the mode is a cruise control.
    - Reset changed from Set semula to Tetap semula, this is for
      standardizing with existing term used in various places.
  c. default.ms.tr
    - Page \@1 of \@2 changed from the short form to the long form.
    - Mese Crystal Fragment had missing word 'Kristal' re-added.
  d. dye.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
  e. game_commands.ms.tr
    - respawn changed from lahir semula (reborn) to jelma semula
      (reappear), this is to make it consistent with the language
      used in multiple other games that had similar respawning
      system, and avoiding the religious context of life that is
      implied by the use of previous translation.
    - spawnpoint changed from titik permulaan (starting point) to
      titik jelma ((re)appear point), see previous point.
  f. tnt.ms.tr
    - Gun Powder changed from Serbuk Senjata Api (firearms powder)
      to Serbuk Letupan (explosion powder) because that is the
      proper translation, the latter is still the term used even
      when talking about actual firearm, the former didn't exist
  g. vessels.ms.tr
    - item changed from barang (thing) to item, this is mainly
      because some of the 'item' that could be stored are not
      some solid 'thing' where the word barang could be used for,
      so using the word item here keep it neutral.
  h. wool.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
2023-12-01 03:46:21 +01:00
Muhammad Rifqi Priyo Susanto
829eb92ccf
Update Indonesian translations (#3077) 2023-11-24 18:48:38 +01:00
Andriy
bff7596364
Update Ukrainian translation (#3070) 2023-11-04 16:40:07 +01:00
Niklp
601ec6cd94
Fix not updating vessel shelf infotext 2023-11-03 10:03:39 +01:00
sfan5
b58991d4f3 Fix typo in German translation 2023-10-08 18:11:44 +02:00
Lars Müller
34942339c7
Fix bed night skip race condition (#3067) 2023-09-29 22:31:13 +02:00
Zemtzov7
eba9012d05
Fix coral and kelp duping with mesecons' sticky piston (#3062) 2023-09-16 14:52:07 +02:00
Lorenzo
59da46c80b
Add sapling growth APIs (#3053)
---------
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-09-12 15:43:41 +02:00
tenplus1
03177f1584
Stairs: Add helper function for textures and simplify code (#3060) 2023-09-11 19:14:16 +02:00
David Leal
a132872ad8 Update creative Spanish translation 2023-09-04 18:01:14 +02:00
Lopano
bbc70c95ef Replace nonfree water textures
Reduced image size.

Ran `optipng -strip all FILENAME` on files and reduced file size.

Transparent(er) River water

Made the `default_river_water.png` and it's relatives more transparent.

Added my name to license.txt

Bump year to 2023

Corrected Hue.

Corrected a miss-alignment in hue between running and still non-river water.
2023-09-04 13:34:39 +02:00
Wuzzy
9e77e00c65 Update German translation 2023-08-17 18:54:20 +02:00
Wuzzy
b26a787eb3 Update locale template files 2023-08-17 18:54:20 +02:00
fluxionary
08e057bf1c
Don't remove node above door if it's not a doors:hidden node (#3045) 2023-08-11 13:12:39 +02:00
fluxionary
83c10f59e1
chest_lid_close: don't replace a node if it's not the expected open chest 2023-08-11 13:00:22 +02:00
Wuzzy
960aff2f63
Improve opaque leaves textures (#3013) 2023-07-18 22:28:01 +02:00
OgelGames
110c23560e
Don't check protection of air when placing bones (#2964) 2023-07-06 10:17:35 +02:00
imre84
d86435d86c
Extend inventory action logging to include bones (#3040) 2023-07-05 23:14:02 +02:00
Montandalar
16bf166902
Update bookshelf on inventory move (#3039)
Otherwise the empty book slot icon does not get replaced
2023-06-07 16:20:47 +02:00
Lars Mueller
cd6ea53a52 Update bookshelf infotext on put and take inv actions 2023-06-06 18:07:37 +02:00
Lars Mueller
16b6bdde0a default.set_inventory_action_loggers: Hook (instead of replace) callbacks 2023-06-06 18:07:37 +02:00
Lars Mueller
996fea7cd0 Fix texture modifiers relying on undocumented behavior 2023-05-27 22:11:45 +02:00
fluxionary
9a9df3a42e
Fix logic error in bed rotation 2023-05-20 12:17:43 +02:00
xin
1e237b8d18
Minor improvements to the French translation (#3027) 2023-04-20 17:28:50 +02:00
Lars Müller
833ed77620
Validate & sanitize formspec fields (#3022) 2023-04-08 18:13:45 +02:00
Lars Müller
4c6e19968a Fix typo in german translation 2023-04-08 18:11:37 +02:00
Wuzzy
446e56a879 Update German translation 2023-04-08 18:11:37 +02:00
Wuzzy
34c1d3242d Update locale files 2023-04-08 18:11:37 +02:00
Lars Müller
f49707c973
Minor creative UI fixes (#3023) 2023-04-04 11:43:59 +02:00
Wuzzy
8dee348d97 Fix syntax errors in bones.sv.tr 2023-03-14 10:25:37 +01:00
Richard Try
aeb27c4db6
Fix 'boats' russian translation (#2974) 2023-03-10 20:27:15 +01:00
Richard Try
6921c9bbd1
Tweak MTG craftguide Russian translation (#2975) 2023-03-10 20:26:30 +01:00
Lars Mueller
8d60e85dfc Fix player_api.set_model not updating the animation 2023-01-31 15:31:52 +01:00
CrackedMatter
2c1d9e1330
Flip item textures of glass doors (#3009) 2023-01-26 17:32:03 +01:00
fluxionary
ec2f57db0e
Ensure chests close properly (#2965)
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-25 19:10:32 +01:00
Jordan Irwin
fdcf458b56
creative: Override hand after mods loaded... (#2984)
Prevents other mods from overwriting changes
& removes dependence on default.
2023-01-21 09:44:47 +01:00
97130f4c1c
Update Chinese translation (#3008)
+ template update
2023-01-21 09:44:35 +01:00
Riu Sakura
26b2da2c08
Update Japanese translation (#3007)
Add missing translations
 Corrected mistranslations
 Revised translation to match Mineclone2
2023-01-21 09:43:53 +01:00
Zemtzov7
8eb4437ac8 Fix crash if /home is executed with an invalid name (#3000) 2022-12-20 18:42:48 +01:00
Alexander Chibrikin
792bc6f6e5
Fix wall craft registrations (#3004) 2022-12-02 19:54:46 +01:00
Muhammad Rifqi Priyo Susanto
c4cf1a6004
Update Indonesian translation (#3003)
- Add missing translations
- Fix wrong terms/spellings
2022-11-27 21:24:35 +01:00
Wuzzy
99a7193095
Teach screwdriver to rotate 4dir nodes (#2992) 2022-10-01 21:19:42 +02:00
ssdaniel24
2e8ac46120
Beds: Replace hardcoded values of day interval with constants (#2990) 2022-09-28 11:07:50 +02:00
Lars Mueller
508a9070a0 Add color_* groups to wool 2022-09-21 18:23:55 +02:00
VitaliyShar
aff9c28eed
Improve stair placement rotation for bridging (#2979)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-18 11:02:24 +02:00
ROllerozxa
e903b1f6d0 Make default an optional dependency for the creative mod 2022-08-18 10:16:22 +02:00
Richard Try
2bdc7c8c7d Update Russian translation 2022-07-29 22:03:06 +02:00
Richard Try
c744829ce5
Update Russian translation for mtg_craftguide (#2873) 2022-07-29 15:10:24 +02:00
Romain
06daee4c6d
Correct some Esperanto translations (#2910) 2022-07-25 13:26:49 +02:00
Wuzzy
697b028e43 Update Lojban translation 2022-07-22 21:28:31 +02:00
Wuzzy
e229236bc2 Update German translation 2022-07-22 16:19:31 +02:00
Wuzzy
350c52319e Update translation templates 2022-07-22 16:19:31 +02:00
Wuzzy
b64868ef92 Move Japanese key translations to keys mod 2022-07-22 16:19:31 +02:00
fluxionary
79d38078a5
Remove paramtype2="glasslikeliquidlevel" from glass nodes (#2963) 2022-07-02 11:58:01 +02:00
sfan5
986b65775f Update engine feature checks 2022-06-13 20:02:08 +02:00
Wuzzy
d7dd15782c
Use add_wear_by_uses to fix incorrect uses counts (#2959) 2022-06-04 18:43:21 +02:00
Lars Müller
b4392aeb1f
Fix book duplication: Remember wield index (#2957) 2022-06-01 20:54:16 +02:00
Wuzzy
54dc58ef1f
Fix furnace fire sound stopping too late (#2955)
Cleans fire sound IDs after a few seconds
2022-05-29 21:16:23 +02:00
mrkubax10
b57700a75b
Add polish translation (#2926) 2022-05-29 16:20:42 +02:00
Wuzzy
b0cf061360 Fix TNT blowing up ignore nodes 2022-05-24 17:57:37 +02:00
Lars Müller
33650c8c2e
game.conf: Use title instead of deprecated name 2022-05-24 14:55:10 +02:00
SmallJoker
38307da22a
Carts: Improve movement behaviour (#2951)
Backported various changes from boost_cart
Improved direction handling and code cleanup
Smoothed-out 'end of rail' animation
2022-05-09 20:44:06 +02:00
nixnoxus
0c2ee1e41d
Deduplicate player action logging, silence fake player actions (#2941) 2022-05-06 20:04:55 +02:00
Lars Mueller
edd033b708 TNT node drop particles: Only pick string tiles as fallback 2022-04-24 13:29:29 +02:00
lhofhansl
9528c0f8b9
Adjust shadow intensity based on cloud density (#2938) 2022-04-02 09:35:36 +02:00
Lars Mueller
638099c999 Fix incorrectly negated comparisons 2022-03-26 19:58:07 +01:00
LoneWolfHT
659895c3ed Update game_api.txt 2022-03-23 11:36:46 +01:00
LoneWolfHT
ce82241ab2 Undo globalization 2022-03-23 11:36:46 +01:00
LoneWolfHT
0110e01826 Fix bug and globalize players table 2022-03-23 11:36:46 +01:00
LoneWolfHT
268a8844b6 Use a local for the globalstep function 2022-03-23 11:36:46 +01:00
LoneWolfHT
f665382017 Allow mods to override animation globalstep 2022-03-23 11:36:46 +01:00
Lars Mueller
a6f3b89596 player_api: Fix crash for players without model 2022-03-13 00:02:40 +01:00
baytuch
240f9a6a85
Fix translation of "cotton" for UK and RU locales 2022-02-15 20:29:34 +01:00
Lars Müller
a840ac0a4d
player_api - fix compatibility code 2022-02-03 09:15:14 +01:00
bell07
584a6a2102
player_api - fix compatibility code
get_animation does not return the data if called from outside without this change
2022-02-03 09:10:53 +01:00
baytuch
e02e55fafd
Minor translation refinement for UK and RU langs (Drinking Glass) (#2925) 2022-02-01 11:09:21 +01:00
361 changed files with 5439 additions and 2719 deletions

