mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-03-15 08:51:21 +00:00
230 lines
6.5 KiB
C++
230 lines
6.5 KiB
C++
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/*************************************
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VARIABLES.CPP
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INCLUDES ALL FINAL SUN CONSTANTS AND
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VARIABLES USED
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*************************************/
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#include "stdafx.h"
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#include "mapdata.h"
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#include "structs.h"
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#include "FinalSun.h"
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#include <Shlobj.h>
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#include "MapTool.h"
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#include "inlines.h"
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#include <string>
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#include <codecvt>
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/**INI Files**/
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CIniFile rules;
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CIniFile art;
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CIniFile ai;
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CIniFile sound;
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CIniFile tutorial;
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CIniFile eva;
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CIniFile theme;
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CIniFile g_data;
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CIniFile language;
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CIniFile tiles_t; // temperat.ini shouldn´t be used except in CMapData::UpdateIniFile() and CLoading
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CIniFile tiles_s; // snow.ini shouldn´t be used except in CMapData::UpdateIniFile() and CLoading
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CIniFile tiles_u; // urban.ini ...
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CIniFile tiles_un; // new urbannmd.ini
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CIniFile tiles_l; // lunarmd.ini
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CIniFile tiles_d; // desertmd.ini
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CIniFile* tiles=NULL; // this should be used by every class/function except CMapData::UpdateIniFile();
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/*************/
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/* the mapdata! */
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CMapData* Map;
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/* actiondata used for iso view */
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ACTIONDATA AD;
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/* A map with all the pictures in the pics directory, and some special pics */
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map<CString, PICDATA> pics;
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TILEDATA* t_tiledata=NULL;
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DWORD t_tiledata_count=0;
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TILEDATA* s_tiledata=NULL;
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DWORD s_tiledata_count=0;
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TILEDATA* u_tiledata=NULL;
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DWORD u_tiledata_count=0;
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// MW new tilesets
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TILEDATA* un_tiledata=NULL;
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DWORD un_tiledata_count=0;
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TILEDATA* l_tiledata=NULL;
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DWORD l_tiledata_count=0;
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TILEDATA* d_tiledata=NULL;
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DWORD d_tiledata_count=0;
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TILEDATA** tiledata=NULL;
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DWORD* tiledata_count=NULL;
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map<int, int> tilesets_start;
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// Palettes:
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RGBTRIPLE palIso[256];
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RGBTRIPLE palUnit[256];
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RGBTRIPLE palStd[256];
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RGBTRIPLE palTheater[256];
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RGBTRIPLE palLib[256];
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int iPalIso[256];
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int iPalUnit[256];
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int iPalStd[256];
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int iPalTheater[256];
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int iPalLib[256];
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int bpp;
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map<CString, int> color_conv;
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map<COLORREF, int> colorref_conv;
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map<int, HOUSEINFO> houses;
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map<int, SIDEINFO> sides;
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map<CString, BOOL> missingimages;
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vector<CString> rndterrainsrc;
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/* Overlay tile data */
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#ifndef RA2_MODE
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int overlay_number[]={0x0,0x2, 0x1a, 0x7e, 0xa7, 0x27};
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CString overlay_name[]={"Sandbags","GDI Wall", "Nod Wall", "Veins", "Veinhole monster", "Tracks"};
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BOOL overlay_visible[]={TRUE,TRUE,TRUE,FALSE,FALSE, TRUE};
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BOOL overlay_trail[]={TRUE,TRUE,TRUE,FALSE,FALSE, TRUE};
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BOOL overlay_trdebug[]={FALSE,FALSE,FALSE,FALSE,FALSE, FALSE};
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BOOL yr_only[]={FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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int overlay_count=6;
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const std::string editor_name = "FinalSun";
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#else
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int overlay_number[]={0x0,0x2, 0x1a, 0xcb, 0xf1, 0xcc,0xf3,0xf0, 0x27};
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BOOL overlay_trdebug[]={FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE};
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CString overlay_name[]={"Sandbags","Allied Wall", "Soviet Wall", "Black fence", "Prison camp fence", "White fence", "Yuri Wall", "Kremlin Wall", "Tracks"};
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BOOL overlay_visible[]={TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, TRUE, TRUE, TRUE};
