minetest/mods/sethome/init.lua
pinkysnowman 1df9222aef cleaned up sethome
Cleaned up the code, set it to :write() only once not in the loop, removed redundant callbacks and removed the concentrations.
2015-09-23 06:09:11 -04:00

54 lines
No EOL
1.3 KiB
Lua

local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
local function loadhomes()
local input = io.open(homes_file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
homepos[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
end
end
loadhomes()
minetest.register_privilege("home", "Can use /sethome and /home")
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player and homepos[name] then
player:setpos(homepos[name])
return true, "Teleported to home!"
else
return false, "Set a home using /sethome"
end
end
})
minetest.register_chatcommand("sethome", {
description = "Set your home point",
privs = {home=true},
func = function(name)
local pos = minetest.get_player_by_name(name):getpos()
local output = io.open(homes_file, "w")
homepos[name] = pos
local data = {}
for i, v in pairs(homepos) do
table.insert(data,string.format("%.1f %.1f %.1f %s", v.x,v.y,v.z,i))
end
output:write(table.concat(data),"\n")
io.close(output)
return true, "Home set!"
end
})