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https://codeberg.org/SumianVoice/sum_airship.git
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Update balloon.lua, sum_airship.b3d, and sum_airship_boat.b3d
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parent
6aa952e2de
commit
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2 changed files with 10 additions and 26 deletions
36
balloon.lua
36
balloon.lua
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@ -16,18 +16,9 @@ local ship = {
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
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hp_max = 3,
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visual = "mesh",
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mesh = "sum_airship.b3d",
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backface_culling = false,
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textures = {
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"sum_airship_canvas.png", -- balloon
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"sum_wood_ash_planks.png", -- cradle
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"sum_wood_oak_plank.png", -- lining
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"sum_wood_oak_plank.png", -- strut
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"sum_wood_oak_plank.png", -- strut
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"sum_airship_canvas.png", -- burner
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"sum_wood_oak_plank.png", -- small strut
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"sum_wood_oak_plank.png", -- small strut
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},
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mesh = "sum_airship.b3d",
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textures = {"sum_airship_texture.png"},
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on_rightclick = me.on_rightclick,
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on_activate = me.on_activate,
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get_staticdata = me.get_staticdata,
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@ -36,7 +27,7 @@ local ship = {
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_driver = nil,
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_removed = false,
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_flags = {},
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_itemstring = "sum_airship:balloon_item",
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_itemstring = "sum_airship:boat",
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}
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function me.on_activate(self, staticdata, dtime_s)
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@ -113,8 +104,8 @@ end
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-- this system ensures collision kind of works with balloons.
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-- does not include entity to entity collisions
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local balloon = {}
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balloon.offset = 4.5
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balloon.length = 3
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balloon.offset = 6
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balloon.length = 3.5
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balloon.height = 2.5
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local balloon_nodes = {}
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balloon_nodes[0] = { -- top
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@ -152,13 +143,6 @@ function me.get_balloon_collide(self)
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local o = self.object:get_pos()
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for _, check in pairs(balloon_nodes) do
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local n = minetest.get_node(vector.add(check.p, o))
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-- minetest.add_particle({
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-- pos = vector.add(o, check.p),
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-- velocity = vector.new(0, 1, 0),
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-- expirationtime = math.random(0.5, 2),
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-- size = math.random(0.1, 4),
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-- texture = "sum_wood_ash_planks.png",
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-- })
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if n and minetest.registered_nodes[n.name]
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and minetest.registered_nodes[n.name].walkable then
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force = vector.add(force, check.dir)
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@ -246,11 +230,11 @@ function me.on_step(self, dtime, moveresult)
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end
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minetest.register_entity("sum_airship:balloon_ENTITY", ship)
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minetest.register_entity("sum_airship:boat", ship)
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minetest.register_craftitem("sum_airship:balloon_item", {
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description = "Hot air balloon",
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inventory_image = "sum_airship_item.png",
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minetest.register_craftitem("sum_airship:boat", {
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description = "Airship",
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inventory_image = "sum_airship.png",
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groups = { vehicle = 1, airship = 1, transport = 1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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@ -263,7 +247,7 @@ minetest.register_craftitem("sum_airship:balloon_item", {
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end
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end
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local pos = vector.offset(pointed_thing.above, 0, 0.5, 0)
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local self = minetest.add_entity(pos, "sum_airship:balloon_ENTITY"):get_luaentity()
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local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity()
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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