View file

@ -1,16 +0,0 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Install Luarocks
run: |
sudo apt-get update -qyy
sudo apt-get install luarocks -qyy
- name: Install Luacheck
run: luarocks install --local luacheck
- name: Run Luacheck
run: $HOME/.luarocks/bin/luacheck mods

13
.github/workflows/luacheck.yml vendored Normal file
View file

@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Luacheck
uses: lunarmodules/luacheck@master
with:
args: mods

11
.github/workflows/test.yml vendored Normal file
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@ -0,0 +1,11 @@
name: test
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- uses: actions/checkout@v4
- run: ./utils/test/run.sh

View file

@ -1,8 +1,13 @@
unused_args = false unused_args = false
allow_defined_top = true allow_defined_top = true
globals = {
"default"
}
read_globals = { read_globals = {
"DIR_DELIM", "DIR_DELIM",
"core",
"minetest", "minetest",
"dump", "dump",
"vector", "vector",

View file

@ -1,32 +1,45 @@
# Minetest Game # Minetest Game
The default game bundled in the Minetest engine. [![ContentDB](https://content.luanti.org/packages/Minetest/minetest_game/shields/title/)](https://content.luanti.org/packages/Minetest/minetest_game/)
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724). Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
real goals or built-in enemy mobs.
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information. While it provides a basic gameplay experience out of the box, it is best played
with mods.
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
gameplay features or anything else that breaks compatibility (see
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
## Installation ## Installation
### ContentDB
* Content > Browse Online Content
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
* Click Install
### Manually
- Unzip the archive, rename the folder to `minetest_game` and - Unzip the archive, rename the folder to `minetest_game` and
place it in .. `minetest/games/` place it in `.../minetest/games/`
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`. - GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest). The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods). For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
## Compatibility ## Compatibility
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
`master` `HEAD` of the Minetest engine. published on ContentDB every day.
Additionally, when the Minetest engine is tagged to be a certain version (e.g. There are no stable releases or tags, all existing ones are considered legacy.
`0.4.10`), Minetest Game is tagged with the version, too.
When stable releases are made, Minetest Game and the Minetest engine is packaged Minetest Game is always compatible to the latest stable release of the engine.
and made available at [www.minetest.net](https://www.minetest.net/downloads/). Older releases may be supported too depending on circumstances.
## Licensing ## Licensing

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@ -1,3 +1,3 @@
name = Minetest Game title = Minetest Game
author = Minetest description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers. min_minetest_version = 5.8

