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fixed SHP image blending overlapping issue .
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1 changed files with 1 additions and 1 deletions
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@ -1507,7 +1507,7 @@ void CLoading::LoadBuilding(const CString& ID)
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}
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auto loadAnimFrame = [this, &ArtID, &ID](const CString& key, const CString& controlKey) {
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auto const imageID = art.GetStringOr(ArtID, key, ArtID);
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auto const imageID = art.GetString(ArtID, key);
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if (!imageID.IsEmpty()) {
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if (!g_data.GetBool(controlKey, ID)) {
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int nStartFrame = art.GetInteger(imageID, "LoopStart");
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