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CnC_Renegade/Code/BandTest/BandTest.plg

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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: BandTest - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
BandTest.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: BandTest - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
BandTestD.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: BandTest - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
BandTestP.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: BinkMovie - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
BinkMovie.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: BinkMovie - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
BinkMovie.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: BinkMovie - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
BinkMovie.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Combat - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
Combat.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Combat - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
Combat.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Combat - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
Combat.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Combat - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
Combate.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Combat - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
Combate.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: GameSpy - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
gamespy.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: GameSpy - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
GameSpy.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: GameSpy - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
GameSpy.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: LevelEdit - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3345.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Fp"DebugE/LevelEdit.pch" /Yu"stdafx.h" /Fo"DebugE/" /Fd"DebugE/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\FileMgr.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\VSSClass.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3345.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3346.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Fo"DebugE/" /Fd"DebugE/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\vss_i.c"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3346.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3347.tmp" with contents
[
combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /incremental:yes /pdb:"..\..\..\Run\LevelEditD.pdb" /map:"..\..\..\Run\LevelEditD.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEditD.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\Libs\profile" /libpath:"..\..\NvDXTLib\Lib" /libpath:"..\..\directX\lib"
.\DebugE\_assetmgr.obj
.\DebugE\_wwaudio.obj
.\DebugE\assetdatabase.obj
.\DebugE\assetpackagemgr.obj
.\DebugE\AttenuationSphere.obj
.\DebugE\Box3D.obj
.\DebugE\buildingchildnode.obj
.\DebugE\BuildingNode.obj
.\DebugE\CameraMgr.obj
.\DebugE\CameraSettingsForm.obj
.\DebugE\CheckingOutDialog.obj
.\DebugE\CheckinStyleDialog.obj
.\DebugE\ChooseModPackageDialog.obj
.\DebugE\ColorBar.obj
.\DebugE\ColorPicker.obj
.\DebugE\ColorPickerDialogClass.obj
.\DebugE\ColorUtils.obj
.\DebugE\ConversationEditorMgr.obj
.\DebugE\ConversationPage.obj
.\DebugE\ConversationPickerDialog.obj
.\DebugE\CoverAttackPointNode.obj
.\DebugE\CoverSpotDefinition.obj
.\DebugE\CoverSpotInfoPage.obj
.\DebugE\CoverSpotNode.obj
.\DebugE\DamageZoneNode.obj
.\DebugE\DefinitionUtils.obj
.\DebugE\DeviceSelectionDialog.obj
.\DebugE\DialogToolbar.obj
.\DebugE\DockableForm.obj
.\DebugE\DummyObjectDefinition.obj
.\DebugE\DummyObjectNode.obj
.\DebugE\editableheightfield.obj
.\DebugE\EditConversationDialog.obj
.\DebugE\EditConversationListDialog.obj
.\DebugE\EditConversationRemarkDialog.obj
.\DebugE\EditDialogueDialog.obj
.\DebugE\EditFilenameListDialog.obj
.\DebugE\EditorAssetMgr.obj
.\DebugE\EditorINI.obj
.\DebugE\editormixfile.obj
.\DebugE\editoronlydefinition.obj
.\DebugE\editoronlyobjectnode.obj
.\DebugE\EditorPhys.obj
.\DebugE\EditorPropSheet.obj
.\DebugE\EditorSaveLoad.obj
.\DebugE\EditRemarkDialog.obj
.\DebugE\EditScript.obj
.\DebugE\EditStringDialog.obj
.\DebugE\EditStringTwiddlerDialog.obj
.\DebugE\excel.obj
.\DebugE\excel8.obj
.\DebugE\Export.obj
.\DebugE\ExportPresetsDialog.obj
.\DebugE\FileMgr.obj
.\DebugE\FilePicker.obj
.\DebugE\FormToolbar.obj
.\DebugE\GenerateBaseDialog.obj
.\DebugE\GenerateVisDialog.obj
.\DebugE\GeneratingEdgeSampledVisDialog.obj
.\DebugE\GeneratingLightVisDialog.obj
.\DebugE\GeneratingManualVisDialog.obj
.\DebugE\GeneratingPathfindDialog.obj
.\DebugE\GeneratingVisDialog.obj
.\DebugE\GenericTextDialog.obj
.\DebugE\GotoGroupDialog.obj
.\DebugE\GotoLocationDialog.obj
.\DebugE\GotoObjectByIDDialog.obj
.\DebugE\GotoObjectDialog.obj
.\DebugE\GrabHandles.obj
.\DebugE\GroupMgr.obj
.\DebugE\heightfieldeditor.obj
.\DebugE\HeightfieldMaterialSettingsDialog.obj
.\DebugE\heightfieldmgr.obj
.\DebugE\heightfieldpage.obj
.\DebugE\HistogramCtl.obj
.\DebugE\Icons.obj
.\DebugE\ImportTranslationDialog.obj
.\DebugE\IncludeFilesDialog.obj
.\DebugE\InstancesPage.obj
.\DebugE\LevelEdit.obj
.\DebugE\LevelEditDoc.obj
.\DebugE\LevelEditView.obj
.\DebugE\LevelSettingsDialog.obj
.\DebugE\LightAmbientForm.obj
.\DebugE\LightDefinition.obj
.\DebugE\LightNode.obj
.\DebugE\LightSolveOptionsDialog.obj
.\DebugE\LightSolveProgressDialog.obj
.\DebugE\lightsolvesavesystem.obj
.\DebugE\LODSettingsDialog.obj
.\DebugE\MainDialogBar.obj
.\DebugE\MainFrm.obj
.\DebugE\MemLogDialog.obj
.\DebugE\MissingTranslationReportDialog.obj
.\DebugE\mixfiledatabase.obj
.\DebugE\ModelUtils.obj
.\DebugE\MouseMgr.obj
.\DebugE\Mover.obj
.\DebugE\MusicPropPage.obj
.\DebugE\NewAssetPackageDialog.obj
.\DebugE\NewHeightfieldDialog.obj
.\DebugE\Node.obj
.\DebugE\NodeIDStartDialog.obj
.\DebugE\NodeInfoPage.obj
