CNC_TS_and_RA2_Mission_Editor/MissionEditor/FloatEdit.h
brbarnesEA a547a31a37 TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
2024-03-05 11:56:45 -08:00

68 lines
1.8 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#if !defined(AFX_FLOATEDIT_H__D0F98066_6E8E_11D3_99E1_D18E6230AA05__INCLUDED_)
#define AFX_FLOATEDIT_H__D0F98066_6E8E_11D3_99E1_D18E6230AA05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FloatEdit.h : Header-Datei
//
/////////////////////////////////////////////////////////////////////////////
// Fenster CFloatEdit
class CFloatEdit : public CEdit
{
// Konstruktion
public:
CFloatEdit();
// Attribute
public:
// Operationen
public:
// Überschreibungen
// Vom Klassen-Assistenten generierte virtuelle Funktionsüberschreibungen
//{{AFX_VIRTUAL(CFloatEdit)
//}}AFX_VIRTUAL
// Implementierung
public:
virtual ~CFloatEdit();
// Generierte Nachrichtenzuordnungsfunktionen
protected:
//{{AFX_MSG(CFloatEdit)
afx_msg void OnKillfocus();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein.
#endif // AFX_FLOATEDIT_H__D0F98066_6E8E_11D3_99E1_D18E6230AA05__INCLUDED_