mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-05-05 03:01:42 -04:00
added Simplified Chinese translation .
This commit is contained in:
parent
6abf0f5574
commit
172e67823d
1 changed files with 888 additions and 17 deletions
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@ -2,13 +2,14 @@
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; FALanguage.ini
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;
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; String file of FinalAlert 2
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; Last change: MW 10.4.2001
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; Last change: ZF 3.24.2024
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; *******************************
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; The languages available in FinalAlert 2
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[Languages]
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0=English
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1=German
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2=Chinese
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; Every language has a own header section, defining the name of the language as it is called in that language,
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@ -20,6 +21,17 @@ Name=English
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Version=1
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ExtensionName=ENG
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[ChineseHeader]
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Name=简体中文
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Version=1
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ExtensionName=CHN
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; Now all the strings for each language
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; If a specific string is not found in a language, the english string will be used.
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; %9 is translated to FinalSun or FinalAlert 2(tm)
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[GermanHeader]
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Name=Deutsch
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Version=1
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@ -43,7 +55,7 @@ ExtensionName=NL
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Err_TSNotInstalled=C&C Alarmstufe Rot 2 ist nicht korrekt installiert (TibSun.mix konnte nicht geladen werden)
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FileRunTiberianSunHelp=C&C Alarmstufe Rot 2 starten
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;SAVEDLG_FILETYPES=AR2 Karten|*.mpr%8*.map|AR2 Mehrspielerkarten-Erweiterungen (*.mmx)|*.mmx|AR2 Mehrspielerkarten (*.mpr)|*.mpr|AR2 Einzelspielerkarten (*.map)|*.map|
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SAVEDLG_FILETYPES_YR=Alle Karten|*.mpr%8*.yrm%8*.map%8*.mmx|Mehrspielerkarten Yuri's Rache|*.yrm|Mehrspielerkarten Red Alert 2|*.mpr%8*.mmx|Einzelspielerkarten|*.map|
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SAVEDLG_FILETYPES_YR=Alle Karten|*.mpr%8*.yrm%8*.map%8*.mmx|Mehrspielerkarten Yuri''s Rache|*.yrm|Mehrspielerkarten Red Alert 2|*.mpr%8*.mmx|Einzelspielerkarten|*.map|
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GrTibObList=Erz und Kristalle
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BlTibObList=Kristalle
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DrawTibObList=Erz zeichnen
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@ -413,24 +425,32 @@ IncTibSizeObList=Increase size
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DecTibSizeObList=Decrease size
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FileRunTiberianSunHelp=Launch C&C Red Alert 2
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Err_TSNotInstalled=Red Alert 2 is not correctly installed (ra2.mix could not be loaded)
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GroundSandObListURB=Bright pavement
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GroundSandObListURB=Rough pavement
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GroundRoughObListURB=Soil
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GroundGreenObListURB=Grass
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GroundPaveObListURB=Dark pavement
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GroundClearObListTEM=Bright grass
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GroundRoughObListTEM=Dark grass
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GroundClearObListTEM=Grass
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GroundSandObListTEM=Rough grass
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GroundRoughObListTEM=Dark Grass
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GroundGreenObListTEM=Sand
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GroundClearObListSNO=Snow
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GroundSandObListSNO=Dirty snow
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GroundSandObListSNO=Dirty Snow
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GroundRoughObListSNO=Grass
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GroundGreenObListSNO=Ice
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GroundRoughObListUBN=Dark grass
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GroundClearObListURB=Urban Pavement
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GroundGreenObListURB=Urban Grass
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GroundPaveObListURB=Red Pavement
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GroundClearObListDES=Desert Sand
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GroundSandObListDES=Rocky Sand
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GroundRoughObListDES=Grass
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GroundGreenObListDES=Sand
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GroundClearObListUBN=Grass
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GroundSandObListUBN=Rough Grass
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GroundRoughObListUBN=Dark Grass
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GroundGreenObListUBN=Sand
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GroundPave2ObListUBN=Urban pavement
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GroundPave2ObListUBN=Urban Pavement
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;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multi maps|*.mpr|RA2 single maps|*.map|RA2 multiplayer map extensions|*.mmx|
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;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2 singleplayer map (*.map)|*.map|
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;SAVEDLG_FILETYPES_YR=RA2 maps|*.mpr%8*.yrm%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2:YR multiplayer map (*.yrm)|*.yrm|RA2 singleplayer map (*.map)|*.map|
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SAVEDLG_FILETYPES_YR=All maps|*.mpr%8*.yrm%8*.map%8*.mmx|Yuri's Revenge Multiplayer maps|*.yrm|RA2 Multiplayer maps|*.mpr%8*.mmx|Singleplayer maps|*.map|
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SAVEDLG_FILETYPES_YR=All maps|*.mpr%8*.yrm%8*.map%8*.mmx|Yuri''s Revenge Multiplayer maps|*.yrm|RA2 Multiplayer maps|*.mpr%8*.mmx|Singleplayer maps|*.map|
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SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer maps|*.mpr%8*.mmx|RA2 singleplayer maps|*.map|
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BigTrackBridgeObList=High wood bridge
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Allied=Allied
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@ -471,7 +491,7 @@ Yes=Yes
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No=No
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; YRM
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NeedsYR=This map will need Yuri's Revenge to be played.
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NeedsYR=This map will need Yuri''s Revenge to be played.
