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Update balloon.lua, sum_airship_texture.png, and sum_airship_texture_oak_boat.png
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parent
d5737a31da
commit
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2 changed files with 115 additions and 12 deletions
127
balloon.lua
127
balloon.lua
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@ -19,18 +19,115 @@ local ship = {
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backface_culling = false,
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mesh = "sum_airship.b3d",
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textures = {"sum_airship_texture.png"},
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on_rightclick = me.on_rightclick,
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on_activate = me.on_activate,
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get_staticdata = me.get_staticdata,
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on_death = me.on_death,
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on_step = me.on_step,
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_animations = {
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idle = {x= 10, y= 90},
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fly = {x= 91, y= 170},
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boost = {x= 91, y= 170},
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},
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_driver = nil,
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_removed = false,
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_flags = {},
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_itemstring = "sum_airship:boat",
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_passenger = nil,
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_vel = 0,
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_regen_timer = 0,
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_fuel = 0,
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_sounds = {
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engine = {
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handle = nil,
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gain = 0.1,
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playing = false,
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time_elapsed = 0,
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},
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engine_stop = {
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handle = nil,
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gain = 0.1,
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playing = false,
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time_elapsed = 0,
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},
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}
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}
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function me.on_activate(self, staticdata, dtime_s)
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local sounds = {
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engine_idle = {
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sound_name = "sum_airship_lip_trill",
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gain = 1.4,
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max_hear_distance = 10,
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loop = false,
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pitch = 0.75,
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},
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engine_stop = {
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sound_name = "sum_airship_lip_trill_end",
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gain = 2.2,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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engine_boost = {
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sound_name = "sum_airship_lip_trill",
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gain = 40,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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}
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function me.sound_play(self, sound_obj, sound_instance)
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sound_instance.handle = minetest.sound_play(sound_obj.sound_name, {
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gain = sound_obj.gain,
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max_hear_distance = sound_obj.max_hear_distance,
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loop = sound_obj.loop,
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pitch = sound_obj.pitch or 1,
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object = self.object,
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})
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sound_instance.playing = true
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sound_instance.time_elapsed = 0
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end
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function me.sound_stop(sound_instance)
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if sound_instance.handle then
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minetest.sound_stop(sound_instance.handle)
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end
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sound_instance.playing = false
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sound_instance.time_elapsed = 0
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sound_instance.handle = nil
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end
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function me.update_sound(self, dtime, forward)
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local fuel = self._fuel
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local is_thrust = forward ~= 0 and self._driver
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if not fuel or not type(fuel) == "number" then self._fuel = 0 end
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if self._sounds.engine.time_elapsed > 2.1
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and self._sounds.engine.handle
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and self._sounds.engine.playing then
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me.sound_stop(self._sounds.engine)
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end
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if not self._sounds.engine.playing then
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if self._fuel > 1 then
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me.sound_play(self, sounds.engine_boost, self._sounds.engine)
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elseif is_thrust then
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me.sound_play(self, sounds.engine_idle, self._sounds.engine)
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end
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if self._fuel > 1 and self._sounds.engine_stop.playing then
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me.sound_stop(self._sounds.engine_stop)
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end
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end
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if self._fuel <= 1 and self._sounds.engine.playing then
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if self._fuel > 0 and not self._sounds.engine_stop.playing
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and self._sounds.engine_stop.time_elapsed == 0 then
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me.sound_play(self, sounds.engine_stop, self._sounds.engine_stop)
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end
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if not is_thrust
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or (self._sounds.engine_stop.time_elapsed == 0
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and self._sounds.engine_stop.playing) then
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me.sound_stop(self._sounds.engine)
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end
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end
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end
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function ship.on_activate(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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if type(data) == "table" then
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self._itemstring = data.itemstring
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@ -42,10 +139,10 @@ function me.on_activate(self, staticdata, dtime_s)
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self._flags = data._flags
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if self._driver then me.detach(self) end
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end
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self.object:set_animation({x=0, y=149}, 24)
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self.object:set_animation(ship._animations.idle, 24)
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end
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function me.get_staticdata(self)
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function ship.get_staticdata(self)
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return minetest.serialize({
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itemstring = self._itemstring,
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_driver = ((self._driver and self._driver:is_player())
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@ -72,7 +169,7 @@ function me.detach(self)
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end
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function me.on_death(self, killer)
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function ship.on_death(self, killer)
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if killer and killer:is_player()
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and not minetest.is_creative_enabled(killer:get_player_name()) then
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local inv = killer:get_inventory()
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@ -84,16 +181,22 @@ function me.on_death(self, killer)
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self._driver = nil
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end
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function me.on_rightclick(self, clicker)
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function ship.on_rightclick(self, clicker)
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local item = clicker:get_wielded_item()
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local item_name = item:get_name()
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if clicker and item and item_name
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if clicker and (item and item_name)
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and (string.find(item_name, ":coal")
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or string.find(item_name, ":charcoal")) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self._fuel = self._fuel + sum_airship.fuel_time
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me.sound_stop(self._sounds.engine)
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minetest.sound_play("sum_airship_fire", {
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gain = 1,
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object = self.object,
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})
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else
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me.attach(self, clicker)
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end
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@ -151,7 +254,7 @@ function me.get_balloon_collide(self)
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return force
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end
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function me.on_step(self, dtime, moveresult)
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function ship.on_step(self, dtime, moveresult)
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local exit = false
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local pi = nil
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-- allow to exit
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
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