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Some additional changes: Hoes only work if the node is pointed to from above. Hoe description, inventory_image and max_uses must be specified (when registering). Nodes with the field group must have all soil values in the node definition. Field nodes do not loose their param2 value (e.g. rotation) when they dry, get wet or get hoed. The node above the hoed one is not checked for protection because that node is not changed; similarly, the node under a seed is not tested for protection. Document the fertility test for nil player in the hoe on_use function properly test for the creative mod ensure that the on_place function returns an itemstack change missing soil fields message |
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.. | ||
locale | ||
textures | ||
api.lua | ||
hoes.lua | ||
init.lua | ||
license.txt | ||
mod.conf | ||
nodes.lua | ||
README.txt |
Minetest Game mod: farming ========================== See license.txt for license information. Authors of source code ---------------------- Originally by PilzAdam (MIT) webdesigner97 (MIT) Various Minetest developers and contributors (MIT) Authors of media (textures) --------------------------- Created by PilzAdam (CC BY 3.0): farming_bread.png farming_soil.png farming_soil_wet.png farming_soil_wet_side.png farming_string.png Created by BlockMen (CC BY 3.0): farming_tool_diamondhoe.png farming_tool_mesehoe.png farming_tool_bronzehoe.png farming_tool_steelhoe.png farming_tool_stonehoe.png farming_tool_woodhoe.png Created by MasterGollum (CC BY 3.0): farming_straw.png Created by Gambit (CC BY 3.0): farming_wheat.png farming_wheat_*.png farming_cotton_*.png farming_flour.png farming_cotton_seed.png farming_wheat_seed.png Created by Napiophelios (CC BY-SA 3.0): farming_cotton.png Created by Extex101 (CC BY-SA 3.0): farming_cotton_wild.png