.\DebugE\NodeMgr.obj
.\DebugE\NodeScriptsPropPage.obj
.\DebugE\ObjectNode.obj
.\DebugE\OptimizingVisDialog.obj
.\DebugE\OutputForm.obj
.\DebugE\OverlapPage.obj
.\DebugE\ParameterCtrls.obj
.\DebugE\ParameterInheritanceDialog.obj
.\DebugE\PathfindSectorBuilder.obj
.\DebugE\PathfindStartDefinition.obj
.\DebugE\PathfindStartNode.obj
.\DebugE\PhysObjectEditDialog.obj
.\DebugE\PhysObjEditTab.obj
.\DebugE\Picker.obj
.\DebugE\PlaySoundDialog.obj
.\DebugE\PositionPage.obj
.\DebugE\Preset.obj
.\DebugE\PresetDependencyTab.obj
.\DebugE\PresetDialogueTab.obj
.\DebugE\PresetExport.obj
.\DebugE\PresetGeneralTab.obj
.\DebugE\PresetListDialog.obj
.\DebugE\PresetLogger.obj
.\DebugE\PresetMgr.obj
.\DebugE\PresetPicker.obj
.\DebugE\PresetPropSheet.obj
.\DebugE\PresetRemapDialog.obj
.\DebugE\PresetSettingsTab.obj
.\DebugE\PresetsLibForm.obj
.\DebugE\PresetTransitionTab.obj
.\DebugE\PresetZoneTab.obj
.\DebugE\ProfileSection.obj
.\DebugE\ProgressUI.obj
.\DebugE\rcstringextractor.obj
.\DebugE\reportmgr.obj
.\DebugE\SceneEditor.obj
.\DebugE\ScriptEditDialog.obj
.\DebugE\ScriptMgr.obj
.\DebugE\SelectionBox.obj
.\DebugE\SelectPresetDialog.obj
.\DebugE\SkyPropPage.obj
.\DebugE\SoundNode.obj
.\DebugE\SoundSettingsPage.obj
.\DebugE\SpawnerNode.obj
.\DebugE\SpawnPointNode.obj
.\DebugE\SpecSheet.obj
.\DebugE\Splash.obj
.\DebugE\SplashScreen.obj
.\DebugE\StdAfx.obj
.\DebugE\StringLibraryDialog.obj
.\DebugE\StringPicker.obj
.\DebugE\StringPickerDialog.obj
.\DebugE\StringPickerMainDialog.obj
.\DebugE\StringsCategoryNameDialog.obj
.\DebugE\StringsCategoryViewDialog.obj
.\DebugE\stringsmgr.obj
.\DebugE\SunlightDialog.obj
.\DebugE\TerrainDefinition.obj
.\DebugE\TerrainLODPage.obj
.\DebugE\TerrainNode.obj
.\DebugE\TerrainSectionPersist.obj
.\DebugE\test.obj
.\DebugE\TGAToDXT.obj
.\DebugE\TileDefinition.obj
.\DebugE\TileNode.obj
.\DebugE\TransitionEditDialog.obj
.\DebugE\TransitionNode.obj
.\DebugE\TranslationExportDialog.obj
.\DebugE\UIThread.obj
.\DebugE\UndoMgr.obj
.\DebugE\UniqueList.obj
.\DebugE\UpdateAssetsDialog.obj
.\DebugE\UpdatePresetDialog.obj
.\DebugE\UpdatingDBDialog.obj
.\DebugE\Utils.obj
.\DebugE\ValueListDialog.obj
.\DebugE\Vector3Dialog.obj
.\DebugE\VisErrorReportDialog.obj
.\DebugE\VisLog.obj
.\DebugE\VisMgr.obj
.\DebugE\VisPointDefinition.obj
.\DebugE\VisPointGenerator.obj
.\DebugE\VisPointNode.obj
.\DebugE\VisSectorSampler.obj
.\DebugE\VisStatsDialog.obj
.\DebugE\VisualOptionsDialog.obj
.\DebugE\VisWindowDialog.obj
.\DebugE\vss_i.obj
.\DebugE\VSSClass.obj
.\DebugE\WaypathDefinition.obj
.\DebugE\WaypathInfoPage.obj
.\DebugE\WaypathNode.obj
.\DebugE\WaypointNode.obj
.\DebugE\WeatherPropPage.obj
.\DebugE\WelcomeDialog.obj
.\DebugE\ZoneEditDialog.obj
.\DebugE\ZoneInfoPage.obj
.\DebugE\ZoneNode.obj
.\DebugE\LevelEdit.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3347.tmp"
<h3>Output Window</h3>
Compiling...
FileMgr.cpp
Generating Code...
Compiling...
VSSClass.cpp
Generating Code...
Compiling...
vss_i.c
Linking...
LINK : fatal error LNK1104: cannot open file "wwlib.lib"
Error executing link.exe.