View file

@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
Introduction Introduction
------------ ------------
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
Please note: Please note:
* [XYZ] refers to a section the Minetest API * [XYZ] refers to a section the Luanti API
* [#ABC] refers to a section in this document * [#ABC] refers to a section in this document
* [pos] refers to a position table `{x = -5, y = 0, z = 200}` * [pos] refers to a position table `{x = -5, y = 0, z = 200}`
@ -49,6 +49,8 @@ Beds API
* `beds.read_spawns() ` Returns a table containing players respawn positions * `beds.read_spawns() ` Returns a table containing players respawn positions
* `beds.kick_players()` Forces all players to leave bed * `beds.kick_players()` Forces all players to leave bed
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
### Bed definition ### Bed definition
@ -322,7 +324,7 @@ Allows creation of new fences with "fencelike" drawtype.
name = "default:fence_wood", name = "default:fence_wood",
description = "Wooden Fence", description = "Wooden Fence",
texture = "default_wood.png", texture = "default_wood.png",
material = "default:wood", material = "default:wood", -- `nil` if you don't want the recipe
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
@ -339,6 +341,12 @@ walls.register(name, desc, texture, mat, sounds)
^ mat = "default:stone". Used to auto-generate crafting recipe. ^ mat = "default:stone". Used to auto-generate crafting recipe.
^ sounds = sounds: see [#Default sounds] ^ sounds = sounds: see [#Default sounds]
All walls will be connected to any nodes with one of the following groups:
* `wall`
* `stone`
* `fence`
* `wall_connected`
Farming API Farming API
----------- -----------
@ -380,6 +388,8 @@ The farming API allows you to easily register plants and hoes.
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) -- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow maxlight = default.LIGHT_MAX -- Maximum light to grow
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
-- (optional, checks for wet soil by default)
} }
@ -440,11 +450,16 @@ Player API
The player API can register player models and update the player's appearance. The player API can register player models and update the player's appearance.
* `player_api.globalstep(dtime, ...)`
* The function called by the globalstep that controls player animations.
You can override this to replace the globalstep with your own implementation.
* Receives all args that minetest.register_globalstep() passes
* `player_api.register_model(name, def)` * `player_api.register_model(name, def)`
* Register a new model to be used by players * Register a new model to be used by players
* `name`: model filename such as "character.x", "foo.b3d", etc. * `name`: model filename such as "character.x", "foo.b3d", etc.
* `def`: see [#Model definition] * `def`: see [#Model definition]
* Saved to player_api.registered_models * Saved to player_api.registered_models
* `player_api.registered_models[name]` * `player_api.registered_models[name]`
* Get a model's definition * Get a model's definition
@ -584,6 +599,18 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
* `drops` - a list of drops, e.g. {"wool:red"} * `drops` - a list of drops, e.g. {"wool:red"}
Node drops:
When a node is detonated it is removed according to the following rules.
1. If `on_blast` is defined, that is called.
2. Else if the node has group `flammable` it is replaced with a fire node.
3. Else the dropped items are retrieved and it is replaced with air.
The parameter `_tnt_loss` in any item definition can be set to a number to
effect that "one in X" of these drops will be lost during an explosion.
For example `_tnt_loss = 2` would cause 50% of items to disappear.
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
Screwdriver API Screwdriver API
--------------- ---------------
@ -625,6 +652,34 @@ set a players home position and teleport a player to home position.
* `name` Player you wish to teleport to their home position * `name` Player you wish to teleport to their home position
* return value: false if player cannot be sent home, otherwise true * return value: false if player cannot be sent home, otherwise true
Spawn API
---------
The spawn mod takes care of deciding the position of new and respawning players
in the world and has an API to modify its behavior.
`spawn.get_default_pos()`
* Gets the default spawn position as decided by a biome-dependent algorithm.
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
* return value: a vector or `nil` on failure
`spawn.add_suitable_biome(biome)`:
* Adds a biome to the list of allowed biomes for the above algorithm.
* `biome`: Name of a registered biome
`spawn.register_on_spawn(func)`:
* Registers a callback to be called when a player (re-)spawns. This can be used
to intercept the normal logic to e.g. respawn a player at his bed.
* `func`: `function(player, is_new)` with arguments
- `player`: ObjectRef
- `is_new`: true if the player is joining the server for the first time
- return value: true to skip all other spawn logic, false or nil otherwise
When a player (re-)spawns the following order is executed:
1. All spawn callbacks in order of registration.
2. If no result, teleport player to `spawn.get_default_pos()`.
3. If that fails, spawning is left up to engine.
Sfinv API Sfinv API
--------- ---------
@ -1021,6 +1076,27 @@ Trees
* `default.grow_blueberry_bush(pos)` * `default.grow_blueberry_bush(pos)`
* Grows a blueberry bush at pos * Grows a blueberry bush at pos
* `default.on_grow_failed(pos)`
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
* `default.sapling_growth_defs`
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
* `default.register_sapling_growth(name, def)`
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
default.register_sapling_growth(
"default:sapling", -- Name of the sapling
{
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
}
)
* `default.grow_sapling(pos)`
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
Carts Carts
----- -----
@ -1110,3 +1186,60 @@ This function registers a shapeless recipe that takes `ingredient`
and `result` as input and outputs `result`. and `result` as input and outputs `result`.
The metadata of the input `result` is copied to the output `result`. The metadata of the input `result` is copied to the output `result`.
Log API
-------
Logs action of the player with a node at a certain position.
By default only actions of real players are logged.
Actions of non-players (usually machines) are logged only when
setting `log_non_player_actions` is enabled.
A player is considered non-player if `player:is_player()` returns
`false` or `player.is_fake_player` is truthy. The use of
`is_fake_player` is an unofficial standard between mods.
These non-players are marked by the content of `is_fake_player`
(if it is a string) or a "*" in brackets after the player name in
the log.
`default.log_player_action(player, ...)`
* `player` The player who performed the action
* `message_parts` Any mumber of message parts describing the action
in 3rd person singular present tense. It can also
contain a `pos` which is logged as "(X,Y,Z)"
`default.set_inventory_action_loggers(def, name)`
* hooks the callbacks `on_metadata_inventory_move`,
`on_metadata_inventory_put` and `on_metadata_inventory_take`
that log corresponding actions
* after logging the action, the original callback (if any) is called
* `def` See [Node definition]
* `name` Description of the node in the log message
Weather API
-----------
The weather mod will constantly adjust weather effects seen by the player
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
These can be influenced using this API.
#### `weather.get = function(player)`
* Returns the current weather effects seen by the player.
It returns a table with two keys:
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
* `player`: ObjectRef of the relevant player
* You can override this function to change the weather effects by simply returning different values.
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
Utilities
---------
`default.dig_up(pos, node, digger, max_height)`
* Find all nodes above `pos` that is the same, then dig them all
* `max_height` Maximum number of nodes to iterate. Default: 100

View file

@ -72,6 +72,10 @@ default:torch 99,default:cobble 99
# Helps rivers create more sound, especially on level sections. # Helps rivers create more sound, especially on level sections.
#river_source_sounds = false #river_source_sounds = false
# Enable cloud variation by the 'weather' mod. # If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
# bloom and volumetric lighting.
# Non-functional in V6 or Singlenode mapgens. # Non-functional in V6 or Singlenode mapgens.
#enable_weather = true #enable_weather = true
# If enabled, non-player actions are logged
#log_non_player_actions = false

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@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by BlockMen (MIT) Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT) Various Minetest Game developers and contributors (MIT)
Authors of media (textures) Authors of media (textures)
--------------------------- ---------------------------
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
TumeniNodes (CC BY-SA 3.0) TumeniNodes (CC BY-SA 3.0)
beds_bed_under.png beds_bed_under.png
This mod adds a bed to Minetest which allows players to skip the night. This mod adds a bed which allows players to skip the night.
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too, immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more if all players are sleeping the night gets skipped. The night skip can be forced if more

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@ -1,27 +1,41 @@
-- Removes a node without calling on on_destruct()
-- We use this to mess with bed nodes without causing unwanted recursion.
local function remove_no_destruct(pos)
minetest.swap_node(pos, {name = "air"})
minetest.remove_node(pos) -- Now clear the meta
minetest.check_for_falling(pos)
end
local reverse = true --- returns the position of the other bed half (or nil on failure)
local function get_other_bed_pos(pos, n)
local function destruct_bed(pos, n) local node = core.get_node(pos)
local node = minetest.get_node(pos) local dir = core.facedir_to_dir(node.param2)
if not dir then
return -- There are 255 possible param2 values. Ignore bad ones.
end
local other local other
if n == 2 then if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir) other = vector.subtract(pos, dir)
elseif n == 1 then elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir) other = vector.add(pos, dir)
else
return nil
end end
if reverse then local onode = core.get_node(other)
reverse = not reverse if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
minetest.remove_node(other) return other
minetest.check_for_falling(other)
beds.remove_spawns_at(pos)
beds.remove_spawns_at(other)
else
reverse = not reverse
end end
return nil
end
local function destruct_bed(pos, n)
local other = get_other_bed_pos(pos, n)
if other then
remove_no_destruct(other)
beds.remove_spawns_at(other)
end
beds.remove_spawns_at(pos)
end end
function beds.register_bed(name, def) function beds.register_bed(name, def)
@ -113,10 +127,14 @@ function beds.register_bed(name, def)
on_rotate = function(pos, node, user, _, new_param2) on_rotate = function(pos, node, user, _, new_param2)
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
if not dir then
return false
end
-- old position of the top node
local p = vector.add(pos, dir) local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p) local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
not node.param2 == node2.param2 then node.param2 ~= node2.param2 then
return false return false
end end
if minetest.is_protected(p, user:get_player_name()) then if minetest.is_protected(p, user:get_player_name()) then
@ -126,6 +144,7 @@ function beds.register_bed(name, def)
if new_param2 % 32 > 3 then if new_param2 % 32 > 3 then
return false return false
end end
-- new position of the top node
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp) local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name] local node_def = node3 and minetest.registered_nodes[node3.name]
@ -137,8 +156,7 @@ function beds.register_bed(name, def)
return false return false
end end
node.param2 = new_param2 node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed() remove_no_destruct(p)
minetest.set_node(p, {name = "air"})
minetest.set_node(pos, node) minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true return true
@ -155,23 +173,25 @@ function beds.register_bed(name, def)
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
not_in_creative_inventory = 1}, not_in_creative_inventory = 1},
sounds = def.sounds or default.node_sound_wood_defaults(), sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom", drop = "",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = def.nodebox.top, fixed = def.nodebox.top,
}, },
selection_box = {
type = "fixed",
-- Small selection box to allow digging stray top nodes
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
},
on_destruct = function(pos) on_destruct = function(pos)
destruct_bed(pos, 2) destruct_bed(pos, 2)
end, end,
can_dig = function(pos, player) can_dig = function(pos, player)
local node = minetest.get_node(pos) local other = get_other_bed_pos(pos, 2)
local dir = minetest.facedir_to_dir(node.param2) return (not other) or beds.can_dig(other)
local p = vector.add(pos, dir)
return beds.can_dig(p)
end, end,
}) })

