mirror of
https://codeberg.org/SumianVoice/sum_airship.git
synced 2025-04-30 06:01:43 -04:00
fix indentation inconsistency, remove unnecessary code, fix initial properties
This commit is contained in:
parent
29f7f2b2c5
commit
86642b96ea
1 changed files with 128 additions and 125 deletions
253
balloon.lua
253
balloon.lua
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@ -2,23 +2,25 @@ local mod_name = minetest.get_current_modname()
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local mod_path = minetest.get_modpath(mod_name)
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local mod_path = minetest.get_modpath(mod_name)
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local me = {
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local me = {
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lift = 4,
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lift = 4,
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speed = 4,
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speed = 4,
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fuel_time = 10,
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fuel_time = 10,
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speed_mult = 4,
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speed_mult = 4,
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i = {},
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i = {},
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}
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}
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local ship = {
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local ship = {
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physical = true,
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initial_properties = {
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pointable = true,
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physical = true,
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collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6},
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pointable = true,
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selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
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collisionbox = {-0.9, -0.0, -0.9, 0.9, 0.9, 0.9},
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hp_max = 3,
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selectionbox = {-0.7, -0.0, -0.7, 0.7, 0.9, 0.7},
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visual = "mesh",
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hp_max = 3,
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backface_culling = false,
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visual = "mesh",
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mesh = "sum_airship.b3d",
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backface_culling = true,
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textures = {"sum_airship_texture.png"},
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mesh = "sum_airship.b3d",
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textures = {"sum_airship_texture.png"},
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},
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_animations = {
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_animations = {
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idle = {x= 10, y= 90},
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idle = {x= 10, y= 90},
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fly = {x= 91, y= 170},
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fly = {x= 91, y= 170},
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@ -26,8 +28,8 @@ local ship = {
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},
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},
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_driver = nil,
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_driver = nil,
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_removed = false,
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_removed = false,
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_flags = {},
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_flags = {},
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_itemstring = "sum_airship:boat",
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_itemstring = "sum_airship:boat",
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_passenger = nil,
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_passenger = nil,
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_vel = 0,
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_vel = 0,
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_regen_timer = 0,
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_regen_timer = 0,
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@ -88,7 +90,7 @@ function me.sound_countdown(self, dtime)
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end
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end
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function me.update_sound(self, dtime, forward)
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function me.update_sound(self, dtime, forward)
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me.sound_countdown(self, dtime)
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me.sound_countdown(self, dtime)
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local is_thrust = (forward ~= 0) and self._driver
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local is_thrust = (forward ~= 0) and self._driver
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@ -128,15 +130,17 @@ function ship.on_activate(self, staticdata, dtime_s)
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self._vel = data.v
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self._vel = data.v
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self._itemstring = data.itemstring
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self._itemstring = data.itemstring
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self._fuel = data.fuel
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self._fuel = data.fuel
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if data._driver then
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self._flags = data._flags
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self._driver = minetest.get_player_by_name((data._driver))
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else
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self._driver = nil
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end
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self._flags = data._flags
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if self._driver then me.detach(self) end
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end
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end
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self.object:set_animation(ship._animations.idle, 24)
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self.object:set_armor_groups({
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pierce=100,
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slash=100,
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blunt=100,
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magic=100,
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poison=100,
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fleshy=100,
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})
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self.object:set_animation(ship._animations.idle, 24)
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self._sounds = { -- workaround for copy vs reference issue
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self._sounds = { -- workaround for copy vs reference issue
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engine = {
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engine = {
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handle = nil,
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handle = nil,
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@ -156,41 +160,39 @@ end
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function ship.get_staticdata(self)
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function ship.get_staticdata(self)
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return minetest.serialize({
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return minetest.serialize({
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itemstring = self._itemstring,
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itemstring = self._itemstring,
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_driver = ((self._driver and self._driver:is_player())
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_flags = self._flags,
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and self._driver:get_player_name()) or nil,
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_flags = self._flags,
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v = self._vel,
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v = self._vel,
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fuel = self._fuel,
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fuel = self._fuel,
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})
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})
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end
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end
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function me.attach(self, player)
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function me.attach(self, player)
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if not (player and player:is_player()) then
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if not (player and player:is_player()) then
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return false
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return false
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end
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end
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self._driver = player
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self._driver = player
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self._driver:set_attach(self.object, "",
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self._driver:set_attach(self.object, "",
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{x = 0, y = -3.0, z = 0}, {x = 0, y = 0, z = 0})
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{x = 0, y = -0.0, z = -2}, {x = 0, y = 0, z = 0})
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self._driver:set_look_horizontal(self.object:get_yaw())