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; name replacements
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N_AMRADR=American Air Force Command HQ
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@ -907,7 +927,7 @@ Hover MLRS=Schwebepanzer
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Locomotive=Lokomotive
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Harvester=Sammler
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Mammoth Tank=Mammut
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Devil's Tongue=Teufelszunge
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Devil''s Tongue=Teufelszunge
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Light Infantry=Leichte Infantrie
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Engineer=Ingenieur
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Civilian=Zivilist
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@ -955,9 +975,433 @@ Railroad Bridge 2=Eisenbahnbrücke untenlinks-obenrechts
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Wood Bridge 1=Holzbrücke obenlinks-untenrechts
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Wood Bridge 2=Holzbrücke untenlinks-obenrechts
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[Chinese-StringsRA2]
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GrTibObList=金矿和水晶
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BlTibObList=水晶
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DrawRanTibObList=绘制随机区域
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DrawTibObList=绘制金矿
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DrawTib2ObList=绘制水晶
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IncTibSizeObList=增大尺寸
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DecTibSizeObList=减小尺寸
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FileRunTiberianSunHelp=启动游戏
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Err_TSNotInstalled=游戏安装不正确(不能载入 ra2md.mix)
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GroundClearObListTEM=草地
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GroundSandObListTEM=碎石草地
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GroundRoughObListTEM=暗色草地
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GroundGreenObListTEM=沙地
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GroundClearObListSNO=雪地
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GroundSandObListSNO=污浊的雪地
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GroundRoughObListSNO=草地
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GroundGreenObListSNO=冰面
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GroundClearObListURB=水泥路面
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GroundSandObListURB=碎石水泥路面
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GroundRoughObListURB=泥地
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GroundGreenObListURB=城市草地
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GroundPaveObListURB=人行道
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GroundPaveObListSNO=人行道
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GroundClearObListDES=沙漠
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GroundSandObListDES=岩石沙地
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GroundRoughObListDES=草地
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GroundGreenObListDES=细沙地面
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GroundClearObListUBN=草地
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GroundSandObListUBN=碎石草地
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GroundRoughObListUBN=暗色草地
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GroundGreenObListUBN=沙地
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GroundPave2ObListUBN=水泥路面
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;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multi maps|*.mpr|RA2 single maps|*.map|RA2 multiplayer map extensions|*.mmx|
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;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2 singleplayer map (*.map)|*.map|
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;SAVEDLG_FILETYPES_YR=RA2 maps|*.mpr%8*.yrm%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2:YR multiplayer map (*.yrm)|*.yrm|RA2 singleplayer map (*.map)|*.map|
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SAVEDLG_FILETYPES_YR=所有地图(*.mpr,*.yrm,*.map,*.mmx)|*.mpr%8*.yrm%8*.map%8*.mmx|尤里的复仇多玩家地图(*.yrm)|*.yrm|红警2多玩家地图(*.mpr,*.mmx)|*.mpr%8*.mmx|单人地图(*.map)|*.map|
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SAVEDLG_FILETYPES=红警2地图|*.mpr%8*.map%8*.mmx|红警2多玩家地图|*.mpr%8*.mmx|红警2单人地图|*.map|
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BigTrackBridgeObList=高架木桥
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Allied=盟军
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Soviet=苏联
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Yuri=尤里
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Other=其他
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BasicTiberiumGrowthEnabled=矿石生长:
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SingleplayerFillSilos=矿场充满资源:
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[Chinese-Strings]
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; messages for message boxes
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Err_InsufficientResources=因为系统资源不足,至少有一个对话框将不能建立。你应该重新启动 Windows,程序将退出... 提示:在启动 %9 之前,你可以退出其它正在运行的程序。同时,重新启动 Windows 可能会有所帮助。
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Err_TSNotInstalled=泰伯利亚之日 安装不正确(不能载入 TibSun.mix)?
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Err_CreateErr=不能建立窗口,你应该先关闭其它窗口。
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MainDialogExitQuestion=确认要退出程序吗?所做的修改将不能被保存!
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MainDialogExitQuestionCap=退出 %9
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AttachMapToShell=.map 和/或r .mpr 文件当前与其他程序相关联。你想要双击时用 %9 打开的所有的 .map 和 .mpr 文件吗?
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AddHouse=请设置参战方ID(象 GDI 或 Nod):
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AddHouseCap=添加参战方
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DeleteHouse=你确认要删除参战方 %1 吗?
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DeleteHouseCap=删除参战方
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SE2KNotInstalled=该系统未安装 SunEdit 2k
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SE2KWrongVersion=你所拥有的 SunEdit 2k 版本不支持 %9。
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SE2KRegWrong=注册表设置错误。
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RestartNeeded=要使更改生效,需要重新启动 %9
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ReInitPic=必须重新加载图像,可能需要一点时间,请耐心等待。
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ReInitPicCap=正在重载图像
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StrChangeHeight=请输入要应用到每个区域的高度差。这个值必须介于 %1 到 %2 之间。
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StrChangeHeightCap=更改高度
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StrChangeHeightErr=不能更改地图高度,所设高度已超限。
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StrChangeHeightErrCap=错误
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ExplainEasyView=%9 将自动启动于简单模式。部分高级编辑功能在本模式下是不可用的,可禁止选项菜单中的"简易模式"来启动高级功能。
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ExplainEasyViewCap=简易模式
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FileSaved=地图另存为 "%1"
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; general strings
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OK=确定
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Cancel=取消
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None=无
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Yes=是
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No=否
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; YRM
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NeedsYR=要用此地图进行游戏,需要尤里的复仇。
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; name replacements
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;N_AMRADR=American Air Force Command HQ
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;N_SENGINEER=Soviet Engineer
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;N_ENGINEER=Allied Engineer
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;N_YENGINEER=Yuri Engineer
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;N_SCHD=Deployed Siege Helicopter
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;N_GACSPH=Chronosphere
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;N_CALOND04=London Parliament
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;N_CALOND05=London Big Ben
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;N_CATRAN03=Trans Fortress
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;N_AMRADR= 美國空指部
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;N_GAAIRC= 盟軍空指部
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;N_SENGINEER= 蘇軍工程師
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;N_ENGINEER= 盟軍工程師
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;N_YENGINEER= 尤里工程師
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;N_SCHD= 武裝直升機(部署)
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;N_GACSPH= 超時空傳送儀
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;N_CALOND04= 倫敦議會
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;N_CALOND05= 倫敦大本鐘
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;N_CATRAN03= 尤里要塞
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; saving dialog
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SAVEDLG_FILETYPES=TS地图|*.mpr%8*.map|TS多玩家地图|*.mpr|TS单人地图|*.map|
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; tool tip strings
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TT_TriggerHouse=定义触发应用的参战方
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; error strings for map validation
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MV_NoMap=这不是地图
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MV_NoBasic=基本设置不存在
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MV_NoName=此地图没有名称(编辑->基本设置)
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MV_PackMissing=一个或更多的地图包错误(象 IsoMapPack5 或 OverlayPack)。泰伯利亚之日可能不能使用此地图
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MV_>100Waypoint=这张地图至少有一个路径点的 ID 超过了99,此地图必须使用尤里的复仇
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MV_HousesButNoPlayer=参战方(国家)已定义,但人类玩家设置错误
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MV_HousesInMultiplayer=这似乎是为一张多人地图设置了参战方(国家)
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MV_HousesNoWaypoints=多人地图需要 0 至 7 个路径点作为起始位置
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MV_TriggerMissing=触发 %1 错误(关联到 %2 %3)
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MV_TaskForceMissing=特遣部队 %1 错误(关联到 小队类型 %2)
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MV_ScripttypeMissing=脚本类型 %1 错误(关联到 小队类型 %2)
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MV_TagMissing=标记 %1 错误(关联到 %2 %3)
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MV_OfficialYes=官方复选框设置为是 - 禁止地图自动调整(当保存为 MMX 地图时,忽略此警告)
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MV_Not8Waypoints=只在 RA2 的 1.005 版有效:官方复选框设置为否,但不是所有 0 至 7 路径点一定存在(可能随机开始路径点,在存为 MMX 地图时忽略这一警告)
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; tip dialog
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CG_IDS_DIDYOUKNOW=你知道吗...