View file

@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
"beds_bed_top_bottom.png^[transformR90", "beds_bed_top_bottom.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx", "beds_bed_side_bottom_r.png^[transformFX",
"beds_transparent.png", "blank.png",
"beds_bed_side_bottom.png" "beds_bed_side_bottom.png"
}, },
top = { top = {
"beds_bed_top_top.png^[transformR90", "beds_bed_top_top.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_top_r.png", "beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top_r.png^[transformFX",
"beds_bed_side_top.png", "beds_bed_side_top.png",
"beds_transparent.png", "blank.png",
} }
}, },
nodebox = { nodebox = {

View file

@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
end end
-- Check if player is moving -- Check if player is moving
if vector.length(player:get_velocity()) > 0.001 then if vector.length(player:get_velocity()) > 0.05 then
minetest.chat_send_player(name, S("You have to stop moving before going to bed!")) minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
return false return false
end end
@ -181,12 +181,32 @@ function beds.skip_night()
minetest.set_timeofday(0.23) minetest.set_timeofday(0.23)
end end
local update_scheduled = false
local function schedule_update()
if update_scheduled then
-- there already is an update scheduled; don't schedule more to prevent races
return
end
update_scheduled = true
minetest.after(2, function()
update_scheduled = false
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
-- skip the night and let all players stand up
beds.skip_night()
beds.kick_players()
end
end)
end
function beds.on_rightclick(pos, player) function beds.on_rightclick(pos, player)
local name = player:get_player_name() local name = player:get_player_name()
local ppos = player:get_pos() local ppos = player:get_pos()
local tod = minetest.get_timeofday() local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then if tod > beds.day_interval.start and tod < beds.day_interval.finish then
if beds.player[name] then if beds.player[name] then
lay_down(player, nil, nil, false) lay_down(player, nil, nil, false)
end end
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
update_formspecs(false) update_formspecs(false)
end end
-- skip the night and let all players stand up
if check_in_beds() then if check_in_beds() then
minetest.after(2, function() schedule_update()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end end
end end
@ -233,10 +244,9 @@ end
-- Callbacks -- Callbacks
-- Only register respawn callback if respawn enabled -- Only register respawn callback if respawn enabled
if enable_respawn then if enable_respawn then
-- respawn player at bed if enabled and valid position is found -- Respawn player at bed if valid position is found
minetest.register_on_respawnplayer(function(player) spawn.register_on_spawn(function(player, is_new)
local name = player:get_player_name() local pos = beds.spawn[player:get_player_name()]
local pos = beds.spawn[name]
if pos then if pos then
player:set_pos(pos) player:set_pos(pos)
return true return true
@ -249,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
lay_down(player, nil, nil, false, true) lay_down(player, nil, nil, false, true)
beds.player[name] = nil beds.player[name] = nil
if check_in_beds() then if check_in_beds() then
minetest.after(2, function() schedule_update()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end end
end) end)

View file

@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
"bgcolor[#080808BB;true]" .. "bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
beds.day_interval = {
start = 0.2,
finish = 0.805,
}
local modpath = minetest.get_modpath("beds") local modpath = minetest.get_modpath("beds")
-- Load files -- Load files

View file

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors Copyright (C) 2014-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software

10
mods/beds/locale/beds.bg.tr Executable file
View file

@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Модерно легло
Simple Bed=Обикновено легло
This bed is already occupied!=Това легло вече е заето!
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
Good morning.=Добро утро!
@1 of @2 players are in bed=@1 от @2 играчи са легнали
Force night skip=Прескачане на нощта
You can only sleep at night.=Може да спите само през нощта.
Leave Bed=Ставане от леглото

View file

@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Luksa Lito Fancy Bed=Luksa lito
Simple Bed=Simpla Lito Simple Bed=Simpla lito
This bed is already occupied!= This bed is already occupied!=Tiu lito jam estas okupata!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
Good morning.=Bonan matenon. Good morning.=Bonan matenon.
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito. @1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
Force night skip=Devigu nokta salton Force night skip=Devigi noktan salton
You can only sleep at night.=Vi povas nur dormi en la nokto. You can only sleep at night.=Vi povas dormi nur nokte.
Leave Bed=Ellitiĝu Leave Bed=Ellitiĝi

View file

@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Ranjang Mewah Fancy Bed=Ranjang Mewah
Simple Bed=Ranjang Sederhana Simple Bed=Ranjang Sederhana
This bed is already occupied!= This bed is already occupied!=Ranjang telah terisi!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda harus diam untuk tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur @1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
Force night skip=Paksa lewati malam Force night skip=Paksa lewati malam
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam. You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
Leave Bed=Tinggalkan Ranjang Leave Bed=Tinggalkan Ranjang

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@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Skaista gulta
Simple Bed=Gulta
This bed is already occupied!=Šī gulta jau ir aizņemta!
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
Good morning.=Labrīt.
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
Force night skip=Izlaist nakti
You can only sleep at night.=Jūs variet gulēt tikai naktī.
Leave Bed=Celties no gultas

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Katil Beragam Fancy Bed=Katil Beragam
Simple Bed=Katil Biasa Simple Bed=Katil Biasa
This bed is already occupied!= This bed is already occupied!=Katil ini sudah diduduki!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur @1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
Force night skip=Paksa langkau malam Force night skip=Paksa langkau malam
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
Leave Bed=Bangun Leave Bed=Tinggalkan Katil

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@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Fantazyjne łóżko
Simple Bed=Proste łóżko
This bed is already occupied!=To łóżko jest już zajęte!
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
Good morning.=Dzień dobry.
@1 of @2 players are in bed=@1 z @2 graczy śpią
Force night skip=Wymuś pominięcie nocy
You can only sleep at night.=Możesz spać tylko w nocy.
Leave Bed=Opuść łóżko

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@ -1,8 +1,8 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Детализированная Кровать Fancy Bed=Красивая кровать
Simple Bed=Обычная Кровать Simple Bed=Простая кровать
This bed is already occupied!=Эта кровать уже занята! This bed is already occupied!=Эта кровать уже занята!
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу! You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
Good morning.=Доброе утро. Good morning.=Доброе утро.
@1 of @2 players are in bed=@1 из @2 игроков в кровати @1 of @2 players are in bed=@1 из @2 игроков в кровати
Force night skip=Пропустить ночь Force night skip=Пропустить ночь

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Деталізована Постіль Fancy Bed=Гарне ліжко
Simple Bed=Звичайна Постіль Simple Bed=Просте ліжко
This bed is already occupied!=Ця постіль вже зайнята! This bed is already occupied!=Це ліжко вже зайняте!
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу! You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
Good morning.=Доброго ранку. Good morning.=Доброго ранку.
@1 of @2 players are in bed=@1 з @2 гравців в ліжку @1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
Force night skip=Пропустити ніч Force night skip=Пропустити ніч
You can only sleep at night.=Ви можете спати тільки вночі. You can only sleep at night.=Ви можете спати лише вночі.
Leave Bed=Встати з ліжка Leave Bed=Встати з ліжка

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@ -1,8 +1,8 @@
# textdomain: beds # textdomain: beds
Fancy Bed=花式床 Fancy Bed=花式床
Simple Bed=簡易床 Simple Bed=簡易床
This bed is already occupied!= This bed is already occupied!=這個床已經被占據了!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=你必須在上床前停止移動!
Good morning.=早安! Good morning.=早安!
@1 of @2 players are in bed=@2位玩家中的@1位在床上 @1 of @2 players are in bed=@2位玩家中的@1位在床上
Force night skip=強制跳過夜晚 Force night skip=強制跳過夜晚

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@ -1,3 +1,3 @@
name = beds name = beds
description = Minetest Game mod: beds description = Minetest Game mod: beds
depends = default, wool depends = default, wool, spawn

