minetest/mods/default/tools.lua
orbea 1b1d40d148 default: Loop over the tool registrations.
v2: Move the translation support from the tables to the loops.
v3: Set tool.groups before minetest.register_tool.
v4: Only set tool.groups to {} once per loop.
2020-04-14 09:34:50 -07:00

365 lines
8.3 KiB
Lua

-- mods/default/tools.lua
-- support for MT game translation.
local S = default.get_translator
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
},
damage_groups = {fleshy=1},
}
})
--
-- Picks
--
local tool_pick = {
wood = {
desc = "Wooden Pickaxe",
punch = 1.2, drop = 0, damage = 2,
cap = {times={[3]=1.60}, uses=10, maxlevel=1},
groups = {flammable = 2},
},
stone = {
desc = "Stone Pickaxe",
punch = 1.3, drop = 0, damage = 3,
cap = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
},
bronze = {
desc = "Bronze Pickaxe",
punch = 1.0, drop = 1, damage = 4,
cap = {times={[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel=2},
},
steel = {
desc = "Steel Pickaxe",
punch = 1.0, drop = 1, damage = 4,
cap = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
},
mese = {
desc = "Mese Pickaxe",
punch = 0.9, drop = 3, damage = 5,
cap = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
},
diamond = {
desc = "Diamond Pickaxe",
punch = 0.9, drop = 3, damage = 5,
cap = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
}
}
for mat, tool in pairs(tool_pick) do
tool.groups = tool.groups or {}
tool.groups.pickaxe = 1
minetest.register_tool("default:pick_".. mat, {
description = S(tool.desc),
inventory_image = "default_tool_".. mat .."pick.png",
tool_capabilities = {
full_punch_interval = tool.punch,
max_drop_level = tool.drop,
groupcaps={
cracky = tool.cap,
},
damage_groups = {fleshy = tool.damage},
},
sound = {breaks = "default_tool_breaks"},
groups = tool.groups
})
end
--
-- Shovels
--
local tool_shovel = {
wood = {
desc = "Wooden Shovel",
punch = 1.2, drop = 0, damage = 2,
cap = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
groups = {flammable = 2},
},
stone = {
desc = "Stone Shovel",
punch = 1.4, drop = 0, damage = 2,
cap = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
bronze = {
desc = "Bronze Shovel",
punch = 1.2, drop = 1, damage = 3,
cap = {times={[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2},
},
steel = {
desc = "Steel Shovel",
punch = 1.1, drop = 1, damage = 3,
cap = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
mese = {
desc = "Mese Shovel",
punch = 1.0, drop = 3, damage = 4,
cap = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
},
diamond = {
desc = "Diamond Shovel",
punch = 1.0, drop = 1, damage = 4,
cap = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
}
}
for mat, tool in pairs(tool_shovel) do
tool.groups = tool.groups or {}
tool.groups.shovel = 1
minetest.register_tool("default:shovel_".. mat, {
description = S(tool.desc),
inventory_image = "default_tool_".. mat .."shovel.png",
wield_image = "default_tool_".. mat .."shovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = tool.punch,
max_drop_level = tool.drop,
groupcaps={
crumbly = tool.cap,
},
damage_groups = {fleshy = tool.damage},
},
sound = {breaks = "default_tool_breaks"},
groups = tool.groups
})
end
--
-- Axes
--
local tool_axe = {
wood = {
desc = "Wooden Axe",
punch = 1.0, drop = 0, damage = 2,
cap = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
groups = {flammable = 2},
},
stone = {
desc = "Stone Axe",
punch = 1.2, drop = 0, damage = 3,
cap = {times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
},
bronze = {
desc = "Bronze Axe",
punch = 1.0, drop = 1, damage = 4,
cap = {times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2},
},
steel = {
desc = "Steel Axe",
punch = 1.0, drop = 1, damage = 4,
cap = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
mese = {
desc = "Mese Axe",
punch = 0.9, drop = 1, damage = 6,
cap = {times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
},
diamond = {
desc = "Diamond Axe",
punch = 0.9, drop = 1, damage = 7,
cap = {times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3},
}
}
for mat, tool in pairs(tool_axe) do
tool.groups = tool.groups or {}
tool.groups.axe = 1
minetest.register_tool("default:axe_".. mat, {
description = S(tool.desc),
inventory_image = "default_tool_".. mat .."axe.png",
tool_capabilities = {
full_punch_interval = tool.punch,
max_drop_level = tool.drop,
groupcaps={
choppy = tool.cap,
},
damage_groups = {fleshy = tool.damage},
},
sound = {breaks = "default_tool_breaks"},
groups = tool.groups
})
end
--
-- Swords
--
local tool_sword = {
wood = {
desc = "Wooden Sword",
punch = 1.0, drop = 0, damage = 2,
cap = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
groups = {flammable = 2},
},
stone = {
desc = "Stone Sword",
punch = 1.2, drop = 0, damage = 4,
cap = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
bronze = {
desc = "Bronze Sword",
punch = 0.8, drop = 1, damage = 6,
cap = {times={[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2},
},
steel = {
desc = "Steel Sword",
punch = 0.8, drop = 1, damage = 6,
cap = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
mese = {
desc = "Mese Sword",
punch = 0.7, drop = 1, damage = 7,
cap = {times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
diamond = {
desc = "Diamond Sword",
punch = 0.7, drop = 1, damage = 8,
cap = {times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
}
}
for mat, tool in pairs(tool_sword) do
tool.groups = tool.groups or {}
tool.groups.sword = 1
minetest.register_tool("default:sword_".. mat, {
description = S(tool.desc),
inventory_image = "default_tool_".. mat .."sword.png",
tool_capabilities = {
full_punch_interval = tool.punch,
max_drop_level = tool.drop,
groupcaps={
snappy = tool.cap,
},
damage_groups = {fleshy = tool.damage},
},
sound = {breaks = "default_tool_breaks"},
groups = tool.groups
})
end
--
-- Register Craft Recipies
--
local craft_ingreds = {
wood = "group:wood",
stone = "group:stone",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
mese = "default:mese_crystal",
diamond = "default:diamond"
}
for name, mat in pairs(craft_ingreds) do
minetest.register_craft({
output = "default:pick_".. name,
recipe = {
{mat, mat, mat},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
minetest.register_craft({
output = "default:shovel_".. name,
recipe = {
{mat},
{"group:stick"},
{"group:stick"}
}
})
minetest.register_craft({
output = "default:axe_".. name,
recipe = {
{mat, mat},
{mat, "group:stick"},
{"", "group:stick"}
}
})
minetest.register_craft({
output = "default:sword_".. name,
recipe = {
{mat},
{mat},
{"group:stick"}
}
})
end
minetest.register_tool("default:key", {
description = S("Key"),
inventory_image = "default_key.png",
groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
node = minetest.get_node(pos)
if not node or node.name == "ignore" then
return itemstack
end
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
local on_key_use = ndef.on_key_use
if on_key_use then
on_key_use(pos, placer)
end
return nil
end
})
minetest.register_craft({
type = "fuel",
recipe = "default:pick_wood",
burntime = 6,
})
minetest.register_craft({
type = "fuel",
recipe = "default:shovel_wood",
burntime = 4,
})
minetest.register_craft({
type = "fuel",
recipe = "default:axe_wood",
burntime = 6,
})
minetest.register_craft({
type = "fuel",
recipe = "default:sword_wood",
burntime = 5,
})