mirror of
https://codeberg.org/SumianVoice/sum_airship.git
synced 2025-03-15 12:21:23 +00:00
362 lines
10 KiB
Lua
362 lines
10 KiB
Lua
local mod_name = minetest.get_current_modname()
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local mod_path = minetest.get_modpath(mod_name)
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local me = sum_airship
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me.vars = {
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lift = 4,
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speed = 3,
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fuel_time = 30,
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}
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local ship = {
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physical = true,
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pointable = true,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
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hp_max = 3,
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visual = "mesh",
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backface_culling = false,
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mesh = "sum_airship.b3d",
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textures = {"sum_airship_texture.png"},
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_animations = {
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idle = {x= 10, y= 90},
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fly = {x= 91, y= 170},
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boost = {x= 91, y= 170},
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},
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_driver = nil,
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_removed = false,
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_flags = {},
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_itemstring = "sum_airship:boat",
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_passenger = nil,
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_vel = 0,
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_regen_timer = 0,
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_fuel = 0,
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_sounds = {
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engine = {
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handle = nil,
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gain = 0.1,
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playing = false,
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time_elapsed = 0,
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},
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engine_stop = {
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handle = nil,
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gain = 0.1,
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playing = false,
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time_elapsed = 0,
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},
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}
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}
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local sounds = {
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engine_idle = {
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sound_name = "sum_airship_lip_trill",
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gain = 1.4,
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max_hear_distance = 10,
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loop = false,
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pitch = 0.75,
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},
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engine_stop = {
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sound_name = "sum_airship_lip_trill_end",
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gain = 2.2,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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engine_boost = {
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sound_name = "sum_airship_lip_trill",
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gain = 40,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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}
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function me.sound_play(self, sound_obj, sound_instance)
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sound_instance.handle = minetest.sound_play(sound_obj.sound_name, {
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gain = sound_obj.gain,
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max_hear_distance = sound_obj.max_hear_distance,
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loop = sound_obj.loop,
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pitch = sound_obj.pitch or 1,
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object = self.object,
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})
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sound_instance.playing = true
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sound_instance.time_elapsed = 0
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end
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function me.sound_stop(sound_instance)
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if sound_instance.handle then
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minetest.sound_stop(sound_instance.handle)
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end
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sound_instance.playing = false
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sound_instance.time_elapsed = 0
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sound_instance.handle = nil
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end
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function me.update_sound(self, dtime, forward)
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local fuel = self._fuel
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local is_thrust = forward ~= 0 and self._driver
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if not fuel or not type(fuel) == "number" then self._fuel = 0 end
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if self._sounds.engine.time_elapsed > 2.1
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and self._sounds.engine.handle
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and self._sounds.engine.playing then
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me.sound_stop(self._sounds.engine)
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end
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if not self._sounds.engine.playing then
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if self._fuel > 1 then
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me.sound_play(self, sounds.engine_boost, self._sounds.engine)
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elseif is_thrust then
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me.sound_play(self, sounds.engine_idle, self._sounds.engine)
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end
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if self._fuel > 1 and self._sounds.engine_stop.playing then
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me.sound_stop(self._sounds.engine_stop)
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end
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end
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if self._fuel <= 1 and self._sounds.engine.playing then
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if self._fuel > 0 and not self._sounds.engine_stop.playing
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and self._sounds.engine_stop.time_elapsed == 0 then
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me.sound_play(self, sounds.engine_stop, self._sounds.engine_stop)
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end
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if not is_thrust
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or (self._sounds.engine_stop.time_elapsed == 0
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and self._sounds.engine_stop.playing) then
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me.sound_stop(self._sounds.engine)
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end
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end
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end
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function ship.on_activate(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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if type(data) == "table" then
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self._itemstring = data.itemstring
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if data._driver then
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self._driver = minetest.get_player_by_name((data._driver:get_player_name()))
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else
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self._driver = nil
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end
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self._flags = data._flags
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if self._driver then me.detach(self) end
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end
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self.object:set_animation(ship._animations.idle, 24)
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end
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function ship.get_staticdata(self)
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return minetest.serialize({
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itemstring = self._itemstring,
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_driver = ((self._driver and self._driver:is_player())
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and self._driver:get_player_name()) or nil,
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_flags = self._flags,
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})
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end
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function me.attach(self, player)
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if not (player and player:is_player()) then
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return false
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end
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self._driver = player
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self._driver:set_attach(self.object, "",
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{x = 0, y = -3.0, z = 0}, {x = 0, y = 0, z = 0})
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self._driver:set_look_horizontal(self.object:get_yaw())
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end
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function me.detach(self)
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if not self._driver then return false end
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self._driver:set_detach()
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self._driver = nil
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return true
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end
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function ship.on_death(self, killer)
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if killer and killer:is_player()
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and not minetest.is_creative_enabled(killer:get_player_name()) then
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local inv = killer:get_inventory()
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inv:add_item("main", self._itemstring)
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else
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minetest.add_item(self.object:get_pos(), self._itemstring)
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end
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me.detach(self)
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self._driver = nil
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end
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function ship.on_rightclick(self, clicker)
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local item = clicker:get_wielded_item()
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local item_name = item:get_name()
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if clicker and (item and item_name)
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and (string.find(item_name, ":coal")
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or string.find(item_name, ":charcoal")) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self._fuel = self._fuel + sum_airship.fuel_time
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me.sound_stop(self._sounds.engine)
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minetest.sound_play("sum_airship_fire", {
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gain = 1,
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object = self.object,
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})
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else
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me.attach(self, clicker)
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end
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end
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-- 10, 5, 5
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-- this system ensures collision kind of works with balloons.