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Бинокъл
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Binokolo Binoculars=Binoklo
Use with 'Zoom' key=Uzu per 'Zomo' klavo Use with 'Zoom' key=Uzi per 'Zomo' klavo

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Teropong Binoculars=Teropong
Use with 'Zoom' key=Pakai dengan tombol 'Zoom' Use with 'Zoom' key=Gunakan dengan tombol 'Zum'

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Binoklis
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Lornetka
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Бинокль Binoculars=Бинокль
Use with 'Zoom' key=Используется с привилегией 'Zoom' Use with 'Zoom' key=Используется клавишей 'Приближение'

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Бінокль Binoculars=Бінокль
Use with 'Zoom' key=Використовується з правами 'Zoom' Use with 'Zoom' key=Використовується клавішею 'Наближення'

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@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by PilzAdam (MIT) Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT) Various Minetest Game developers and contributors (MIT)
Authors of media (textures and model) Authors of media (textures and model)
------------------------------------- -------------------------------------

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@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software

4
mods/boats/locale/boats.bg.tr Executable file
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@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Круизен режим включен
Boat cruise mode off=Круизен режим изключен
Boat=Лотка

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@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Autopilots ieslēgts
Boat cruise mode off=Autopilots izslēgts
Boat=Laiva

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@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Mod bot layar makan angin dibolehkan Boat cruise mode on=Mod jelajah bot dihidupkan
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan Boat cruise mode off=Mod jelajah bot dimatikan
Boat=Bot Boat=Bot

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@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Tryb rejsu łodką włączony
Boat cruise mode off=Tryb rejsu łodką wyłączony
Boat=Łódka

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@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Режим путешествия на лодке включен Boat cruise mode on=Автоход лодки включен
Boat cruise mode off=Режим путешествия на лодке выключен Boat cruise mode off=Автоход лодки выключен
Boat=Лодка Boat=Лодка

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@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by PilzAdam (MIT) Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT) Various Minetest Game developers and contributors (MIT)
Authors of media (textures) Authors of media (textures)
--------------------------- ---------------------------

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@ -1,6 +1,6 @@
-- bones/init.lua -- bones/init.lua
-- Minetest 0.4 mod: bones -- Minetest Game mod: bones
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- Load support for MT game translation. -- Load support for MT game translation.
@ -16,6 +16,27 @@ local function is_owner(pos, name)
return false return false
end end
local function drop(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local function drop_contents(pos)
local inv = minetest.get_meta(pos):get_inventory()
for i = 1, inv:get_size("main") do
local stk = inv:get_stack("main", i)
drop(pos, stk)
end
minetest.remove_node(pos)
end
local bones_formspec = local bones_formspec =
"size[8,9]" .. "size[8,9]" ..
"list[current_name;main;0,0.3;8,4;]" .. "list[current_name;main;0,0.3;8,4;]" ..
@ -28,7 +49,7 @@ local bones_formspec =
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", { local bones_def = {
description = S("Bones"), description = S("Bones"),
tiles = { tiles = {
"bones_top.png^[transform2", "bones_top.png^[transform2",
@ -87,6 +108,11 @@ minetest.register_node("bones:bones", {
return return
end end
if not player:is_player() then
drop_contents(pos)
return
end
if minetest.get_meta(pos):get_string("infotext") == "" then if minetest.get_meta(pos):get_string("infotext") == "" then
return return
end end
@ -130,7 +156,11 @@ minetest.register_node("bones:bones", {
end, end,
on_blast = function(pos) on_blast = function(pos)
end, end,
}) }
default.set_inventory_action_loggers(bones_def, "bones")
minetest.register_node("bones:bones", bones_def)
local function may_replace(pos, player) local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name local node_name = minetest.get_node(pos).name
@ -167,17 +197,6 @@ local function may_replace(pos, player)
return node_definition.buildable_to return node_definition.buildable_to
end end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local player_inventory_lists = { "main", "craft" } local player_inventory_lists = { "main", "craft" }
bones.player_inventory_lists = player_inventory_lists bones.player_inventory_lists = player_inventory_lists
@ -224,7 +243,7 @@ minetest.register_on_dieplayer(function(player)
-- check if it's possible to place bones, if not find space near player -- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"}) local air = minetest.find_node_near(pos, 1, {"air"})
if air and not minetest.is_protected(air, player_name) then if air then
pos = air pos = air
else else
bones_mode = "drop" bones_mode = "drop"

View file

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software

8
mods/bones/locale/bones.bg.tr Executable file
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@ -0,0 +1,8 @@
# textdomain: bones
Bones=Кости
@1's old bones=Старите кости на @1
@1 died at @2.=@1 са загинали в @2.
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
@1's fresh bones=Пресните кости на @1
@1's bones=Костите на @1

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Ostoj Bones=Ostoj
@1's old bones=La malnova ostoj de @1 @1's old bones=La malfreŝaj ostoj de @1
@1 died at @2.=@1 mortis ĉe @2 @1 died at @2.=@1 mortis ĉe @2
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj. @1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis. @1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
@1's fresh bones=La nova ostoj de @1 @1's fresh bones=La freŝaj ostoj de @1
@1's bones=La ostoj de @1 @1's bones=La ostoj de @1

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@ -0,0 +1,8 @@
# textdomain: bones
Bones=Kauli
@1's old bones=@1 vecie kauli
@1 died at @2.=@1 nomira @2.
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
@1's fresh bones=@1 jaunie kauli
@1's bones=@1 kauli

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@ -0,0 +1,8 @@
# textdomain: bones
Bones=Kości
@1's old bones=Stare kości @1
@1 died at @2.=@1 umarł w @2.
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
@1's fresh bones=Świeże kości @1
@1's bones=Kości @1

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Кости Bones=Кости
@1's old bones=Старые кости @1 @1's old bones=Старые кости @1
@1 died at @2.=@1 умер в @2. @1 died at @2.=Игрок @1 умер в @2.
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря. @1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости. @1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
@1's fresh bones=новые кости @1 @1's fresh bones=Новые кости @1
@1's bones=кости @1 @1's bones=Кости @1

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Ben Bones=Ben
@1's old bones=@1s Gamla ben @1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a. @1 died at @2.=@1 dog på @2.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. @1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben @1's fresh bones=@1s färska ben
@1's bones=@1s ben @1's bones=@1s ben

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Кістки Bones=Кістки
@1's old bones=старі кістки @1 @1's old bones=Старі кістки @1
@1 died at @2.=@1 помер в @2. @1 died at @2.=@1 загинув на координатах @2.
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю. @1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки. @1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
@1's fresh bones=нові кістки @1 @1's fresh bones=Свіжі кістки @1
@1's bones=кістки @1 @1's bones=Кістки @1

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@ -6,7 +6,7 @@ Authors of source code
---------------------- ----------------------
Kahrl <kahrl@gmx.net> (LGPLv2.1+) Kahrl <kahrl@gmx.net> (LGPLv2.1+)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+) Various Minetest Game developers and contributors (LGPLv2.1+)
Authors of media (textures) Authors of media (textures)
--------------------------- ---------------------------