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CG_IDS_FILE_ABSENT=未找到提示文件
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CG_IDP_FILE_CORRUPT=提示文件语法错误
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TipDialogNext=下一提示
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TipDialogShowAtStartup=启动时显示
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TipDialogClose=关闭
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TipDialogCaption=每日一贴
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; main dialog strings
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MainDialogCaption=%9
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MainDialogCaptionRA2=%9
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NoMapLoaded=未加载地图
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NewMap=新建地图
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FileNewHelp=启动新地图助理
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FileOpenHelp=打开一张已存在的地图
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FileSaveHelp=保存地图
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FileSaveAsHelp=换名保存地图
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FileCheckMapHelp=检查地图可能存在的错误
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FileImportModHelp=导入一个 *.rul 文件-地图中的扩展文件
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FileQuitHelp=退出 %9
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FileRunTiberianSunHelp=启动 C&C 2 Tiberian Sun
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HelpInfoHelp=显示关于 %9 的信息
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HelpTipOfTheDayHelp=显示每日一帖
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SE2KLaunchHelp=启动 SunEdit 2000
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OptionsShowMapViewHelp=显示等大的地图视图
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SE2KShowWebsiteHelp=显示 SunEdit 2000 主页
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TabBasic=基本设置
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TabSingleplayerSettings=附加数据
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TabMap=地图选项
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TabLighting=光照
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TabSpecial=特殊标记
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TabHouses=参战方
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TabTaskForces=特遣部队
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TabScriptTypes=脚本
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TabTeamTypes=小队类型
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TabTriggers=触发
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TabTags=标记
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TabAITriggers=AI 触发
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TabAITriggerEnable=允许 AI 触发
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TabOther=全部
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; new map dialog
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NewMapDesc=在这里你需要指定一张能提供有关地面信息的地图
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NewMapBrowse=浏览
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NewMapMultiplayer=多人地图
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NewMapPrepareStandardHouses=准备标准参战方
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NewMapSetAutoProduction=添加自动生产触发
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NewMapPlayerHouse=游戏者所属参战方
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NewMapImportOptions=导入选项
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NewMapImportTrees=导入树木
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NewMapImportOverlay=导入覆盖图
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NewMapImportUnits=导入单位
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NewMapCap=新地图助理
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; map-validator dialog
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MapValidatorProblemsFound=找到可能存在的如下问题:
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MapValidatorCap=检查地图
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; basic dialog
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BasicDesc=注意:部分设置可能是无效的。
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BasicName=名称:
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BasicNextScenario=下一主线剧情:
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BasicAltNextScenario=下一支线剧情:
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BasicNewIniFormat=新INI格式:
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BasicCarryOverCap=继承上关资金:
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BasicEndOfGame=最后一关:
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BasicSkipScore=跳过评分屏:
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BasicOneTimeOnly=只一次:
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BasicSkipMapSelect=跳过地图选择:
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BasicOfficial=为官方地图:
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BasicIgnoreGlobalAITriggers=忽略宏观AI控制:
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BasicTruckCrate=车辆木箱:
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BasicTrainCrate=升级木箱:
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BasicPercent=百分比(金钱):
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BasicMultiplayerOnly=仅多人游戏:
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BasicTiberiumGrowthEnabled=矿石生长:
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BasicVeinGrowthEnabled=矿脉生长:
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BasicIceGrowthEnabled=结冰延伸:
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BasicTiberiumDeathToVisceroid=Visceroid(TS里的一种变异怪物)在矿石上死亡(可能无用):
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BasicFreeRadar=无偿雷达:
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BasicInitTime=初始化时间:
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BasicAddOnNeeded=附加数据:
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; mapinfo dialog
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MapDesc=通用地图属性:
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MapSizeFrame=地图尺寸
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MapSize=整个地图的尺寸,由 MapPack 使用。
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MapVisibleSizeFrame=可见区域
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MapVisibleSize=地图的可见区域。格式:左, 上, 宽, 高。
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MapTheater=地图类型:
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; singleplayer basics dialog
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SingleplayerDesc=单人地图的附加设置。
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SingleplayerStartingDropships=开始运输船(可能无用):
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SingleplayerCarryOverMoney=继承金钱:
|
||||
SingleplayerTimerInherit=继承计时器:
|
||||
SingleplayerFillSilos=核弹充能:
|
||||
SingleplayerMovies=影片
|
||||
SingleplayerIntro=介绍:
|
||||
SingleplayerBrief=简报:
|
||||
SingleplayerWin=胜利:
|
||||
SingleplayerLose=失败:
|
||||
SingleplayerAction=行为参数:
|
||||
SingleplayerPostScore=评分屏之后:
|
||||
SingleplayerPreMapSelect=预地图选择:
|
||||
|
||||
; houses dialog
|
||||
HousesDesc=参战方(国家)指不同的游戏者,AI和人类。如果是多人地图,在这里不要建立任何参战方!如果是单人地图,并且未设置参战方,首先单击[标准参战方],如果需要可添加新参战方,然后选择人类玩家的参战方(不要忘记选中[游戏者控制])!
|
||||
HousesPlayerHouse=人类玩家参战方:
|
||||
HousesHouse=当前参战方:
|
||||
HousesIQ=IQ:
|
||||
HousesEdge=地图边界:
|
||||
HousesSide=所属:
|
||||
HousesColor=颜色:
|
||||
HousesAllies=同盟国:
|
||||
HousesAlliesHelp=列出所有联盟国,如:GDI, Nod, Neutral
|
||||
HousesCredits=金钱(x100):
|
||||
HousesActsLike=Acts like
|
||||
HousesNodeCount=节点总计:
|
||||
HousesTechlevel=科技等级:
|
||||
HousesBuildActivity=建筑行为(%):
|
||||
HousesPlayerControl=游戏者控制:
|
||||
HousesPrepareHouses=标准参战方
|
||||
HousesAddHouse=新建参战方
|
||||
HousesDeleteHouse=删除参战方
|
||||
|
||||
; loading dialog
|
||||
LoadLoadRules=正在载入 rules ...