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self._driver:set_look_horizontal(self.object:get_yaw())
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end
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end
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function me.detach(self)
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function me.detach(self)
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if not self._driver then return false end
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if not self._driver then return false end
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self._driver:set_detach()
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self._driver:set_detach()
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self._driver = nil
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self._driver = nil
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return true
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return true
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end
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end
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function ship.on_death(self, killer)
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function ship.on_death(self, killer)
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if killer and killer:is_player()
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if killer and killer:is_player()
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and not minetest.is_creative_enabled(killer:get_player_name()) then
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and not minetest.is_creative_enabled(killer:get_player_name()) then
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local inv = killer:get_inventory()
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local inv = killer:get_inventory()
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inv:add_item("main", self._itemstring)
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inv:add_item("main", self._itemstring)
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else
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else
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minetest.add_item(self.object:get_pos(), self._itemstring)
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minetest.add_item(self.object:get_pos(), self._itemstring)
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end
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end
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me.detach(self)
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me.detach(self)
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self._driver = nil
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self._driver = nil
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end
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end
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@ -198,7 +200,7 @@ function ship.on_rightclick(self, clicker)
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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local item_name = item:get_name()
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local item_name = item:get_name()
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if clicker and (item and item_name)
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if clicker and (item and item_name)
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and (string.find(item_name, ":coal")
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and (string.find(item_name, ":coal")
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or string.find(item_name, ":charcoal")) then
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or string.find(item_name, ":charcoal")) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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item:take_item()
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@ -260,16 +262,16 @@ function me.get_balloon_collide(self)
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for _, check in pairs(balloon_nodes) do
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for _, check in pairs(balloon_nodes) do
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local n = minetest.get_node(vector.add(check.p, o))
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local n = minetest.get_node(vector.add(check.p, o))
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if n and minetest.registered_nodes[n.name]
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if n and minetest.registered_nodes[n.name]
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and minetest.registered_nodes[n.name].walkable then
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and (minetest.registered_nodes[n.name] or {}).walkable then
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force = vector.add(force, check.dir)
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force = vector.add(force, check.dir)
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end
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end
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end
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end
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return force
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return force
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end
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end
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me.chimney_dist = -1.0
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me.chimney_dist = -0.8
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me.chimney_yaw = 0.13
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me.chimney_yaw = 0.13
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me.chimney_height = 0.9
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me.chimney_height = 1.5
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function me.get_chimney_pos(self)
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function me.get_chimney_pos(self)
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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local yaw = self.object:get_yaw()
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local yaw = self.object:get_yaw()
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@ -281,50 +283,50 @@ function me.get_chimney_pos(self)
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end
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end
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function ship.on_step(self, dtime, moveresult)
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function ship.on_step(self, dtime, moveresult)
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local exit = false
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local exit = false
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local pi = nil
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local pi = nil
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-- allow to exit
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-- allow to exit
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if self._driver and self._driver:is_player() then
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if self._driver and self._driver:is_player() then
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local name = self._driver:get_player_name()
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local name = self._driver:get_player_name()
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pi = self._driver:get_player_control()
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pi = self._driver:get_player_control()
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exit = pi.sneak
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exit = pi.sneak
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end
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end
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if exit then
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if exit then
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me.detach(self)
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me.detach(self)
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return false
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return false
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end
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end
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local climb = 0
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local climb = 0
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local right = 0
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local right = 0
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local forward = 0
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local forward = 0
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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local node_below = minetest.get_node(vector.offset(p, 0, -0.8, 0)).name
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local node_below = minetest.get_node(vector.offset(p, 0, -0.8, 0)).name
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local is_on_floor = minetest.registered_nodes[node_below].walkable
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local is_on_floor = (minetest.registered_nodes[node_below] or {}).walkable
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local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0
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local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0
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local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water)
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local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water)
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local speedboost = 1
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local speedboost = 1
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if self._fuel > 0 then
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if self._fuel > 0 then
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self._fuel = self._fuel - dtime
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self._fuel = self._fuel - dtime
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speedboost = 3
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speedboost = 3
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end
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end
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if pi then
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if pi then
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if pi.up then forward = 1
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if pi.up then forward = 1
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elseif pi.down then forward = -1 end
