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correct list particles in trigger action, actually particle systems .
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1 changed files with 1 additions and 1 deletions
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@ -866,7 +866,7 @@ void ListAnimations(CComboBox& cb)
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void ListParticles(CComboBox& cb)
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{
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listSpecifcTypesWithSequence(cb, "Particles");
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listSpecifcTypesWithSequence(cb, "ParticleSystems");
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}
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void ListCrateTypes(CComboBox& cb)
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