<h3>Results</h3>
LevelEditD.exe - 1 error(s), 0 warning(s)
<h3>
--------------------Configuration: LevelEdit - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP374F.tmp" with contents
[
combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /profile /map:"..\..\..\Run\LevelEdit.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEdit.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\directX\lib" /libpath:"..\..\NvDXTLib\Lib"
.\ProfileE\_assetmgr.obj
.\ProfileE\_wwaudio.obj
.\ProfileE\assetdatabase.obj
.\ProfileE\assetpackagemgr.obj
.\ProfileE\AttenuationSphere.obj
.\ProfileE\Box3D.obj
.\ProfileE\buildingchildnode.obj
.\ProfileE\BuildingNode.obj
.\ProfileE\CameraMgr.obj
.\ProfileE\CameraSettingsForm.obj
.\ProfileE\CheckingOutDialog.obj
.\ProfileE\CheckinStyleDialog.obj
.\ProfileE\ChooseModPackageDialog.obj
.\ProfileE\ColorBar.obj
.\ProfileE\ColorPicker.obj
.\ProfileE\ColorPickerDialogClass.obj
.\ProfileE\ColorUtils.obj
.\ProfileE\ConversationEditorMgr.obj
.\ProfileE\ConversationPage.obj
.\ProfileE\ConversationPickerDialog.obj
.\ProfileE\CoverAttackPointNode.obj
.\ProfileE\CoverSpotDefinition.obj
.\ProfileE\CoverSpotInfoPage.obj
.\ProfileE\CoverSpotNode.obj
.\ProfileE\DamageZoneNode.obj
.\ProfileE\DefinitionUtils.obj
.\ProfileE\DeviceSelectionDialog.obj
.\ProfileE\DialogToolbar.obj
.\ProfileE\DockableForm.obj
.\ProfileE\DummyObjectDefinition.obj
.\ProfileE\DummyObjectNode.obj
.\ProfileE\editableheightfield.obj
.\ProfileE\EditConversationDialog.obj
.\ProfileE\EditConversationListDialog.obj
.\ProfileE\EditConversationRemarkDialog.obj
.\ProfileE\EditDialogueDialog.obj
.\ProfileE\EditFilenameListDialog.obj
.\ProfileE\EditorAssetMgr.obj
.\ProfileE\EditorINI.obj
.\ProfileE\editormixfile.obj
.\ProfileE\editoronlydefinition.obj
.\ProfileE\editoronlyobjectnode.obj
.\ProfileE\EditorPhys.obj
.\ProfileE\EditorPropSheet.obj
.\ProfileE\EditorSaveLoad.obj
.\ProfileE\EditRemarkDialog.obj
.\ProfileE\EditScript.obj
.\ProfileE\EditStringDialog.obj
.\ProfileE\EditStringTwiddlerDialog.obj
.\ProfileE\excel.obj
.\ProfileE\excel8.obj
.\ProfileE\Export.obj
.\ProfileE\ExportPresetsDialog.obj
.\ProfileE\FileMgr.obj
.\ProfileE\FilePicker.obj
.\ProfileE\FormToolbar.obj
.\ProfileE\GenerateBaseDialog.obj
.\ProfileE\GenerateVisDialog.obj
.\ProfileE\GeneratingEdgeSampledVisDialog.obj
.\ProfileE\GeneratingLightVisDialog.obj
.\ProfileE\GeneratingManualVisDialog.obj
.\ProfileE\GeneratingPathfindDialog.obj
.\ProfileE\GeneratingVisDialog.obj
.\ProfileE\GenericTextDialog.obj
.\ProfileE\GotoGroupDialog.obj
.\ProfileE\GotoLocationDialog.obj
.\ProfileE\GotoObjectByIDDialog.obj
.\ProfileE\GotoObjectDialog.obj
.\ProfileE\GrabHandles.obj
.\ProfileE\GroupMgr.obj
.\ProfileE\heightfieldeditor.obj
.\ProfileE\HeightfieldMaterialSettingsDialog.obj
.\ProfileE\heightfieldmgr.obj
.\ProfileE\heightfieldpage.obj
.\ProfileE\HistogramCtl.obj
.\ProfileE\Icons.obj
.\ProfileE\ImportTranslationDialog.obj
.\ProfileE\IncludeFilesDialog.obj
.\ProfileE\InstancesPage.obj
.\ProfileE\LevelEdit.obj
.\ProfileE\LevelEditDoc.obj
.\ProfileE\LevelEditView.obj
.\ProfileE\LevelSettingsDialog.obj
.\ProfileE\LightAmbientForm.obj
.\ProfileE\LightDefinition.obj
.\ProfileE\LightNode.obj
.\ProfileE\LightSolveOptionsDialog.obj
