mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-04 21:10:04 -04:00
Cleaned up the code, set it to :write() only once not in the loop, removed redundant callbacks and removed the concentrations.
54 lines
No EOL
1.3 KiB
Lua
54 lines
No EOL
1.3 KiB
Lua
local homes_file = minetest.get_worldpath() .. "/homes"
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local homepos = {}
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local function loadhomes()
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local input = io.open(homes_file, "r")
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if input then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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homepos[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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end
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end
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loadhomes()
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minetest.register_privilege("home", "Can use /sethome and /home")
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player and homepos[name] then
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player:setpos(homepos[name])
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return true, "Teleported to home!"
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else
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return false, "Set a home using /sethome"
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end
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end
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})
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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privs = {home=true},
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func = function(name)
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local pos = minetest.get_player_by_name(name):getpos()
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local output = io.open(homes_file, "w")
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homepos[name] = pos
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local data = {}
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for i, v in pairs(homepos) do
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table.insert(data,string.format("%.1f %.1f %.1f %s", v.x,v.y,v.z,i))
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end
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output:write(table.concat(data),"\n")
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io.close(output)
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return true, "Home set!"
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end
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}) |