mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
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152 lines
No EOL
3 KiB
C++
152 lines
No EOL
3 KiB
C++
/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// This code determines the cell values for
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// StartX, StartY, Width & Height for the [Header] section
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#include "stdafx.h"
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#include "MapCode.h"
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#include "mapdata.h"
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#include "defines.h"
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int calcXPos(int x, int y)
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{
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int x1=x*256+128;
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int y1 = y*256 + 128;
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int x2 = (x1 - y1) * 30;
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int y2 = (x1 + y1) * 15;
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int x3 = (x2/256 + 512*30) / 60;
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int y3 = (y2/256) / 30;
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return x3;
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}
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int calcYPos(int x, int y)
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{
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int x1=x*256+128;
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int y1 = y*256 + 128;
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int x2 = (x1 - y1) * 30;
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int y2 = (x1 + y1) * 15;
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int x3 = (x2/256 + 512*30) / 60;
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int y3 = (y2/256) / 30;
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return y3;
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}
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struct MRECT
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{
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int X;
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int Y;
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int Width;
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int Height;
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};
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void MC_GetHeaderRect(int& startx, int& starty, int& width, int& height)
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{
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int leastx=10000;
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int leasty=10000;
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int mostx=0;
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int mosty=0;
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MRECT LocalRect, PlayRect;
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RECT r;
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Map->GetLocalSize(&r);
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LocalRect.X=r.left;
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LocalRect.Y=r.top;
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LocalRect.Width=r.right;
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LocalRect.Height=r.bottom;
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CIniFile& ini=Map->GetIniFile();
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PlayRect.X=0;
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PlayRect.Y=0;
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PlayRect.Width=Map->GetWidth();
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PlayRect.Height=Map->GetHeight();
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char c[50];
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char d[50];
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itoa(LocalRect.Width, c, 10);
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int x,y;
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int max=Map->GetIsoSize();
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for(x=0;x<max;x++)
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{
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for(y=0;y<max;y++)
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{
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int height=0;
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if (TRUE) {
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height = Map->GetHeightAt(y+x*max); // remember: x/y switched here, WS coordinate system
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// fudge ramps at the top of the map so that they end up considered not in the local rect
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//if (cell->ramp && x + y < PlayRect.Width + 2*LocalRect.Y + 4 + height) {
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//height++;
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//}
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}
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if ((x + y > PlayRect.Width + 2*LocalRect.Y + height) &&
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(x + y <= PlayRect.Width + 2*(LocalRect.Y + LocalRect.Height + 1) + height) &&
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(x - y < 2*(LocalRect.X + LocalRect.Width) - PlayRect.Width) &&
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(y - x < PlayRect.Width - 2*LocalRect.X))
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//if ((x + y > PlayRect.Width) && (x - y < PlayRect.Width) && (y - x < PlayRect.Width) && (x + y <= PlayRect.Width + 2 * PlayRect.Height))
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{
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int rx=calcXPos(x,y);
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int ry=calcYPos(x,y);
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if (rx < leastx)
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leastx = rx;
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if (rx > mostx)
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mostx = rx;
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if (ry < leasty)
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leasty = ry;
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if (ry > mosty)
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mosty = ry;
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}
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}
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}
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startx=leastx;
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starty=leasty;
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width=mostx-leastx;
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height=mosty-leasty;
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}
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