CNC_TS_and_RA2_Mission_Editor/MissionEditor/IsoPaintThread.cpp

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/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// IsoPaintThread.cpp: Implementierungsdatei
//
#include "stdafx.h"
#include "finalsun.h"
#include "IsoPaintThread.h"
#include "variables.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CIsoPaintThread
IMPLEMENT_DYNCREATE(CIsoPaintThread, CWinThread)
CIsoPaintThread::CIsoPaintThread()
{
}
CIsoPaintThread::~CIsoPaintThread()
{
}
BOOL CIsoPaintThread::InitInstance()
{
// ZU ERLEDIGEN: Initialisierungen für jeden Thread hier durchführen
while(TRUE)
{
// this worker thread just updates the main window
((CFinalSunDlg*)theApp.GetMainWnd())->m_view.m_isoview->UpdateWindow();
}
return TRUE;
}
int CIsoPaintThread::ExitInstance()
{
// ZU ERLEDIGEN: Bereinigungen für jeden Thread hier durchführen
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CIsoPaintThread, CWinThread)
//{{AFX_MSG_MAP(CIsoPaintThread)
// HINWEIS - Der Klassen-Assistent fügt hier Zuordnungsmakros ein und entfernt diese.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CIsoPaintThread