|
||||
LoadLoadAI=正在载入 AI 设置...
|
||||
LoadLoadArt=正在载入 art ...
|
||||
LoadLoadEva=正在载入 speeches ...
|
||||
LoadLoadTheme=正在载入 themes ...
|
||||
LoadLoadTutorial=正在载入 tutorial.ini ...
|
||||
LoadLoadSound=正在载入声音...
|
||||
LoadLoadSnow=正在载入 Temperat.ini ...
|
||||
LoadLoadTemperat=正在载入 Snow.ini ...
|
||||
LoadLoadUrban=正在载入 Urban.ini ...
|
||||
LoadLoading=正在载入...
|
||||
LoadBuiltBy=作者:
|
||||
LoadVersion=版本:
|
||||
LoadInfo=如想获取更多信息,请与 ryo_5434536@163.com 联系
|
||||
LoadInitDDraw=初始化 Direct Draw 6 ...
|
||||
LoadInitPics=正在载入图像...
|
||||
LoadExtractStdMixFiles=正在打开 std.mix 文件(可能需要一些时间)
|
||||
|
||||
; iso view
|
||||
IsoCaption=地图视图
|
||||
|
||||
; iso view status bar
|
||||
StructStatus=建筑:
|
||||
InfStatus=步兵:
|
||||
AirStatus=飞行器:
|
||||
UnitStatus=车辆单位:
|
||||
OvrlStatus=覆盖图:
|
||||
OvrlDataStatus=覆盖图-数据:
|
||||
CellTagStatus=单元标记:
|
||||
TilePlaceStatus=Ctrl: 添充模式,Shift: 连续绘制,Ctrl+Shift: 不自动修整地表或海岸
|
||||
CopyHelp=请在开始位置和结束位置点击确定你要复制的区域
|
||||
|
||||
; iso view object/unit list
|
||||
NothingObList=无
|
||||
GroundObList=地表
|
||||
GroundClearObList=月球表面
|
||||
GroundSandObList=月球碎石
|
||||
GroundRoughObList=月海表面
|
||||
GroundGreenObList=泥石表面
|
||||
GroundPaveObList=水泥路面
|
||||
GroundWaterObList=水面
|
||||
NewTunnelObList=建立隧道
|
||||
DelTunnelObList=删除隧道
|
||||
TunnelObList=隧道
|
||||
InfantryObList=步兵
|
||||
VehiclesObList=交通工具
|
||||
AircraftObList=飞行器
|
||||
StructuresObList=建筑
|
||||
TerrainObList=地形对象
|
||||
SmudgesObList=污染
|
||||
TreesObList=树木
|
||||
TrafficLightsObList=红绿灯
|
||||
SignsObList=符号
|
||||
LightPostsObList=灯箱
|
||||
RndTreeObList=绘制随意树木
|
||||
OverlayObList=特殊/覆盖
|
||||
DelOvrlObList=擦除覆盖图
|
||||
DelOvrl0ObList=擦除单个区域
|
||||
DelOvrl1ObList=以一个区域大小擦除
|
||||
DelOvrl2ObList=以两个区域大小擦除
|
||||
DelOvrl3ObList=以三个区域大小擦除
|
||||
GrTibObList=绿色矿石
|
||||
BlTibObList=蓝色矿石
|
||||
DrawRanTibObList=绘制随意矿石区域
|
||||
DrawTibObList=绘制矿石
|
||||
IncTibSizeObList=增大矿石尺寸
|
||||
DecTibSizeObList=减小矿石尺寸
|
||||
VeinholeObList=Veinhole monster
|
||||
VeinsObList=Veins
|
||||
BridgesObList=桥梁
|
||||
BigBridgeObList=大型道路架空桥梁
|
||||
SmallBridgeObList=小型地面木桥
|
||||
BigTrackBridgeObList=大型道路架空桥梁
|
||||
SmallConcreteBridgeObList=小型混凝土桥梁
|
||||
OthObList=其它
|
||||
AllObList=全部覆盖图
|
||||
OvrlManuallyObList=手动设置覆盖图(不推荐)
|
||||
OvrlDataManuallyObList=手动设置覆盖图数据(不推荐)
|
||||
WaypointsObList=路径点
|
||||
CreateWaypObList=建立路径点
|
||||
CreateSpecWaypObList=用指定ID建立路径点
|
||||
DelWaypObList=删除路径点
|
||||
StartpointsObList=游戏者位置
|
||||
StartpointsPlayerObList=游戏者 %1
|
||||
StartpointsDelete=删除游戏者位置
|
||||
CelltagsObList=单元标记
|
||||
CreateCelltagObList=建立单元标记
|
||||
DelCelltagObList=删除单元标记
|
||||
CelltagPropObList=编辑单元标记属性
|
||||
BaseNodesObList=基地节点
|
||||
CreateNodeNoDelObList=建立节点不删除建筑
|
||||
CreateNodeDelObList=建立节点删除建筑
|
||||
DelNodeObList=删除节点
|
||||
DelObjObList=删除对象
|
||||
ChangeOwnerObList=更改对象所属
|
||||
|
||||
; celltag dialog
|
||||
CellTagCap=单元标记
|
||||
CellTagDesc=使用单元标记将一个特定的单元与标记相关联:
|
||||
CellTagTag=标记关联
|
||||
|
||||
; aircraft dialog
|
||||
AirCap=飞行器选项
|
||||
AirDesc=
|
||||
AirHouse=归属于:
|
||||
AirStrength=强度:
|
||||
AirState=状态:
|
||||
AirDirection=方向:
|
||||
AirTag=关联标记:
|
||||
AirP1=经验等级:
|
||||
AirP2=小组:
|
||||
AirP3=允许重组:
|
||||
AirP4=允许AI重组:
|
||||
|
||||
; structure dialog
|
||||
StructCap=建筑选项
|
||||
StructDesc=添加建筑升级,首先设置等级数,然后设置升级,开始为等级一。
|
||||
StructHouse=归属于:
|
||||
StructStrength=强度:
|
||||
StructDirection=方向:
|
||||
StructTag=关联标记:
|
||||
StructP1=可以卖掉:
|
||||
StructAIRepairs=重建(无用):; sheek! that磗 wrong... well... doesn磘 really matter, just think it is Param2
|
||||
StructEnergy=耗能:
|
||||
StructUpgradeCount=加载数:
|
||||
StructSpotlight=局部照明:
|
||||
StructUpgrade1=加载1:
|
||||
StructUpgrade2=加载2:
|
||||
StructUpgrade3=加载3:
|
||||
StructP2=AI修复:
|
||||
StructP3=显示名称:
|
||||
|
