minetest/mods/player_api/init.lua
2020-09-06 09:41:52 +02:00

48 lines
1.3 KiB
Lua

-- player/init.lua
dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png"},
animations = {
-- Standard animations.
stand = {x = 0, y = 79},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
},
})
player_api.register_model("upright_sprite", {
textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
visual_size = {x = 1, y = 2},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
eye_height = 1.625,
})
player_api.read_textures_and_meta()
player_api.register_skin("sprite", {
description = "Demo sprite player",
textures = { "player.png", "player_back.png" },
model_name = "upright_sprite",
preview = "player.png"
})
player_api.default_model = "character.b3d"
player_api.default_skin = "character"
-- Apply default model to all skins
player_api.register_skin_dyn_values("model_name", function(skin, othermod_value)
return othermod_value or player_api.default_model
end )
-- Some compatibility bits
player_api.register_skin_dyn_values("texture", function(skin, othermod_value)
return othermod_value or ( skin.textures and skin.textures[1] )
end )