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elseif pi.down then forward = -1 end
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if pi.jump then climb = 1
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if pi.jump then climb = 1
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elseif pi.aux1 then climb = -1 end
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elseif pi.aux1 then climb = -1 end
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if pi.right then right = 1
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if pi.right then right = 1
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elseif pi.left then right = -1 end
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elseif pi.left then right = -1 end
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local yaw = self.object:get_yaw()
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local yaw = self.object:get_yaw()
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local dir = minetest.yaw_to_dir(yaw)
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local dir = minetest.yaw_to_dir(yaw)
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self.object:set_yaw(yaw - right * dtime)
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self.object:set_yaw(yaw - right * dtime)
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local added_vel = vector.multiply(dir, forward * dtime * me.speed * speedboost)
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local added_vel = vector.multiply(dir, forward * dtime * me.speed * speedboost)
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added_vel.y = added_vel.y + (climb * dtime * me.lift)
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added_vel.y = added_vel.y + (climb * dtime * me.lift)
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v = vector.add(v, added_vel)
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v = vector.add(v, added_vel)
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end
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end
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if self._driver then
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if self._driver then
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local collide_force = me.get_balloon_collide(self)
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local collide_force = me.get_balloon_collide(self)
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@ -335,32 +337,32 @@ function ship.on_step(self, dtime, moveresult)
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v = vector.add(v, collide_force)
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v = vector.add(v, collide_force)
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end
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end
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if not self._driver then
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if not self._driver then
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v.y = v.y - dtime
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v.y = v.y - dtime
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end
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end
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if sum_air_currents ~= nil then
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if minetest.get_modpath("sum_air_currents") then
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if self._driver or not is_on_floor then
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if self._driver or not is_on_floor then
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local wind_vel = sum_air_currents.get_wind(p)
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local wind_vel = sum_air_currents.get_wind(p)
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wind_vel = vector.multiply(wind_vel, dtime)
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wind_vel = vector.multiply(wind_vel, dtime)
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v = vector.add(wind_vel, v)
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v = vector.add(wind_vel, v)
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end
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end
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end
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end
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if in_water then
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if in_water then
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v.y = 1
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v.y = 1
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elseif on_water and not self._driver then
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elseif on_water and not self._driver then
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v.y = 0
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v.y = 0
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end
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end
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if (not self._driver) and is_on_floor then
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if (not self._driver) and is_on_floor then
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v.x = v.x * 0.8
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v.x = v.x * 0.8
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v.y = v.y * 0.95
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v.y = v.y * 0.95
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v.z = v.z * 0.8
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v.z = v.z * 0.8
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else
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else
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v.x = v.x * (0.98)
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v.x = v.x * (0.98)
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v.y = v.y * (0.98)
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v.y = v.y * (0.98)
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v.z = v.z * (0.98)
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v.z = v.z * (0.98)
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end
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end
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local wind_vel = vector.new(0,0,0)
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local wind_vel = vector.new(0,0,0)
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if minetest.get_modpath("sum_air_currents") ~= nil then
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if minetest.get_modpath("sum_air_currents") ~= nil then
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@ -371,7 +373,7 @@ function ship.on_step(self, dtime, moveresult)
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end
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end
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self.object:set_velocity(v)
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self.object:set_velocity(v)
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me.update_sound(self, dtime, forward)
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me.update_sound(self, dtime, forward)
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@ -407,31 +409,32 @@ minetest.register_entity("sum_airship:boat", ship)
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minetest.register_craftitem("sum_airship:boat", {
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minetest.register_craftitem("sum_airship:boat", {
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description = "Airship",
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description = "Airship",
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inventory_image = "sum_airship.png",
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inventory_image = "sum_airship.png",
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groups = { vehicle = 1, airship = 1, transport = 1},
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groups = { vehicle = 1, airship = 1, transport = 1},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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local def = minetest.registered_nodes[node.name]
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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if def and def.on_rightclick then
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end
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local pos = vector.offset(pointed_thing.above, 0, 0.5, 0)
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end
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local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity()
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local pos = vector.offset(pointed_thing.above, 0, 0, 0)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity()
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itemstack:take_item()
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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end
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itemstack:take_item()
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return itemstack
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end
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end,
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return itemstack
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end,
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})
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})
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-- Support SilverSandstone's subtitles mod:
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-- Support SilverSandstone's subtitles mod:
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if minetest.get_modpath("subtitles") then
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if minetest.get_modpath("subtitles") then
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subtitles.register_description('sum_airship_lip_trill', 'Engine purring');
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subtitles.register_description('sum_airship_lip_trill', 'Engine purring');
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subtitles.register_description('sum_airship_lip_trill_end', 'Engine sputtering');
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subtitles.register_description('sum_airship_lip_trill_end', 'Engine sputtering');
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subtitles.register_description('sum_airship_fire', 'Engine stoked');
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subtitles.register_description('sum_airship_fire', 'Engine stoked');
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end
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end
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||||||
|
|
Loading…
Add table
Reference in a new issue