||||
; unit dialog
|
||||
UnitCap=车辆单位
|
||||
UnitDesc=
|
||||
UnitHouse=归属于:
|
||||
UnitStrength=强度:
|
||||
UnitState=状态:
|
||||
UnitDirection=方向:
|
||||
UnitTag=关联标记:
|
||||
UnitP1=经验等级:
|
||||
UnitP2=小组:
|
||||
UnitP3=在桥梁上的状态:
|
||||
UnitP4=跟随ID:
|
||||
UnitP5=允许重组:
|
||||
UnitP6=允许AI重组:::
|
||||
|
||||
; infantry dialog
|
||||
InfCap=步兵
|
||||
InfDesc=
|
||||
InfHouse=归属于:
|
||||
InfStrength=强度:
|
||||
InfPos=区域位置:
|
||||
InfState=状态:
|
||||
InfDirection=方向:
|
||||
InfTag=关联标记:
|
||||
InfP1=经验等级:
|
||||
InfP2=小组:
|
||||
InfP3=在桥梁上的状态:
|
||||
InfP4=允许重组:
|
||||
InfP5=允许AI重组::
|
||||
|
||||
; script type dialog
|
||||
; ScriptTypesDelScript=确定删除脚本吗?该操作不能撤销
|
||||
; Now some translations from english to the used language (used for some combo-boxes, menus/listviews and of course unit names)
|
||||
; currently used for: menu, iso-view status bar, unit/building/stuff list, overlay browser, terrain browser
|
||||
|
||||
|
||||
; FA2:YR
|
||||
FinalAlert 2 Fansite link=%9 Fansite link
|
||||
FinalAlert 2 Forum=%9 Forum
|
||||
FinalAlert 2(tm) Fansite link=%9 Fansite link
|
||||
FinalAlert 2(tm) Forum=%9 Forum
|
||||
|
||||
[English-TranslationsRA2]
|
||||
Tiberium=Ore
|
||||
|
@ -990,5 +1434,432 @@ Wood Bridge 2=Wood bridge bottomleft-topright
|
|||
Easy mode=Beginner mode
|
||||
|
||||
; FA2:YR
|
||||
FinalAlert 2 Fansite link=%9 Fansite link
|
||||
FinalAlert 2 Forum=%9 Forum
|
||||
FinalAlert 2(tm) Fansite link=%9 Fansite link
|
||||
FinalAlert 2(tm) Forum=%9 Forum
|
||||
|
||||
[Chinese-TranslationsRA2]
|
||||
Tiberium=矿石
|
||||
Run Tiberian Sun=运行尤里的复仇
|
||||
Tiberium Tree=矿井
|
||||
Countries=参战方; 编辑->
|
||||
FinalSun Homepage=FinalAlert 主页
|
||||
FinalSun support forum=FinalAlert 论坛
|
||||
AutoCreate shores=自动建立海滨(自动海滨)
|
||||
Tiberium (Blue)=蓝色矿石
|
||||
Tiberium (Green)=绿色矿石
|
||||
|
||||
[Chinese-Translations]
|
||||
; tooltips
|
||||
Make terrain flat=平整地面
|
||||
Raise a single tile=升高单个区域(不推荐)
|
||||
Lower a single tile=降低单个区域(不推荐)
|
||||
AutoCreate shores=自动建立海岸线(只在 FinalAlert 中支持)
|
||||
Autocreate shores=自动建立海岸(自动海岸)
|
||||
AutoLevel terrain height using cliffs=自动调整设置悬崖的地表高度
|
||||
Auto level using cliffs=自动调整设置悬崖的地表高度
|
||||
|
||||
; other
|
||||
Bridge 1=桥梁 左上-右下
|
||||
Bridge 2=桥梁 左下-右上
|
||||
Railroad Bridge 1=铁路桥 左上-右下
|
||||
Railroad Bridge 2=铁路桥 左下-右上
|
||||
Wood Bridge 1=木桥 左上-右下
|
||||
Wood Bridge 2=木桥 左下-右上
|
||||
Easy mode=简易模式
|
||||
|
||||
; other strings
|
||||
Event=条件
|
||||
Action=结果
|
||||
Events=条件
|
||||
Actions=结果
|
||||
Trigger=触发
|
||||
Trigger options=触发
|
||||
|
||||
|
||||
;城乡地形
|
||||
Lat Grass=亮色草地
|
||||
Grass Ramps=草地斜坡
|
||||
Grass Cliffs=山脉
|
||||
Sand Shorelines=沙滩水岸
|
||||
Shore Pieces=水岸
|
||||
LAT Dark Grass=深色草地
|
||||
Grass Water Cliffs=水上山脉
|
||||
Grass DirtRoad Bends=土路(弯道)
|
||||
Grass DirtRoad Junctions=土路(分支)
|
||||
Grass DirtRoads=土路(直道)
|
||||
Grass Bridges=架空公路桥头
|
||||
Water=水面
|
||||
Highway Roads=高速公路
|
||||
Grass DirtRoad Ramps=土路斜坡
|
||||
Grass Slopes=山脉斜坡
|
||||
Grass Waterfalls A=山脉瀑布(左下)
|
||||
LAT Rough Grass=泥石平地
|
||||
Farm Crops=农田/停车场
|
||||
Highway Road Ends=高速公路尽头
|
||||
Highway Road Ends A=高速公路尽头
|
||||
Pavement Bits=水泥路面
|
||||
Highway Road Bits=街道+人行道
|
||||
LAT Sand=沙地
|
||||
Ramp edge fixup=草地斜坡边缘补充
|
||||
Highway Road Ramps=高速公路斜坡
|
||||
Grass Waterfalls B=山脉瀑布(右下)
|
||||
Grass Waterfalls C=山脉瀑布(右上)
|
||||
Grass Waterfalls D=山脉瀑布(左上)
|
||||
Grass Road Tunnels=高速公路隧道
|
||||
Grass Tunnel Sides=高速公路隧道护墙
|
||||
Grass Rubble Cliffs=滑坡的悬崖
|
||||
Grass Water Caves A=水帘洞(左下)
|
||||
Grass DirtTunnel Floor=草地隧道
|
||||
Sand Shorelines Bridges=浅水碎石路
|
||||
Grass Wood Bridges=高架木桥头
|
||||
Sunkan USS Arizona=沉船
|
||||
Spring Pool=成信喷水池
|
||||
Ramps=斜坡
|
||||
Cliff Set=悬崖
|
||||
LAT Grass, thick=泥地
|
||||
Cliff/Water pieces=水岸悬崖