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-- does not include entity to entity collisions
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local balloon = {}
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balloon.offset = 6
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balloon.length = 3.5
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balloon.height = 2.5
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local balloon_nodes = {}
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balloon_nodes[0] = { -- top
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p = vector.new(0, balloon.offset + balloon.height, 0),
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dir = vector.new(0, -5, 0),}
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balloon_nodes[1] = { -- front
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p = vector.new(0, balloon.offset, balloon.length),
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dir = vector.new(0, -0.5, -1),}
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balloon_nodes[2] = { -- back
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p = vector.new(0, balloon.offset, -balloon.length),
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dir = vector.new(0, 0, 1),}
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balloon_nodes[3] = { -- left or right
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p = vector.new(balloon.length, balloon.offset, 0),
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dir = vector.new(-1, 0, 0),}
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balloon_nodes[4] = { -- left or right
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p = vector.new(-balloon.length, balloon.offset, 0),
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dir = vector.new(1, 0, 0),}
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-- diagonals
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local vdiag = 0.7
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balloon_nodes[5] = {
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p = vector.new(-balloon.length*vdiag, balloon.offset, -balloon.length*vdiag),
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dir = vector.new(vdiag, 0, vdiag),}
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balloon_nodes[6] = {
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p = vector.new(balloon.length*vdiag, balloon.offset, -balloon.length*vdiag),
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dir = vector.new(-vdiag, 0, vdiag),}
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balloon_nodes[7] = {
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p = vector.new(-balloon.length*vdiag, balloon.offset, balloon.length*vdiag),
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dir = vector.new(vdiag, 0, -vdiag),}
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balloon_nodes[8] = {
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p = vector.new(balloon.length*vdiag, balloon.offset, balloon.length*vdiag),
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dir = vector.new(-vdiag, 0, -vdiag),}
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function me.get_balloon_collide(self)
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local force = vector.new()
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local o = self.object:get_pos()
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for _, check in pairs(balloon_nodes) do
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local n = minetest.get_node(vector.add(check.p, o))
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if n and minetest.registered_nodes[n.name]
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and minetest.registered_nodes[n.name].walkable then
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force = vector.add(force, check.dir)
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end
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end
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return force
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end
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function ship.on_step(self, dtime, moveresult)
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local exit = false
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local pi = nil
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-- allow to exit
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if self._driver and self._driver:is_player() then
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local name = self._driver:get_player_name()
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pi = player_info.p[name]
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exit = pi.just_pressed.sneak
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end
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if exit then
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me.detach(self)
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return false
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end
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local climb = 0
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local right = 0
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local forward = 0
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local v = self.object:get_velocity()
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local p = self.object:get_pos()
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local node_below = minetest.get_node(vector.offset(p, 0, -0.8, 0)).name
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local is_on_floor = minetest.registered_nodes[node_below].walkable
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local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0
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local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water)
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if pi then
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if pi.ctrl.up then forward = 1
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elseif pi.ctrl.down then forward = -1 end
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if pi.ctrl.jump then climb = 1
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elseif pi.ctrl.aux1 then climb = -1 end
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if pi.ctrl.right then right = 1
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elseif pi.ctrl.left then right = -1 end
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local yaw = self.object:get_yaw()
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local dir = minetest.yaw_to_dir(yaw)
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self.object:set_yaw(yaw - right * dtime)
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local added_vel = vector.multiply(dir, forward * dtime * me.vars.speed)
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added_vel.y = added_vel.y + (climb * dtime * me.vars.lift)
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v = vector.add(v, added_vel)
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end
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if self._driver then
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local collide_force = me.get_balloon_collide(self)
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-- collide_force = vector.normalize(collide_force)
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if collide_force ~= vector.new() then
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collide_force = vector.multiply(collide_force, 0.1)
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v = vector.multiply(v, 0.95)
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end
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v = vector.add(v, collide_force)
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end
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if not self._driver then
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v.y = v.y - dtime
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end
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if sum_air_currents ~= nil then
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if self._driver or not is_on_floor then
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local wind_vel = sum_air_currents.get_wind(p)
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wind_vel = vector.multiply(wind_vel, dtime)
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v = vector.add(wind_vel, v)
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end
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end
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if in_water then
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v.y = 1
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elseif on_water and not self._driver then
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v.y = 0
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end
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if (not self._driver) and is_on_floor then
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v.x = v.x * 0.8
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v.y = v.y * 0.95
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v.z = v.z * 0.8
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else
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v.x = v.x * (1 - (dtime * 0.5))
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v.y = v.y * (1 - (dtime * 0.5))
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v.z = v.z * (1 - (dtime * 0.5))
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end
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self.object:set_velocity(v)
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end
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minetest.register_entity("sum_airship:boat", ship)
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minetest.register_craftitem("sum_airship:boat", {
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description = "Airship",
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inventory_image = "sum_airship.png",
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groups = { vehicle = 1, airship = 1, transport = 1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local pos = vector.offset(pointed_thing.above, 0, 0.5, 0)
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local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity()
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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