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BOOL overlay_trail[]={TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, TRUE, TRUE, TRUE};
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BOOL yr_only[]={FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, FALSE, FALSE};
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int overlay_count=9;
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const std::string editor_name = "FinalAlert 2";
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#endif
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static const std::string GetAppDataPath()
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{
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_setmbcp(CP_UTF8);
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setlocale(LC_ALL, "C");
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if (!setlocale(LC_CTYPE, ".65001"))
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setlocale(LC_CTYPE, "");
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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CComPtr<IKnownFolderManager> manager;
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CComPtr<IKnownFolder> local_app_data;
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CComHeapPtr<WCHAR> local_app_data_folder;
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HRESULT hr = CoCreateInstance(CLSID_KnownFolderManager, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&manager));
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if (SUCCEEDED(hr)) {
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//std::shared_ptr<LPWSTR> x()
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if (SUCCEEDED(manager->GetFolder(FOLDERID_LocalAppData, &local_app_data))) {
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LPWSTR b;
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local_app_data->GetPath(KF_FLAG_CREATE, &b);
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local_app_data_folder.Attach(b);
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int a = 0;
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std::string AppFolder = utf16ToUtf8(std::wstring(local_app_data_folder));
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//return CString(CW2A(CStringW(local_app_data_folder), CP_ACP)) + "\\" + editor_name + "\\";
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return AppFolder + "\\" + editor_name + "\\";
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}
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}
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// fallback: use app directory
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wchar_t app_path[MAX_PATH] = { 0 };
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GetModuleFileNameW(NULL, app_path, MAX_PATH);
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std::wstring appPath = app_path;
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std::size_t end = appPath.rfind(L'\\');
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if (end != std::wstring::npos)
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appPath.resize(end + 1);
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return utf16ToUtf8(appPath);
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}
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/* Application specific global variables */
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char AppPath[MAX_PATH + 1] = { 0 };
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const std::string u8AppDataPath = GetAppDataPath();
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const std::wstring u16AppDataPath = utf8ToUtf16(u8AppDataPath);
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char TSPath[MAX_PATH + 1] = { 0 };
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char currentMapFile[MAX_PATH + 1] = { 0 };
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BOOL bOptionsStartup=FALSE;
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bool bAllowAccessBehindCliffs=false;
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// infos for buildings and trees (should be extended to infantry, units, and aircraft)
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// they are initialized in CIsoView, should be changed to CMapData
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BUILDING_INFO buildinginfo[0x0F00];
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TREE_INFO treeinfo[0x0F00];
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#ifdef SMUDGE_SUPP
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SMUDGE_INFO smudgeinfo[0x0F00];
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#endif
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/* error output */
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ofstream errstream;
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/* the finalsun app object */
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CFinalSunApp theApp;
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CString currentOwner="Neutral";
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map<CString, XCString> CCStrings;
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map<CString, XCString> AllStrings;
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// tilesets
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int cliffset;
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int cliffset_start;
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int rampset;
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int rampsmoothset;
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int slopesetpiecesset;
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int tunnelset;
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int tracktunnelset;
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int dirttunnelset;
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int dirttracktunnelset;
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int waterset;
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int shoreset;
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int ramp2set_start;
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int pave2set_start;
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int rampset_start;
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int ramp2set;
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int pave2set;
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int cliff2set;
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int cliff2set_start;
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int cliffwater2set;
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// debug information
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int last_succeeded_operation=0;
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#ifdef RA2_MODE
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int editor_mode=1;
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#ifdef YR_MODE
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int yuri_mode=1;
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#else
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int yuri_mode=0;
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#endif
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#else
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int editor_mode=0;
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int yuri_mode=0;
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#endif
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