|
||||
DirtRoads Bendy=小路(曲)
|
||||
DirtRoads Junctions=小路连接
|
||||
DirtRoads Straight=小路(直)
|
||||
Bridges=高架水泥桥头
|
||||
Paved Roads=公路
|
||||
DirtRoads Slopes=小路斜坡
|
||||
Slope Set Pieces=大斜坡
|
||||
Waterfalls=瀑布
|
||||
LAT Grass Rough=碎石地面
|
||||
Paved Road Ends=公路末端
|
||||
Pavement=废墟
|
||||
Paved road bits=人行道
|
||||
Paved Road Slopes=公路斜坡
|
||||
Waterfalls-A=瀑布A
|
||||
Waterfalls-B=瀑布B
|
||||
Waterfalls-C=瀑布C
|
||||
Waterfalls-D=瀑布D
|
||||
Tunnel Floor=隧道(有公路)
|
||||
Tunnel Side=隧道边
|
||||
Destroyable Cliffs=斜坡土堆
|
||||
DirtTunnel Floor=隧道(无公路)
|
||||
CliffA Set=悬崖前部(特殊的)
|
||||
CliffA/Water pieces=水岸悬崖前部A
|
||||
Paved Fixes=交界处A
|
||||
CliffB/Water pieces=水岸悬崖前部B
|
||||
CliffC=悬崖后部C
|
||||
pave fix B=交界处B
|
||||
Farm Crops B=农田\停车场B
|
||||
LibertyBase=自由女神像地基
|
||||
Water bridge=水桥
|
||||
RA2 rubble Chicago a=芝加哥瓦砾A
|
||||
Wood Bridges=高架木头桥头
|
||||
pave fix C=交界处C
|
||||
pave fix D=交界处D
|
||||
pave fix E=交界处E
|
||||
Pave Shore=水岸港口
|
||||
Water Cliffs pave=水岸港口悬崖
|
||||
breakers=断路块
|
||||
pave fix F=交界处F
|
||||
Pave Shore A=水岸港口拐角
|
||||
Water Caves=水帘洞
|
||||
RA2 uss arizona=亚利桑那号沉船
|
||||
Cliff Natural Set=山脉
|
||||
Cliff/Water Natural pieces=自然水岸悬崖
|
||||
Lat Pavement=水泥路面
|
||||
Slope Natural Set Pieces=自然大斜坡
|
||||
Ramps Urban=水泥斜坡
|
||||
|
||||
;雪地地形
|
||||
LAT Snow=雪地
|
||||
DirtRoadsBendy=小路(曲)
|
||||
DirtRoadsJunctions=小路连接
|
||||
DirtRoadsStraight=小路(直)
|
||||
DirtRoadSlopes=小路斜坡
|
||||
Ramps Big=大斜坡
|
||||
Farmland=农田
|
||||
LAT SnowyRock=污浊的雪地
|
||||
LAT Icy=冰面
|
||||
Pavement Detail=路面废墟
|
||||
Plane downed=飞机残骸
|
||||
Cliff Ice Set=冰川悬崖
|
||||
Ramps Ice Big=冰川大斜坡
|
||||
Cliff Ice/Water pieces=冰川水岸悬崖
|
||||
Ice Crevas=冰川裂缝
|
||||
Cliff Ice LowPatch=冰川补角
|
||||
Baracades=铁丝网
|
||||
SFBridgeEnd=金门大桥桥头
|
||||
|
||||
;城市
|
||||
*Pavement Shorelines A*=*TX*海岸线A
|
||||
*Pavement Shorelines B*=*TX*海岸线B
|
||||
*Grass Train Ramps*=*TX*草地铁路斜坡
|
||||
*Grass Train Tunnels*=*TX*草地铁路隧道
|
||||
*Train Crossings*=*TX*铁路/公路交汇处
|
||||
*Train Crossings A*=*TX*铁路/公路交汇处
|
||||
*Train Junctions*=*TX*铁路交叉点
|
||||
*Train Junctions A*=*TX*铁路交叉点
|
||||
*Train Switch*=*TX*铁路分支
|
||||
*Train Switch A*=*TX*铁路分支
|
||||
*Water Tunnels and others*=*TX*水中隧道
|
||||
*Pavement*=*TX*水泥路面
|
||||
*Pavement Fixes A*=*TX*草地/水泥交界
|
||||
*Grass Water Caves B*=*TX*水帘洞(右下)
|
||||
*Highway Road Guard Rails*=*TX*高速公路隔离栏
|
||||
*Track Under Bridges fix*=*TX*桥下铁路修正
|
||||
*Water Tunnel Sides*=*TX*水中隧道护墙
|
||||
*Helipad*=*TX*直升机平台
|
||||
*Grass Destroyable Cliffs*=*TX*滑坡的悬崖
|
||||
|
||||
LAT Urban Pavement=水泥路面
|
||||
Pavement Ramps=水泥斜坡
|
||||
Pavement Cliffs A=城市高台A
|
||||
Pavement Cliffs B=城市高台B
|
||||
Pavement Cliffs C=城市高台C(背面)
|
||||
Grass Shorelines=草地水岸
|
||||
LAT Soil=泥地
|
||||
Pavement Water Cliffs=城市河堤
|
||||
Pavement Road Bends=街道(弯道)
|
||||
Pavement Road Junctions=街道(分支)
|
||||
Pavement Road Junctions A=街道(分支)
|
||||
Pavement Roads=街道(直道)
|
||||
Pavement Bridges=高架公路桥头
|
||||
Pavement Road Ramps=街道斜坡
|
||||
Pavement Slopes=城市高台斜坡
|
||||
Pavement Waterfalls-A=堤坝瀑布(左下)
|
||||
Pavement Waterfalls-B=堤坝瀑布(右下)
|
||||
Pavement Waterfalls-C=堤坝瀑布(右上)
|
||||
Pavement Waterfalls-D=堤坝瀑布(左上)
|
||||
LAT Rough Pavement=碎石水泥路
|
||||
Urban Features A=停车场/足球场/游泳池A
|
||||
LAT Grass=草地
|
||||
Paved Ramp edge fixup=水泥斜坡边缘补充
|
||||
LAT Red Pavement=人行道路面
|
||||
Road Tunnels=高速公路隧道
|
||||
Pavement Tunnel Sides=高速公路隧道护墙
|
||||
Tunnels=隧道
|
||||
Pavement Water Cliffs A=城市河堤A
|
||||
Pavement Water Cliffs B=城市河堤B
|
||||
Pavement Water Cliffs C=城市河堤C
|
||||
Pavement Water Cliffs D=城市河堤D
|
||||
Pavement Fixes A=草地/水泥交界A
|
||||
Pavement Fixes B=草地/水泥交界B
|
||||
Pavement Fixes C=人行道/水泥交界C
|
||||
Pavement Fixes D=人行道/草地交界D
|
||||
Pavement Fixes E=人行道/水泥交界E
|
||||
Pavement Fixes F=人行道/草地交界F
|
||||
RA2 Washington A=华盛顿水池