View file

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: bucket -- Minetest Game mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- Load support for MT game translation. -- Load support for MT game translation.
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
return false return false
end end
local function log_action(pos, name, action)
minetest.log("action", (name ~= "" and name or "A mod")
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
end
-- Register a new liquid -- Register a new liquid
-- source = name of the source node -- source = name of the source node
-- flowing = name of the flowing node -- flowing = name of the flowing node
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end end
end end
if check_protection(lpos, user local pname = user and user:get_player_name() or ""
and user:get_player_name() if check_protection(lpos, pname, "place "..source) then
or "", "place "..source) then
return return
end end
minetest.set_node(lpos, {name = source}) minetest.set_node(lpos, {name = source})
log_action(lpos, pname, "placed " .. source)
return ItemStack("bucket:bucket_empty") return ItemStack("bucket:bucket_empty")
end end
}) })
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
return return
end end
-- Check if pointing to a liquid source -- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under
local node = minetest.get_node(pos)
local liquiddef = bucket.liquids[node.name] local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count() local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil if liquiddef ~= nil
and liquiddef.itemname ~= nil and liquiddef.itemname ~= nil
and node.name == liquiddef.source then and node.name == liquiddef.source then
if check_protection(pointed_thing.under, local pname = user:get_player_name()
user:get_player_name(), if check_protection(pos, pname, "take ".. node.name) then
"take ".. node.name) then
return return
end end
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
if inv:room_for_item("main", {name=liquiddef.itemname}) then if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname) inv:add_item("main", liquiddef.itemname)
else else
local pos = user:get_pos() local upos = user:get_pos()
pos.y = math.floor(pos.y + 0.5) upos.y = math.floor(upos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname) minetest.add_item(upos, liquiddef.itemname)
end end
-- set to return empty buckets minus 1 -- set to return empty buckets minus 1
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
local source_neighbor = false local source_neighbor = false
if liquiddef.force_renew then if liquiddef.force_renew then
source_neighbor = source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) minetest.find_node_near(pos, 1, liquiddef.source)
end end
if not (source_neighbor and liquiddef.force_renew) then if source_neighbor and liquiddef.force_renew then
minetest.add_node(pointed_thing.under, {name = "air"}) log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
else
minetest.add_node(pos, {name = "air"})
log_action(pos, pname, "picked up " .. liquiddef.source)
end end
return ItemStack(giving_back) return ItemStack(giving_back)
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
-- non-liquid nodes will have their on_punch triggered -- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name] local node_def = minetest.registered_nodes[node.name]
if node_def then if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing) node_def.on_punch(pos, node, user, pointed_thing)
end end
return user:get_wielded_item() return user:get_wielded_item()
end end

View file

@ -4,7 +4,7 @@ License of source code
GNU Lesser General Public License, version 2.1 GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net> Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors Copyright (C) 2011-2016 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation; of the GNU Lesser General Public License as published by the Free Software Foundation;

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# textdomain: bucket
Empty Bucket=Празна кофа
Water Bucket=Кофа с вода
River Water Bucket=Кофа с речна вода
Lava Bucket=Кофа с лава

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Malplena Sitelo Empty Bucket=Malplena sitelo
Water Bucket=Sitelo da Akvo Water Bucket=Sitelo da akvo
River Water Bucket=Sitelo da Rivera Akvo River Water Bucket=Sitelo da rivera akvo
Lava Bucket=Sitelo da Lafo Lava Bucket=Sitelo da lafo

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=空のバケツ Empty Bucket=空のバケツ
Water Bucket=水入りバケツ Water Bucket=水入りバケツ
River Water Bucket=川水入りバケツ River Water Bucket=川水入りバケツ
Lava Bucket=溶岩入りバケツ Lava Bucket=溶岩入りバケツ

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# textdomain: bucket
Empty Bucket=Tukšs spainis
Water Bucket=Spainis ar ūdeni
River Water Bucket=Spainis ar upes ūdeni
Lava Bucket=Spainis ar lavu

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# textdomain: bucket
Empty Bucket=Puste wiadro
Water Bucket=Wiadro z wodą
River Water Bucket=Wiadro z rzeczną wodą
Lava Bucket=Wiadro z lawą

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Пустое Ведро Empty Bucket=Пустое ведро
Water Bucket=Ведро с Водой Water Bucket=Ведро с водой
River Water Bucket=Ведро с Речной Водой River Water Bucket=Ведро с речной водой
Lava Bucket=Ведро с Лавой Lava Bucket=Ведро с лавой

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Пусте Відро Empty Bucket=Порожнє відро
Water Bucket=Відро З Водою Water Bucket=Відро з водою
River Water Bucket=Відро З Річною Водою River Water Bucket=Відро з річковою водою
Lava Bucket=Відро З Лавою Lava Bucket=Відро з лавою

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@ -3,6 +3,9 @@
-- Load support for MT game translation. -- Load support for MT game translation.
local S = minetest.get_translator("butterflies") local S = minetest.get_translator("butterflies")
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
local pointable_compat = not minetest.features.item_specific_pointabilities
-- register butterflies -- register butterflies
local butter_list = { local butter_list = {
{"white", S("White Butterfly")}, {"white", S("White Butterfly")},
@ -33,24 +36,15 @@ for i in ipairs (butter_list) do
sunlight_propagates = true, sunlight_propagates = true,
buildable_to = true, buildable_to = true,
walkable = false, walkable = false,
pointable = pointable_compat,
groups = {catchable = 1}, groups = {catchable = 1},
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
}, },
floodable = true, floodable = true,
on_place = function(itemstack, placer, pointed_thing) on_construct = function(pos)
local player_name = placer:get_player_name() minetest.get_node_timer(pos):start(1)
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end, end,
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) < 11 then if minetest.get_node_light(pos) < 11 then
@ -72,18 +66,8 @@ for i in ipairs (butter_list) do
drop = "", drop = "",
groups = {not_in_creative_inventory = 1}, groups = {not_in_creative_inventory = 1},
floodable = true, floodable = true,
on_place = function(itemstack, placer, pointed_thing) on_construct = function(pos)
local player_name = placer:get_player_name() minetest.get_node_timer(pos):start(1)
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end, end,
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) >= 11 then if minetest.get_node_light(pos) >= 11 then

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# textdomain: butterflies
White Butterfly=Бяла пеперуда
Red Butterfly=Червена пеперуда
Violet Butterfly=Лилава пеперуда

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Blanka Papilio White Butterfly=Blanka papilio
Red Butterfly=Ruĝa Papilio Red Butterfly=Ruĝa papilio
Violet Butterfly=Viola Papilio Violet Butterfly=Violkolora papilio

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# textdomain: butterflies
White Butterfly=Balts taurenis
Red Butterfly=Sarkans taurenis
Violet Butterfly=Violets taurenis

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# textdomain: butterflies
White Butterfly=Biały motyl
Red Butterfly=Czerwony motyl
Violet Butterfly=Fioletowy motyl

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly= White Butterfly=Borboleta Branca
Red Butterfly= Red Butterfly=Borboleta Vermelha
Violet Butterfly= Violet Butterfly=Borboleta Violeta

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Белая Бабочка White Butterfly=Белая бабочка
Red Butterfly=Красная Бабочка Red Butterfly=Красная бабочка
Violet Butterfly=Фиолетовая Бабочка Violet Butterfly=Фиолетовая бабочка

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Білий Метелик White Butterfly=Білий метелик
Red Butterfly=Червоний Метелик Red Butterfly=Червоний метелик
Violet Butterfly=Фіолетовий Метелик Violet Butterfly=Фіолетовий метелик