.\ProfileE\LightSolveProgressDialog.obj
.\ProfileE\lightsolvesavesystem.obj
.\ProfileE\LODSettingsDialog.obj
.\ProfileE\MainDialogBar.obj
.\ProfileE\MainFrm.obj
.\ProfileE\MemLogDialog.obj
.\ProfileE\MissingTranslationReportDialog.obj
.\ProfileE\mixfiledatabase.obj
.\ProfileE\ModelUtils.obj
.\ProfileE\MouseMgr.obj
.\ProfileE\Mover.obj
.\ProfileE\MusicPropPage.obj
.\ProfileE\NewAssetPackageDialog.obj
.\ProfileE\NewHeightfieldDialog.obj
.\ProfileE\Node.obj
.\ProfileE\NodeIDStartDialog.obj
.\ProfileE\NodeInfoPage.obj
.\ProfileE\NodeMgr.obj
.\ProfileE\NodeScriptsPropPage.obj
.\ProfileE\ObjectNode.obj
.\ProfileE\OptimizingVisDialog.obj
.\ProfileE\OutputForm.obj
.\ProfileE\OverlapPage.obj
.\ProfileE\ParameterCtrls.obj
.\ProfileE\ParameterInheritanceDialog.obj
.\ProfileE\PathfindSectorBuilder.obj
.\ProfileE\PathfindStartDefinition.obj
.\ProfileE\PathfindStartNode.obj
.\ProfileE\PhysObjectEditDialog.obj
.\ProfileE\PhysObjEditTab.obj
.\ProfileE\Picker.obj
.\ProfileE\PlaySoundDialog.obj
.\ProfileE\PositionPage.obj
.\ProfileE\Preset.obj
.\ProfileE\PresetDependencyTab.obj
.\ProfileE\PresetDialogueTab.obj
.\ProfileE\PresetExport.obj
.\ProfileE\PresetGeneralTab.obj
.\ProfileE\PresetListDialog.obj
.\ProfileE\PresetLogger.obj
.\ProfileE\PresetMgr.obj
.\ProfileE\PresetPicker.obj
.\ProfileE\PresetPropSheet.obj
.\ProfileE\PresetRemapDialog.obj
.\ProfileE\PresetSettingsTab.obj
.\ProfileE\PresetsLibForm.obj
.\ProfileE\PresetTransitionTab.obj
.\ProfileE\PresetZoneTab.obj
.\ProfileE\ProfileSection.obj
.\ProfileE\ProgressUI.obj
.\ProfileE\rcstringextractor.obj
.\ProfileE\reportmgr.obj
.\ProfileE\SceneEditor.obj
.\ProfileE\ScriptEditDialog.obj
.\ProfileE\ScriptMgr.obj
.\ProfileE\SelectionBox.obj
.\ProfileE\SelectPresetDialog.obj
.\ProfileE\SkyPropPage.obj
.\ProfileE\SoundNode.obj
.\ProfileE\SoundSettingsPage.obj
.\ProfileE\SpawnerNode.obj
.\ProfileE\SpawnPointNode.obj
.\ProfileE\SpecSheet.obj
.\ProfileE\Splash.obj
.\ProfileE\SplashScreen.obj
.\ProfileE\StdAfx.obj
.\ProfileE\StringLibraryDialog.obj
.\ProfileE\StringPicker.obj
.\ProfileE\StringPickerDialog.obj
.\ProfileE\StringPickerMainDialog.obj
.\ProfileE\StringsCategoryNameDialog.obj
.\ProfileE\StringsCategoryViewDialog.obj
.\ProfileE\stringsmgr.obj
.\ProfileE\SunlightDialog.obj
.\ProfileE\TerrainDefinition.obj
.\ProfileE\TerrainLODPage.obj
.\ProfileE\TerrainNode.obj
.\ProfileE\TerrainSectionPersist.obj
.\ProfileE\test.obj
.\ProfileE\TGAToDXT.obj
.\ProfileE\TileDefinition.obj
.\ProfileE\TileNode.obj
.\ProfileE\TransitionEditDialog.obj
.\ProfileE\TransitionNode.obj
.\ProfileE\TranslationExportDialog.obj
.\ProfileE\UIThread.obj
.\ProfileE\UndoMgr.obj
.\ProfileE\UniqueList.obj
.\ProfileE\UpdateAssetsDialog.obj
.\ProfileE\UpdatePresetDialog.obj
.\ProfileE\UpdatingDBDialog.obj
.\ProfileE\Utils.obj
.\ProfileE\ValueListDialog.obj
.\ProfileE\Vector3Dialog.obj
.\ProfileE\VisErrorReportDialog.obj
.\ProfileE\VisLog.obj
.\ProfileE\VisMgr.obj
.\ProfileE\VisPointDefinition.obj
.\ProfileE\VisPointGenerator.obj
.\ProfileE\VisPointNode.obj
.\ProfileE\VisSectorSampler.obj
.\ProfileE\VisStatsDialog.obj
.\ProfileE\VisualOptionsDialog.obj
.\ProfileE\VisWindowDialog.obj
.\ProfileE\vss_i.obj
.\ProfileE\VSSClass.obj
.\ProfileE\WaypathDefinition.obj