|
||||
Washington Ponds A=华盛顿水池
|
||||
RA2 Wash Rubble=白宫废墟
|
||||
Baseball Field=垒球场
|
||||
Baseball Field A=垒球场A
|
||||
Statue Of Liberty Base=自由女神像底座
|
||||
Statue Of Liberty Base A=自由女神像底座
|
||||
Grass Shorelines Bridges=浅水草桥
|
||||
Sand Shoreline Bridges=浅水沙石桥
|
||||
Pavement Wood Bridges=高架木桥头
|
||||
RA2 Busch Rubble=体育馆废墟
|
||||
Pavement Shorelines A=海岸线A
|
||||
Pavement Shorelines B=海岸线B
|
||||
Water Breakers A=水上废墟(左上 - 右下)
|
||||
Baracades A=铁丝网A
|
||||
Golden Gate Bridge A=金门桥头(左上)
|
||||
|
||||
*Pavement Fixes G*=*TX*泥地/人行道/水泥交界G
|
||||
*Pavement Fixes H*=*TX*泥地/水泥交界H
|
||||
*Pavement Train Ramps*=*TX*水泥铁路斜坡
|
||||
*Train Tunnels*=*TX*铁路隧道
|
||||
*Pavement Cliffs D*=*TX*城市高台D
|
||||
*Pavement Water Cliffs D*=*TX*城市河堤D
|
||||
*Pavement Water Caves A*=*TX*水闸(左下)
|
||||
*Pavement Water Caves B*=*TX*水闸(右下)
|
||||
*Water Tunnel Side*=*TX*水闸护墙
|
||||
*Water Breakers B*=*TX*水上废墟(左下 - 右上)
|
||||
*Highway Road Corner*=*TX*高速公路草地/泥地弯道
|
||||
*Pavement Road Junctions B*=*TX*公路/街道分支
|
||||
*Helipads*=*TX*直升机平台
|
||||
*Pavement Crcles*=*TX*植树坑
|
||||
*Soil Ramps*=*TX*泥地斜坡
|
||||
*Soil Train Slopes*=*TX*泥地铁路斜坡
|
||||
*Urban Features B*=*TX*停车场/游泳池B
|
||||
*Pavement Waterfalls A*=*TX*草台瀑布A
|
||||
*Pavement Waterfalls B*=*TX*草台瀑布B
|
||||
*Pavement Waterfalls C*=*TX*草台瀑布C
|
||||
*Urban Features C*=*TX*城市广场
|
||||
*Parking Borders*=*TX*停车场边界
|
||||
|
||||
*LAT Soil*=*TX*泥地
|
||||
*Lat Urban Grass*=*TX*城市草地
|
||||
*Grass DirtRoad Bends*=*TX*土路(弯道)
|
||||
*Grass DirtRoad Junctions A*=*TX*土路(分支)
|
||||
*Grass DirtRoads*=*TX*土路(直道)
|
||||
*Grass DirtRoad Ramps*=*TX*土路斜坡
|
||||
*Grass Dark Shorelines*=*TX*城市草地水岸
|
||||
*Baracades B*=*TX*铁丝网B
|
||||
*Baseball Field B*=*TX*垒球场B
|
||||
*Statue Of Liberty Base B*=*TX*自由女神像底座
|
||||
*Highway Road Ends B*=*TX*高速公路尽头B
|
||||
*Pavement Fixes I*=*TX*草地/水泥交界I
|
||||
*Pavement Fixes J*=*TX*草地/人行道交界J
|
||||
*Highway Road Bends*=*TX*高速公路草地/泥地弯道
|
||||
*Grass Highway Road Junctions B*=*TX*公路/土路交界
|
||||
*Farm Crops/Urban Features B*=*TX*农场/停车场/足球场
|
||||
*Washington Ponds B*=*TX*华盛顿水池
|
||||
*Grass Shoreline Bridges*=*TX*浅水草桥
|
||||
*Pavement Water Cliffs E*=*TX*城市河堤E
|
||||
*Pavement Water Cliffs F*=*TX*城市河堤F
|
||||
*Pavement Tunnel Sides*=*TX*水泥隧道护墙
|
||||
*Golden Gate Bridge B*=*TX*金门桥头(右下)
|
||||
*Pavement Fixes K*=*TX*水泥/人行道/土路交界K
|
||||
*LAT Pavement*=*TX*水泥路面
|
||||
*Grass Bridges*=*TX*山脉高架公路桥头
|
||||
*Water Tunnels*=*TX*水中隧道
|
||||
*Train Crossings B*=*TX*铁路/公路交汇处B
|
||||
*Train Junctions B*=*TX*铁路交叉点B
|
||||
*Train Switch B*=*TX*铁路分支B
|
||||
*Pavement Water Cliffs G*=*TX*城市河堤G
|
||||
*Tunnels A*=*TX*山脉/城市高台隧道
|
||||
*Road Tunnels A*=*TX*山脉/城市高台公路隧道
|
||||
*Pavement Fixes L*=*TX*草地/水泥交界L
|
||||
*Pavement Water Caves*=*TX*水闸
|
||||
*Pavement Circles*=*TX*植树坑
|
||||
*Train Soil Ramps*=*TX*泥地铁路斜坡
|
||||
*Pavement Fixes M*=*TX*水泥/泥地交界M
|
||||
*Grass Waterfalls C*=*TX*山脉瀑布C
|
||||
*Grass Waterfalls D*=*TX*山脉瀑布D
|
||||
|
||||
;月球地形
|
||||
Lat Moon Dirt=月球表面
|
||||
LAT Dirt=月球表面
|
||||
LAT Moon Dirt Dark=月海表面
|
||||
Dirt Ramps=月表斜坡
|
||||
LAT Dark Dirtk=月球土壤
|
||||
LAT Moon Dirt Light=泥石表面
|
||||
LAT Cracked Dirt=月球碎石
|
||||
Lunar Crevas=月表裂缝
|
||||
LunarLander=登月飞船
|
||||
Craters=陨石坑
|
||||
Dirt Crevas=月表裂缝
|
||||
|
||||
*Dirt Cliffs*=*TX*山脉
|
||||
*Dirt Road Bends*=*TX*神秘痕迹(弯道)
|
||||
*Dirt Road Junctions*=*TX*神秘痕迹(分支)
|
||||
*Dirt Roads*=*TX*神秘痕迹(直道)
|
||||
*Dirt Road Ramps*=*TX*神秘痕迹斜坡
|
||||
*Rubble Cliffs*=*TX*滑坡的悬崖
|
||||
*LAT Sand*=*TX*月海表面
|
||||
*Sand Fixes*=*TX*月海之沙
|
||||
*Dirt Slopes*=*TX*山脉斜坡
|
||||
*Tunnels*=*TX*神秘洞穴
|
||||
*Dirt Tunnel Sides*=*TX*神秘洞穴侧壁
|
||||
*Road Tunnels*=*TX*洞穴基地入口
|
||||
*Highway Roads*=*TX*星际跑道
|
||||
*Highway Road Ends*=*TX*星际跑道尽头
|
||||
*Highway Road Ramps*=*TX*星际跑道斜坡
|
||||
*Monorail Tunnels*=*TX*未知,暂无图象...
