mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
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105 lines
2.9 KiB
C
105 lines
2.9 KiB
C
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_)
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#define AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// Houses.h : Header-Datei
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//
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/////////////////////////////////////////////////////////////////////////////
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// Dialogfeld CHouses
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class CHouses : public CDialog
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{
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DECLARE_DYNCREATE(CHouses)
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// Konstruktion
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public:
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void UpdateStrings();
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void AddHouse(const char* name);
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void UpdateDialog();
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CHouses();
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~CHouses();
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// Dialogfelddaten
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//{{AFX_DATA(CHouses)
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enum { IDD = IDD_HOUSES };
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CComboBox m_HumanPlayer;
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CComboBox m_TechLevel;
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CComboBox m_Side;
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CComboBox m_PlayerControl;
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CComboBox m_PercentBuilt;
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CComboBox m_Nodecount;
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CComboBox m_IQ;
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CComboBox m_Edge;
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CEdit m_Credits;
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CComboBox m_Color;
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CEdit m_Allies;
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CComboBox m_ActsLike;
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CComboBox m_houses;
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//}}AFX_DATA
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// Überschreibungen
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// Der Klassen-Assistent generiert virtuelle Funktionsüberschreibungen
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//{{AFX_VIRTUAL(CHouses)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV-Unterstützung
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virtual void PostNcDestroy();
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//}}AFX_VIRTUAL
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// Implementierung
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protected:
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// Generierte Nachrichtenzuordnungsfunktionen
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//{{AFX_MSG(CHouses)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeHouses();
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afx_msg void OnPreparehouses();
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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afx_msg void OnAddhouse();
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afx_msg void OnDeletehouse();
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afx_msg void OnKillfocusIq();
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afx_msg void OnKillfocusEdge();
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afx_msg void OnKillfocusSide();
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afx_msg void OnKillfocusColor();
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afx_msg void OnKillfocusAllies();
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afx_msg void OnKillfocusCredits();
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afx_msg void OnEditchangeActslike();
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afx_msg void OnKillfocusNodecount();
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afx_msg void OnKillfocusTechlevel();
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afx_msg void OnKillfocusPercentbuilt();
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afx_msg void OnKillfocusPlayercontrol();
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afx_msg void OnSelchangeHumanplayer();
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afx_msg void OnSelchangeActslike();
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afx_msg void OnSetfocusAllies();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein.
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#endif // AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_
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