.\ProfileE\WaypathInfoPage.obj
.\ProfileE\WaypathNode.obj
.\ProfileE\WaypointNode.obj
.\ProfileE\WeatherPropPage.obj
.\ProfileE\WelcomeDialog.obj
.\ProfileE\ZoneEditDialog.obj
.\ProfileE\ZoneInfoPage.obj
.\ProfileE\ZoneNode.obj
.\ProfileE\LevelEdit.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP374F.tmp"
<h3>Output Window</h3>
Linking...
LINK : fatal error LNK1181: cannot open input file "wwlib.lib"
Error executing link.exe.
<h3>Results</h3>
LevelEdit.exe - 1 error(s), 0 warning(s)
<h3>
--------------------Configuration: SControl - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
SControl.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: SControl - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
SControl.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: SControl - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
SControl.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Scripts - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
Scripts.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Scripts - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ScriptsD.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Scripts - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ScriptsP.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWAudio - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWAudio.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWAudio - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWAudio.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWAudio - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWAudio.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWAudio - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWAudioe.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWAudio - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWAudioe.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWConfig - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3888.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\..\DirectX\include" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"Release/" /Fd"Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3888.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3889.tmp" with contents
[
umbra.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwsaveload.lib ww3d2.lib wwdebug.lib wwlib.lib wwmath.lib wwphys.lib wwutil.lib winmm.lib ddraw.lib dinput.lib dxguid.lib dsound.lib vfw32.lib wsock32.lib wwtranslatedb.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:no /pdb:"..\..\..\Run\WWConfig.pdb" /map:"..\..\..\Run\WWConfig.map" /debug /machine:I386 /out:"..\..\..\Run\WWConfig.exe" /pdbtype:sept /libpath:"../../libs/release" /libpath:"../../directx\lib" /libpath:"../../umbra/lib/win32-x86"
.\Release\AudioConfigDialog.obj
.\Release\DriverVersionWarning.obj
.\Release\EZGIMEX.obj
.\Release\locale.obj
.\Release\Locale_API.obj
.\Release\PerformanceConfigDialog.obj
.\Release\rawfile.obj
.\Release\StdAfx.obj
.\Release\VideoConfigDialog.obj
.\Release\WWConfig.obj
.\Release\WWConfigDlg.obj
.\Release\wwfile.obj
.\Release\WWConfig.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3889.tmp"
<h3>Output Window</h3>
Compiling...
