CNC_TS_and_RA2_Mission_Editor/MissionEditor/SaveMapOptionsDlg.cpp
brbarnesEA a547a31a37 TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
2024-03-05 11:56:45 -08:00

122 lines
3.5 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// SaveMapOptionsDlg.cpp: Implementierungsdatei
//
#include "stdafx.h"
#include "finalsun.h"
#include "SaveMapOptionsDlg.h"
#include "variables.h"
#include "inifile.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Dialogfeld CSaveMapOptionsDlg
CSaveMapOptionsDlg::CSaveMapOptionsDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSaveMapOptionsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSaveMapOptionsDlg)
m_Compress = 1;
m_PreviewMode = 0;
m_MapName = _T("");
m_AirWar = FALSE;
m_Cooperative = FALSE;
m_Duel = FALSE;
m_Meatgrind = FALSE;
m_Megawealth = FALSE;
m_Navalwar = FALSE;
m_Nukewar = FALSE;
m_Standard = FALSE;
m_TeamGame = FALSE;
//}}AFX_DATA_INIT
CIniFile& ini=Map->GetIniFile();
if(!Map->IsMultiplayer())
m_PreviewMode=1;
m_MapName=ini.sections["Basic"].values["Name"];
}
void CSaveMapOptionsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSaveMapOptionsDlg)
DDX_Radio(pDX, IDC_COMPRESS, m_Compress);
DDX_Radio(pDX, IDC_PREVIEWMODE, m_PreviewMode);
DDX_Text(pDX, IDC_MAPNAME, m_MapName);
#ifdef RA2_MODE
DDX_Check(pDX, IDC_AIRWAR, m_AirWar);
DDX_Check(pDX, IDC_COOPERATIVE, m_Cooperative);
DDX_Check(pDX, IDC_DUEL, m_Duel);
DDX_Check(pDX, IDC_MEATGRIND, m_Meatgrind);
DDX_Check(pDX, IDC_MEGAWEALTH, m_Megawealth);
DDX_Check(pDX, IDC_NAVALWAR, m_Navalwar);
DDX_Check(pDX, IDC_NUKEWAR, m_Nukewar);
DDX_Check(pDX, IDC_STANDARD, m_Standard);
DDX_Check(pDX, IDC_TEAMGAME, m_TeamGame);
#endif
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSaveMapOptionsDlg, CDialog)
//{{AFX_MSG_MAP(CSaveMapOptionsDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CSaveMapOptionsDlg
BOOL CSaveMapOptionsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CIniFile& ini=Map->GetIniFile();
if(!Map->IsMultiplayer())
{
GetDlgItem(IDC_PREVIEWMODE)->EnableWindow(FALSE);
GetDlgItem(IDC_NOPREVIEW)->EnableWindow(FALSE);
GetDlgItem(IDC_EXISTINGPREVIEW)->EnableWindow(FALSE);
#ifndef TS_MODE
GetDlgItem(IDC_AIRWAR)->EnableWindow(FALSE);
GetDlgItem(IDC_COOPERATIVE)->EnableWindow(FALSE);
GetDlgItem(IDC_DUEL)->EnableWindow(FALSE);
GetDlgItem(IDC_MEATGRIND)->EnableWindow(FALSE);
GetDlgItem(IDC_MEGAWEALTH)->EnableWindow(FALSE);
GetDlgItem(IDC_NAVALWAR)->EnableWindow(FALSE);
GetDlgItem(IDC_NUKEWAR)->EnableWindow(FALSE);
GetDlgItem(IDC_STANDARD)->EnableWindow(FALSE);
GetDlgItem(IDC_TEAMGAME)->EnableWindow(FALSE);
#endif
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
}