|
||||
*Monorail Ramps*=*TX*飞船轨道斜坡
|
||||
*Monorail Under Bridges fix*=*TX*飞船轨道修正
|
||||
*Destroyable Cliffs*=*TX*滑坡的悬崖
|
||||
|
||||
;沙漠地形
|
||||
LAT Desert Sand=沙漠
|
||||
Sand Ramps=沙丘
|
||||
Sand Road Bends=荒芜痕迹(弯道)
|
||||
Sand Road Junctions=荒芜痕迹(分支)
|
||||
Sand Roads=荒芜痕迹(直道)
|
||||
Sand Bridges=高架公路桥头
|
||||
Sand Road Ramps=荒芜痕迹沙丘
|
||||
Sand Slopes=山脉斜坡
|
||||
LAT Rocky Sand=岩石沙地
|
||||
LAT Pavement=水泥路面
|
||||
Sand Road Tunnels=公路隧道
|
||||
Sand Tunnel Sides=公路隧道护壁
|
||||
Rubble Cliffs=滑坡的悬崖
|
||||
Sand Wood Bridges=高架木桥头
|
||||
|
||||
*Sunkan USS Arizona*=*TX*沉船
|
||||
*Sand Water Cliffs*=*TX*水上山脉
|
||||
*Waterfalls-A*=*TX*绿洲瀑布(左下)
|
||||
*Waterfalls-B*=*TX*绿洲瀑布(右下)
|
||||
*Waterfalls-C*=*TX*绿洲瀑布(右上)
|
||||
*Waterfalls-D*=*TX*绿洲瀑布(左上)
|
||||
*Sand Water Caves A*=*TX*水帘洞(左下)
|
||||
*Sand Train Ramps*=*TX*沙丘铁路
|
||||
*Pavement Fixes*=*TX*沙漠/水泥交界
|
||||
*Sand Water Caves B*=*TX*水帘洞(右下)
|
||||
|
||||
;星空地形
|
||||
Void Space=闪烁星空
|
||||
Big Nebula=大型星云
|
||||
Star Drift=星河
|
||||
Stage Plane=宇宙空间站
|
||||
Stage Edge=空间站边缘
|
||||
|
||||
|
||||
;覆盖物
|
||||
Sandbags=沙包
|
||||
Allied Wall=盟军围墙
|
||||
Soviet Wall=苏联围墙
|
||||
Black fence=绿色删栏
|
||||
Fence Black=黑色删栏
|
||||
Prison camp fence=战俘铁囚笼
|
||||
Fence Prison Camp=战俘铁囚笼
|
||||
White fence=白色删栏
|
||||
Fence White=白色删栏
|
||||
Yuri Wall=尤里围墙
|
||||
Chaos Citadel Wall=尤里围墙
|
||||
Great Wall=钢铁长城
|
||||
Kremlin Wall=克里姆林墙
|
||||
Kremlin Walls=克里姆林墙
|
||||
Tracks=铁路
|
||||
Gems=水晶
|
||||
Low Bridge=小型地面木桥
|
||||
Concrete Low Bridge=小型混凝土桥梁
|
||||
Clear Rock #1=石头
|
||||
Clear Rock #2=石头
|
||||
Clear Rock #3=石头
|
||||
Clear Rock #4=石头
|
||||
Clear Rock #5=石头
|
||||
Concrete Low Bridge End 1=小型混凝土桥梁桥头
|
||||
Concrete Low Bridge End 2=小型混凝土桥梁桥头
|
||||
Concrete Low Bridge End 3=小型混凝土桥梁桥头
|
||||
Concrete Low Bridge End 4=小型混凝土桥梁桥头
|
||||
Crate=木箱
|
||||
Drum=鼓
|
||||
Goodie Crate=奖励木箱(仅用于图像)
|
||||
Kremlen Walls=钢铁长城
|
||||
Lunar Rock #1=月球石块
|
||||
Lunar Rock #2=月球石块
|
||||
Lunar Rock #3=月球石块
|
||||
Lunar Rock #4=月球石块
|
||||
Lunar Rock #5=月球石块
|
||||
Lunar Rock #6=月球石块
|
||||
Palette=调色板
|
||||
Sand Rock #1=石块
|
||||
Sand Rock #2=石块
|
||||
Sand Rock #3=石块
|
||||
Sand Rock #4=石块
|
||||
Sand Rock #5=石块
|
||||
Water Crate=水中奖励木箱(仅用于图像)
|
||||
Yuri Citadel Wall=尤里围墙
|
||||
|
||||
;动作脚本
|
||||
Attack...=攻击
|
||||
Attack some general target=攻击一些一般性的目标
|
||||
Not specified=任何目标
|
||||
Buildings=基地建筑
|
||||
Harvesters=矿车
|
||||
Infantry=步兵单位
|
||||
Vehicles=机动部队
|
||||
Factories=工厂
|
||||
Base defenses=防御类建筑
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; FA2:YR
|
||||
FinalAlert 2(tm) Fansite link=%9 爱好者站点
|
||||
FinalAlert 2(tm) Forum=%9 论坛
|
Loading…
Add table
Reference in a new issue