mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-03-15 00:41:21 +00:00
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// SaveMapOptionsDlg.cpp: Implementierungsdatei
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//
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#include "stdafx.h"
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#include "finalsun.h"
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#include "SaveMapOptionsDlg.h"
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#include "variables.h"
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#include "inifile.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Dialogfeld CSaveMapOptionsDlg
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CSaveMapOptionsDlg::CSaveMapOptionsDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CSaveMapOptionsDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSaveMapOptionsDlg)
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m_Compress = 1;
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m_PreviewMode = 0;
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m_MapName = _T("");
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m_AirWar = FALSE;
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m_Cooperative = FALSE;
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m_Duel = FALSE;
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m_Meatgrind = FALSE;
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m_Megawealth = FALSE;
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m_Navalwar = FALSE;
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m_Nukewar = FALSE;
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m_Standard = FALSE;
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m_TeamGame = FALSE;
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//}}AFX_DATA_INIT
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CIniFile& ini=Map->GetIniFile();
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if(!Map->IsMultiplayer())
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m_PreviewMode=1;
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m_MapName=ini.sections["Basic"].values["Name"];
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}
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void CSaveMapOptionsDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSaveMapOptionsDlg)
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DDX_Radio(pDX, IDC_COMPRESS, m_Compress);
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DDX_Radio(pDX, IDC_PREVIEWMODE, m_PreviewMode);
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DDX_Text(pDX, IDC_MAPNAME, m_MapName);
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#ifdef RA2_MODE
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DDX_Check(pDX, IDC_AIRWAR, m_AirWar);
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DDX_Check(pDX, IDC_COOPERATIVE, m_Cooperative);
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DDX_Check(pDX, IDC_DUEL, m_Duel);
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DDX_Check(pDX, IDC_MEATGRIND, m_Meatgrind);
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DDX_Check(pDX, IDC_MEGAWEALTH, m_Megawealth);
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DDX_Check(pDX, IDC_NAVALWAR, m_Navalwar);
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DDX_Check(pDX, IDC_NUKEWAR, m_Nukewar);
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DDX_Check(pDX, IDC_STANDARD, m_Standard);
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DDX_Check(pDX, IDC_TEAMGAME, m_TeamGame);
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#endif
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSaveMapOptionsDlg, CDialog)
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//{{AFX_MSG_MAP(CSaveMapOptionsDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Behandlungsroutinen für Nachrichten CSaveMapOptionsDlg
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BOOL CSaveMapOptionsDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CIniFile& ini=Map->GetIniFile();
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if(!Map->IsMultiplayer())
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{
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GetDlgItem(IDC_PREVIEWMODE)->EnableWindow(FALSE);
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GetDlgItem(IDC_NOPREVIEW)->EnableWindow(FALSE);
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GetDlgItem(IDC_EXISTINGPREVIEW)->EnableWindow(FALSE);
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#ifndef TS_MODE
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GetDlgItem(IDC_AIRWAR)->EnableWindow(FALSE);
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GetDlgItem(IDC_COOPERATIVE)->EnableWindow(FALSE);
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GetDlgItem(IDC_DUEL)->EnableWindow(FALSE);
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GetDlgItem(IDC_MEATGRIND)->EnableWindow(FALSE);
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GetDlgItem(IDC_MEGAWEALTH)->EnableWindow(FALSE);
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GetDlgItem(IDC_NAVALWAR)->EnableWindow(FALSE);
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GetDlgItem(IDC_NUKEWAR)->EnableWindow(FALSE);
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GetDlgItem(IDC_STANDARD)->EnableWindow(FALSE);
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GetDlgItem(IDC_TEAMGAME)->EnableWindow(FALSE);
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#endif
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
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}
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