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@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
return return
end end
self.railtype = data.railtype self.railtype = data.railtype
if data.old_dir then self.old_dir = data.old_dir or self.old_dir
self.old_dir = data.old_dir
end
end end
function cart_entity:get_staticdata() function cart_entity:get_staticdata()
@ -192,11 +190,11 @@ local function rail_on_step(self, dtime)
end end
local pos = self.object:get_pos() local pos = self.object:get_pos()
local cart_dir = carts:velocity_to_dir(vel) local dir = carts:velocity_to_dir(vel)
local same_dir = vector.equals(cart_dir, self.old_dir) local dir_changed = not vector.equals(dir, self.old_dir)
local update = {} local update = {}
if self.old_pos and not self.punched and same_dir then if self.old_pos and not self.punched and not dir_changed then
local flo_pos = vector.round(pos) local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos) local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then if vector.equals(flo_pos, flo_old) then
@ -216,7 +214,7 @@ local function rail_on_step(self, dtime)
end end
local stop_wiggle = false local stop_wiggle = false
if self.old_pos and same_dir then if self.old_pos and not dir_changed then
-- Detection for "skipping" nodes (perhaps use average dtime?) -- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account -- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration() local acc = self.object:get_acceleration()
@ -231,7 +229,7 @@ local function rail_on_step(self, dtime)
-- No rail found: set to the expected position -- No rail found: set to the expected position
pos = new_pos pos = new_pos
update.pos = true update.pos = true
cart_dir = new_dir dir = new_dir
end end
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle -- Stop wiggle
@ -241,21 +239,27 @@ local function rail_on_step(self, dtime)
local railparams local railparams
-- dir: New moving direction of the cart -- dir: New moving direction of the cart
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node -- switch_keys: Currently pressed L(1) or R(2) key,
local dir, switch_keys = carts:get_rail_direction( -- used to ignore the key on the next rail node
pos, cart_dir, ctrl, self.old_switch, self.railtype local switch_keys
dir, switch_keys = carts:get_rail_direction(
pos, dir, ctrl, self.old_switch, self.railtype
) )
local dir_changed = not vector.equals(dir, self.old_dir) dir_changed = not vector.equals(dir, self.old_dir)
local new_acc = {x=0, y=0, z=0} local acc = 0
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
dir = vector.new(self.old_dir)
vel = {x = 0, y = 0, z = 0} vel = {x = 0, y = 0, z = 0}
local pos_r = vector.round(pos) local pos_r = vector.round(pos)
if not carts:is_rail(pos_r, self.railtype) if not carts:is_rail(pos_r, self.railtype)
and self.old_pos then and self.old_pos then
pos = self.old_pos pos = self.old_pos
elseif not stop_wiggle then elseif not stop_wiggle then
-- End of rail: Smooth out.
pos = pos_r pos = pos_r
dir_changed = false
dir.y = 0
else else
pos.y = math.floor(pos.y + 0.5) pos.y = math.floor(pos.y + 0.5)
end end
@ -282,7 +286,7 @@ local function rail_on_step(self, dtime)
end end
-- Slow down or speed up.. -- Slow down or speed up..
local acc = dir.y * -4.0 acc = dir.y * -4.0
-- Get rail for corrected position -- Get rail for corrected position
railparams = get_railparams(pos) railparams = get_railparams(pos)
@ -300,25 +304,22 @@ local function rail_on_step(self, dtime)
acc = acc - 0.4 acc = acc - 0.4
end end
end end
new_acc = vector.multiply(dir, acc)
end end
-- Limits -- Limit cart speed
local max_vel = carts.speed_max local vel_len = vector.length(vel)
for _, v in pairs({"x","y","z"}) do if vel_len > carts.speed_max then
if math.abs(vel[v]) > max_vel then vel = vector.multiply(vel, carts.speed_max / vel_len)
vel[v] = carts:get_sign(vel[v]) * max_vel update.vel = true
new_acc[v] = 0 end
update.vel = true if vel_len >= carts.speed_max and acc > 0 then
end acc = 0
end end
self.object:set_acceleration(new_acc) self.object:set_acceleration(vector.multiply(dir, acc))
self.old_pos = vector.round(pos) self.old_pos = vector.round(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then self.old_dir = vector.new(dir)
self.old_dir = vector.new(dir)
end
self.old_switch = switch_keys self.old_switch = switch_keys
if self.punched then if self.punched then
@ -344,11 +345,11 @@ local function rail_on_step(self, dtime)
end end
local yaw = 0 local yaw = 0
if self.old_dir.x < 0 then if dir.x < 0 then
yaw = 0.5 yaw = 0.5
elseif self.old_dir.x > 0 then elseif dir.x > 0 then
yaw = 1.5 yaw = 1.5
elseif self.old_dir.z < 0 then elseif dir.z < 0 then
yaw = 1 yaw = 1
end end
self.object:set_yaw(yaw * math.pi) self.object:set_yaw(yaw * math.pi)
@ -398,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
pointed_thing) or itemstack pointed_thing) or itemstack
end end
if not pointed_thing.type == "node" then if pointed_thing.type ~= "node" then
return return
end end
if carts:is_rail(pointed_thing.under) then if carts:is_rail(pointed_thing.under) then
@ -412,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true) {pos = pointed_thing.above}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then local player_name = placer and placer:get_player_name() or ""
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

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@ -5,7 +5,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 SmallJoker Copyright (C) 2014-2016 SmallJoker
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"), copy of this software and associated documentation files (the "Software"),

6
mods/carts/locale/carts.bg.tr Executable file
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@ -0,0 +1,6 @@
# textdomain: carts
Cart=Вагон
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
Rail=Релса
Powered Rail=Контактна релса
Brake Rail=Спирачна релса

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@ -1,6 +1,6 @@
# textdomain: carts # textdomain: carts
Cart=Ĉaro Cart=Ĉaro
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini) (Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
Rail=Relo Rail=Relo
Powered Rail=Elektra Relo Powered Rail=Elektra relo
Brake Rail=Bremsa Relo Brake Rail=Bremsa relo

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@ -0,0 +1,6 @@
# textdomain: carts
Cart=Vagons
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
Rail=Sliedes
Powered Rail=Elektrizētas sliedes
Brake Rail=Bremžu sliedes

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@ -0,0 +1,6 @@
# textdomain: carts
Cart=Wagonik
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
Rail=Tory
Powered Rail=Napędzane tory
Brake Rail=Hamujące tory

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@ -2,5 +2,5 @@
Cart=Вагонетка Cart=Вагонетка
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать) (Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
Rail=Рельсы Rail=Рельсы
Powered Rail=Запитанные рельсы Powered Rail=Ускоряющие рельсы
Brake Rail=Тормозящие рельсы Brake Rail=Тормозящие рельсы

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@ -1,6 +1,6 @@
# textdomain: carts # textdomain: carts
Cart=Вагонетка Cart=Вагонетка
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати) (Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
Rail=Рейки Rail=Рейки
Powered Rail=Задіяні Рейки Powered Rail=Електричні рейки
Brake Rail=Гальмівні Рейки Brake Rail=Гальмівні рейки

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@ -46,34 +46,36 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
-- Dig time is modified according to difference (leveldiff) between tool minetest.register_on_mods_loaded(function()
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- Dig time is modified according to difference (leveldiff) between tool
-- leveldiff and 1. -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been -- leveldiff and 1.
-- increased such that nodes of differing levels have an insignificant -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- effect on digtime. -- increased such that nodes of differing levels have an insignificant
local digtime = 42 -- effect on digtime.
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- Override the hand tool -- Override the hand tool
minetest.override_item("", { minetest.override_item("", {
range = 10, range = 10,
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.5, full_punch_interval = 0.5,
max_drop_level = 3, max_drop_level = 3,
groupcaps = { groupcaps = {
crumbly = caps, crumbly = caps,
cracky = caps, cracky = caps,
snappy = caps, snappy = caps,
choppy = caps, choppy = caps,
oddly_breakable_by_hand = caps, oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig -- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate = dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
}, },
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end)
end end
-- Unlimited node placement -- Unlimited node placement

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@ -124,6 +124,11 @@ function creative.update_creative_inventory(player_name, tab_content)
inv.size = #creative_list inv.size = #creative_list
end end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_inventory[name] = nil
end)
-- Create the trash field -- Create the trash field
local trash = minetest.create_detached_inventory("trash", { local trash = minetest.create_detached_inventory("trash", {
-- Allow the stack to be placed and remove it in on_put() -- Allow the stack to be placed and remove it in on_put()
@ -150,9 +155,10 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items) creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name] local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1) local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.ceil(inv.size / (4*8)) local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context, return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[ [[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png] image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
@ -160,7 +166,7 @@ function creative.register_tab(name, title, items)
list[detached:trash;main;4.02,4.1;1,1;] list[detached:trash;main;4.02,4.1;1,1;]
listring[] listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] .. ]] ..
@ -169,6 +175,7 @@ function creative.register_tab(name, title, items)
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" .. "tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" .. "tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" .. "listring[current_player;main]" ..
"field_enter_after_edit[creative_filter;true]" ..
"field_close_on_enter[creative_filter;false]" .. "field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" .. "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" .. "listring[detached:creative_" .. player_name .. ";main]" ..
@ -191,10 +198,13 @@ function creative.register_tab(name, title, items)
inv.start_i = 0 inv.start_i = 0
inv.filter = "" inv.filter = ""
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or elseif (fields.creative_search or
fields.key_enter_field == "creative_filter" then fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0 inv.start_i = 0
inv.filter = fields.creative_filter:lower() inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then elseif not fields.quit then
local start_i = inv.start_i or 0 local start_i = inv.start_i or 0

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@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
No items to show.=Няма предмети.
Search=Търсене
Reset=Нулиране
Previous page=Предишна страница
Next page=Следваща страница
All=Всички
Nodes=Възли
Tools=Инструменти
Items=Предмети

