mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-21 14:53:16 -04:00
v2: Move the translation support from the tables to the loops. v3: Set tool.groups before minetest.register_tool. v4: Only set tool.groups to {} once per loop.
365 lines
8.3 KiB
Lua
365 lines
8.3 KiB
Lua
-- mods/default/tools.lua
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-- support for MT game translation.
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local S = default.get_translator
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
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},
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damage_groups = {fleshy=1},
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}
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})
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--
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-- Picks
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--
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local tool_pick = {
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wood = {
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desc = "Wooden Pickaxe",
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punch = 1.2, drop = 0, damage = 2,
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cap = {times={[3]=1.60}, uses=10, maxlevel=1},
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groups = {flammable = 2},
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},
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stone = {
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desc = "Stone Pickaxe",
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punch = 1.3, drop = 0, damage = 3,
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cap = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
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},
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bronze = {
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desc = "Bronze Pickaxe",
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punch = 1.0, drop = 1, damage = 4,
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cap = {times={[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel=2},
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},
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steel = {
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desc = "Steel Pickaxe",
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punch = 1.0, drop = 1, damage = 4,
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cap = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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},
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mese = {
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desc = "Mese Pickaxe",
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punch = 0.9, drop = 3, damage = 5,
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cap = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
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},
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diamond = {
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desc = "Diamond Pickaxe",
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punch = 0.9, drop = 3, damage = 5,
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cap = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
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}
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}
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for mat, tool in pairs(tool_pick) do
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tool.groups = tool.groups or {}
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tool.groups.pickaxe = 1
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minetest.register_tool("default:pick_".. mat, {
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description = S(tool.desc),
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inventory_image = "default_tool_".. mat .."pick.png",
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tool_capabilities = {
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full_punch_interval = tool.punch,
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max_drop_level = tool.drop,
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groupcaps={
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cracky = tool.cap,
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},
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damage_groups = {fleshy = tool.damage},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = tool.groups
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})
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end
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--
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-- Shovels
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--
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local tool_shovel = {
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wood = {
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desc = "Wooden Shovel",
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punch = 1.2, drop = 0, damage = 2,
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cap = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
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groups = {flammable = 2},
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},
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stone = {
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desc = "Stone Shovel",
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punch = 1.4, drop = 0, damage = 2,
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cap = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
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},
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bronze = {
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desc = "Bronze Shovel",
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punch = 1.2, drop = 1, damage = 3,
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cap = {times={[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2},
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},
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steel = {
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desc = "Steel Shovel",
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punch = 1.1, drop = 1, damage = 3,
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cap = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
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},
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mese = {
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desc = "Mese Shovel",
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punch = 1.0, drop = 3, damage = 4,
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cap = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
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},
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diamond = {
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desc = "Diamond Shovel",
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punch = 1.0, drop = 1, damage = 4,
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cap = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
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}
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}
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for mat, tool in pairs(tool_shovel) do
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tool.groups = tool.groups or {}
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tool.groups.shovel = 1
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minetest.register_tool("default:shovel_".. mat, {
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description = S(tool.desc),
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inventory_image = "default_tool_".. mat .."shovel.png",
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wield_image = "default_tool_".. mat .."shovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = tool.punch,
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max_drop_level = tool.drop,
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groupcaps={
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crumbly = tool.cap,
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},
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damage_groups = {fleshy = tool.damage},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = tool.groups
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})
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end
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--
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-- Axes
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--
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local tool_axe = {
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wood = {
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desc = "Wooden Axe",
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punch = 1.0, drop = 0, damage = 2,
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cap = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
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groups = {flammable = 2},
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},
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stone = {
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desc = "Stone Axe",
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punch = 1.2, drop = 0, damage = 3,
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cap = {times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
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},
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bronze = {
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desc = "Bronze Axe",
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punch = 1.0, drop = 1, damage = 4,
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cap = {times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2},
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},
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steel = {
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desc = "Steel Axe",
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punch = 1.0, drop = 1, damage = 4,
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cap = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
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},
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mese = {
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desc = "Mese Axe",
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punch = 0.9, drop = 1, damage = 6,
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cap = {times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
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},
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diamond = {
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desc = "Diamond Axe",
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punch = 0.9, drop = 1, damage = 7,
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cap = {times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3},
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}
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}
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for mat, tool in pairs(tool_axe) do
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tool.groups = tool.groups or {}
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tool.groups.axe = 1
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minetest.register_tool("default:axe_".. mat, {
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description = S(tool.desc),
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inventory_image = "default_tool_".. mat .."axe.png",
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tool_capabilities = {
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full_punch_interval = tool.punch,
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max_drop_level = tool.drop,
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groupcaps={
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choppy = tool.cap,
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},
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damage_groups = {fleshy = tool.damage},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = tool.groups
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})
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end
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--
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-- Swords
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--
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local tool_sword = {
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wood = {
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desc = "Wooden Sword",
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punch = 1.0, drop = 0, damage = 2,
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cap = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
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groups = {flammable = 2},
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},
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stone = {
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desc = "Stone Sword",
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punch = 1.2, drop = 0, damage = 4,
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cap = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
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},
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bronze = {
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desc = "Bronze Sword",
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punch = 0.8, drop = 1, damage = 6,
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cap = {times={[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2},
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},
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steel = {
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desc = "Steel Sword",
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punch = 0.8, drop = 1, damage = 6,
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cap = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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},
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mese = {
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desc = "Mese Sword",
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punch = 0.7, drop = 1, damage = 7,
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cap = {times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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diamond = {
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desc = "Diamond Sword",
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punch = 0.7, drop = 1, damage = 8,
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cap = {times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
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}
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}
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for mat, tool in pairs(tool_sword) do
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tool.groups = tool.groups or {}
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tool.groups.sword = 1
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minetest.register_tool("default:sword_".. mat, {
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description = S(tool.desc),
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inventory_image = "default_tool_".. mat .."sword.png",
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tool_capabilities = {
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full_punch_interval = tool.punch,
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max_drop_level = tool.drop,
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groupcaps={
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snappy = tool.cap,
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},
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damage_groups = {fleshy = tool.damage},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = tool.groups
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})
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end
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--
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-- Register Craft Recipies
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--
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local craft_ingreds = {
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wood = "group:wood",
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stone = "group:stone",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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mese = "default:mese_crystal",
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diamond = "default:diamond"
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}
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for name, mat in pairs(craft_ingreds) do
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minetest.register_craft({
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output = "default:pick_".. name,
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recipe = {
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{mat, mat, mat},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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minetest.register_craft({
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output = "default:shovel_".. name,
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recipe = {
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{mat},
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{"group:stick"},
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{"group:stick"}
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}
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})
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minetest.register_craft({
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output = "default:axe_".. name,
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recipe = {
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{mat, mat},
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{mat, "group:stick"},
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{"", "group:stick"}
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}
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})
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minetest.register_craft({
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output = "default:sword_".. name,
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recipe = {
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{mat},
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{mat},
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{"group:stick"}
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}
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})
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end
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minetest.register_tool("default:key", {
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description = S("Key"),
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inventory_image = "default_key.png",
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groups = {key = 1, not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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node = minetest.get_node(pos)
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if not node or node.name == "ignore" then
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return itemstack
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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local on_key_use = ndef.on_key_use
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if on_key_use then
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on_key_use(pos, placer)
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end
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return nil
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end
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:pick_wood",
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burntime = 6,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:shovel_wood",
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burntime = 4,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:axe_wood",
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burntime = 6,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:sword_wood",
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burntime = 5,
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})
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