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
No items to show.=Keine Gegenstände vorhanden.
Search=Suchen Search=Suchen
Reset=Zurücksetzen Reset=Zurücksetzen
Previous page=Vorherige Seite Previous page=Vorherige Seite

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@ -1,9 +1,10 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
Search=Serĉu No items to show.=
Reset=Rekomencigu Search=Serĉi
Previous page=Pasinta paĝo Reset=Rekomencigi
Next page=Sekvinta paĝo Previous page=Antaŭa paĝo
Next page=Sekva paĝo
All=Ĉio All=Ĉio
Nodes=Nodoj Nodes=Nodoj
Tools=Iloj Tools=Iloj

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@ -1,7 +1,8 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
No items to show.=Sin artículos que mostrar.
Search=Buscar Search=Buscar
Reset=Resetear Reset=Reiniciar
Previous page=Pág. siguiente Previous page=Pág. siguiente
Next page=Pág. anterior Next page=Pág. anterior
All=Todos All=Todos

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
No items to show.=
Search=Rechercher Search=Rechercher
Reset=Réinitialiser Reset=Réinitialiser
Previous page=Page précédente Previous page=Page précédente

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
No items to show.=Tiada barang untuk ditampilkan.
Search=Cari Search=Cari
Reset=Atur ulang Reset=Atur ulang
Previous page=Halaman sebelumnya Previous page=Halaman sebelumnya

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
No items to show.=
Search=Cerca Search=Cerca
Reset=Azzera Reset=Azzera
Previous page=Pagina precedente Previous page=Pagina precedente

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
No items to show.=
Search=検索 Search=検索
Reset=リセット Reset=リセット
Previous page=前のページ Previous page=前のページ

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
No items to show.=
Search=sisku Search=sisku
Reset=kraga'igau Reset=kraga'igau
Previous page=lidne Previous page=lidne

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@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
No items to show.=Nav priekšmetu ko paradīt.
Search=Meklēt
Reset=Nodzēst
Previous page=Iepriekšējā lappuse
Next page=Nākošā lappuse
All=Viss
Nodes=Bloki
Tools=Rīki
Items=Priekšmeti

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@ -1,7 +1,8 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
No items to show.=Tiada item untuk ditunjukkan.
Search=Cari Search=Cari
Reset=Set semula Reset=Tetap semula
Previous page=Halaman sebelumnya Previous page=Halaman sebelumnya
Next page=Halaman seterusnya Next page=Halaman seterusnya
All=Semua All=Semua

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@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
No items to show.=
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona
Next page=Następna strona
All=Wszystko
Nodes=Bloki
Tools=Narzędzia
Items=Przedmioty

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
No items to show.=
Search=Pesquisar Search=Pesquisar
Reset=Redefinir Reset=Redefinir
Previous page=Página anterior Previous page=Página anterior

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
No items to show.=Нет предметов.
Search=Поиск Search=Поиск
Reset=Сброс Reset=Сброс
Previous page=Предыдущая страница Previous page=Предыдущая страница

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
No items to show.=
Search=Hľadaj Search=Hľadaj
Reset=Vrátiť späť Reset=Vrátiť späť
Previous page=Predchádzajúca stránka Previous page=Predchádzajúca stránka

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
No items to show.=
Search=Sök Search=Sök
Reset=Återställ Reset=Återställ
Previous page=Förra sida Previous page=Förra sida

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
No items to show.=Немає результатів.
Search=Пошук Search=Пошук
Reset=Скинути Reset=Скинути
Previous page=Попередня сторінка Previous page=Попередня сторінка

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏 Allow player to use creative inventory=允许玩家使用创造模式物品栏
No items to show.=
Search=搜索 Search=搜索
Reset=重置 Reset=重置
Previous page=上一页 Previous page=上一页

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄 Allow player to use creative inventory=允許玩家使用創造模式物品欄
No items to show.=
Search=搜索 Search=搜索
Reset=重置 Reset=重置
Previous page=上一頁 Previous page=上一頁

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory= Allow player to use creative inventory=
No items to show.=
Search= Search=
Reset= Reset=
Previous page= Previous page=

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@ -1,3 +1,3 @@
name = creative name = creative
description = Minetest Game mod: creative description = Minetest Game mod: creative
depends = default, sfinv depends = sfinv

View file

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+) Various Minetest Game developers and contributors (LGPLv2.1+)
The torch code was derived by sofar from the 'torches' mod by The torch code was derived by sofar from the 'torches' mod by
BlockMen (LGPLv2.1+) BlockMen (LGPLv2.1+)

View file

@ -38,34 +38,44 @@ function default.chest.chest_lid_close(pn)
default.chest.open_chests[pn] = nil default.chest.open_chests[pn] = nil
for k, v in pairs(default.chest.open_chests) do for k, v in pairs(default.chest.open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then if vector.equals(v.pos, pos) then
-- another player is also looking at the chest
return true return true
end end
end end
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
minetest.after(0.2, minetest.swap_node, pos, { name = swap, minetest.after(0.2, function()
param2 = node.param2 }) local current_node = minetest.get_node(pos)
minetest.sound_play(sound, {gain = 0.3, pos = pos, if current_node.name ~= swap .. "_open" then
max_hear_distance = 10}, true) -- the chest has already been replaced, don't try to replace what's there.
return
end
minetest.swap_node(pos, {name = swap, param2 = node.param2})
minetest.sound_play(sound, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true)
end)
end end
default.chest.open_chests = {} default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name() local pn = player:get_player_name()
if not default.chest.open_chests[pn] then if formname ~= "default:chest" then
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
return
end
if not (fields.quit and default.chest.open_chests[pn]) then
return return
end end
default.chest.chest_lid_close(pn) default.chest.chest_lid_close(pn)
return true return true
end) end)
@ -129,6 +139,12 @@ function default.chest.register_chest(prefixed_name, d)
return itemstack return itemstack
end end
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10}, true) pos = pos, max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -136,10 +152,9 @@ function default.chest.register_chest(prefixed_name, d)
{ name = name .. "_open", { name = name .. "_open",
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec, cn,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function() end def.on_blast = function() end
@ -148,12 +163,12 @@ function default.chest.register_chest(prefixed_name, d)
local itemstack = player:get_wielded_item() local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta() local key_meta = itemstack:get_meta()
if itemstack:get_metadata() == "" then if itemstack:get_meta():get_string("") == "" then
return return
end end
if key_meta:get_string("secret") == "" then if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
itemstack:set_metadata("") itemstack:set_metadata("")
end end
@ -200,6 +215,12 @@ function default.chest.register_chest(prefixed_name, d)
return inv:is_empty("main") return inv:is_empty("main")
end end
def.on_rightclick = function(pos, node, clicker) def.on_rightclick = function(pos, node, clicker)
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true) max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -208,9 +229,9 @@ function default.chest.register_chest(prefixed_name, d)
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(), cn,
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function(pos) def.on_blast = function(pos)
@ -222,21 +243,7 @@ function default.chest.register_chest(prefixed_name, d)
end end
end end
def.on_metadata_inventory_move = function(pos, from_list, from_index, default.set_inventory_action_loggers(def, "chest")
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
local def_opened = table.copy(def) local def_opened = table.copy(def)
local def_closed = table.copy(def) local def_closed = table.copy(def)
@ -277,7 +284,7 @@ function default.chest.register_chest(prefixed_name, d)
nodenames = {name}, nodenames = {name},
action = function(pos, node) action = function(pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil) meta:set_string("formspec", "")
local inv = meta:get_inventory() local inv = meta:get_inventory()
local list = inv:get_list("default:chest") local list = inv:get_list("default:chest")
if list then if list then
@ -288,6 +295,19 @@ function default.chest.register_chest(prefixed_name, d)
end end
}) })
end end
-- close opened chests on load
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
minetest.register_lbm({
label = "close opened chests on load",
name = modname .. ":close_" .. chestname .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)
node.name = prefixed_name
minetest.swap_node(pos, node)
end
})
end end
default.chest.register_chest("default:chest", { default.chest.register_chest("default:chest", {

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