AudioConfigDialog.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
DriverVersionWarning.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp(32) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Locale_API.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp(42) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
PerformanceConfigDialog.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp(37) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
VideoConfigDialog.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp(28) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfig.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfigDlg.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp(29) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Generating Code...
Error executing cl.exe.
<h3>Results</h3>
WWConfig.exe - 7 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWConfig - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A3.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\DirectX\include" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A3.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A4.tmp" with contents
[
wwnet.lib umbrad.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwsaveload.lib ww3d2.lib wwdebug.lib wwlib.lib wwmath.lib wwphys.lib wwutil.lib winmm.lib ddraw.lib dinput.lib dxguid.lib dsound.lib vfw32.lib wsock32.lib wwtranslatedb.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:yes /pdb:"..\..\..\Run\WWConfigD.pdb" /map:"..\..\..\Run\WWConfigD.map" /debug /machine:I386 /out:"..\..\..\Run\WWConfigD.exe" /pdbtype:sept /libpath:"../../directx\lib" /libpath:"../../libs/debug" /libpath:"../../umbra/lib/win32-x86"
.\Debug\AudioConfigDialog.obj
.\Debug\DriverVersionWarning.obj
.\Debug\EZGIMEX.obj
.\Debug\locale.obj
.\Debug\Locale_API.obj
.\Debug\PerformanceConfigDialog.obj
.\Debug\rawfile.obj
.\Debug\StdAfx.obj
.\Debug\VideoConfigDialog.obj
.\Debug\WWConfig.obj
.\Debug\WWConfigDlg.obj
.\Debug\wwfile.obj
.\Debug\WWConfig.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A4.tmp"
<h3>Output Window</h3>
Compiling...
AudioConfigDialog.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\audioconfigdialog.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
DriverVersionWarning.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\driverversionwarning.cpp(32) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Locale_API.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\locale_api.cpp(42) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
PerformanceConfigDialog.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\performanceconfigdialog.cpp(37) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
VideoConfigDialog.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\videoconfigdialog.cpp(28) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfig.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\wwconfig.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfigDlg.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\wwconfigdlg.cpp(29) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Generating Code...
Error executing cl.exe.
<h3>Results</h3>
WWConfigD.exe - 7 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWCtrl - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWCtrl.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWCtrl - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWCtrlD.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: WWCtrl - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
WWCtrlP.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwlib - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4D.tmp" with contents
[
/nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\wwdebug" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fr"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4D.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4E.tmp" with contents
[
/nologo /out:"..\libs\Debug\wwlib.lib"
.\Debug\_convert.obj
.\Debug\_mono.obj
.\Debug\argv.obj
.\Debug\b64pipe.obj
.\Debug\b64straw.obj
.\Debug\base64.obj
.\Debug\blit.obj
.\Debug\blowfish.obj
.\Debug\buff.obj
.\Debug\bufffile.obj
.\Debug\chunkio.obj
.\Debug\convert.obj
.\Debug\cpudetect.obj
.\Debug\crc.obj
.\Debug\cstraw.obj
.\Debug\data.obj
.\Debug\ddraw.obj
.\Debug\dsurface.obj
.\Debug\Except.obj
.\Debug\FastAllocator.obj
.\Debug\ffactory.obj
.\Debug\gcd_lcm.obj
.\Debug\gnu_regex.obj
.\Debug\hash.obj
.\Debug\hsv.obj
.\Debug\ini.obj
.\Debug\int.obj
.\Debug\jshell.obj
.\Debug\keyboard.obj
.\Debug\LaunchWeb.obj
.\Debug\lcw.obj
.\Debug\load.obj
.\Debug\lzo.obj
.\Debug\lzo1x_c.obj
.\Debug\lzo1x_d.obj
.\Debug\md5.obj
.\Debug\mixfile.obj
.\Debug\mono.obj
.\Debug\mpmath.obj
.\Debug\mpu.obj
.\Debug\msgloop.obj
.\Debug\multilist.obj
.\Debug\mutex.obj
.\Debug\nstrdup.obj
.\Debug\palette.obj
.\Debug\pcx.obj
.\Debug\pipe.obj
.\Debug\pk.obj
.\Debug\ramfile.obj
.\Debug\random.obj
.\Debug\rawfile.obj
.\Debug\rc4.obj
.\Debug\rcfile.obj
.\Debug\readline.obj
.\Debug\realcrc.obj
.\Debug\refcount.obj
.\Debug\regexpr.obj
.\Debug\registry.obj
.\Debug\rgb.obj
.\Debug\rle.obj
.\Debug\rndstrng.obj
.\Debug\sampler.obj
.\Debug\sha.obj
.\Debug\slnode.obj
.\Debug\srandom.obj
.\Debug\stimer.obj
.\Debug\straw.obj
.\Debug\strtok_r.obj
.\Debug\systimer.obj
.\Debug\tagblock.obj
.\Debug\TARGA.OBJ
.\Debug\textfile.obj
.\Debug\thread.obj
.\Debug\trim.obj
.\Debug\vector.obj
.\Debug\verchk.obj
.\Debug\widestring.obj
.\Debug\win.obj
.\Debug\WWCOMUtil.obj
.\Debug\wwfile.obj
.\Debug\wwfont.obj
.\Debug\wwstring.obj
.\Debug\xpipe.obj
.\Debug\xstraw.obj
.\Debug\xsurface.obj
]
Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4E.tmp"
<h3>Output Window</h3>
Compiling...
gnu_regex.c
fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory
Generating Code...
Compiling...
regexpr.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory
Generating Code...
Error executing cl.exe.
<h3>Results</h3>
RenegadeD.exe - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwlib - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0A.tmp" with contents
[
/nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwdebug" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fo"Release/" /Fd"Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0A.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0B.tmp" with contents
[
/nologo /out:"..\libs\Release\wwlib.lib"
.\Release\_convert.obj
.\Release\_mono.obj
.\Release\argv.obj
.\Release\b64pipe.obj
.\Release\b64straw.obj
.\Release\base64.obj
.\Release\blit.obj
.\Release\blowfish.obj
.\Release\buff.obj
.\Release\bufffile.obj
.\Release\chunkio.obj
.\Release\convert.obj
.\Release\cpudetect.obj
.\Release\crc.obj
.\Release\cstraw.obj
.\Release\data.obj
.\Release\ddraw.obj
.\Release\dsurface.obj
.\Release\Except.obj
.\Release\FastAllocator.obj
.\Release\ffactory.obj
.\Release\gcd_lcm.obj
.\Release\gnu_regex.obj
.\Release\hash.obj
.\Release\hsv.obj
.\Release\ini.obj
.\Release\int.obj
.\Release\jshell.obj
.\Release\keyboard.obj
.\Release\LaunchWeb.obj
.\Release\lcw.obj
.\Release\load.obj
.\Release\lzo.obj
.\Release\lzo1x_c.obj
.\Release\lzo1x_d.obj
.\Release\md5.obj
.\Release\mixfile.obj
.\Release\mono.obj
.\Release\mpmath.obj
.\Release\mpu.obj
.\Release\msgloop.obj
.\Release\multilist.obj
.\Release\mutex.obj
.\Release\nstrdup.obj
.\Release\palette.obj
.\Release\pcx.obj
.\Release\pipe.obj
.\Release\pk.obj
.\Release\ramfile.obj
.\Release\random.obj
.\Release\rawfile.obj
.\Release\rc4.obj
.\Release\rcfile.obj
.\Release\readline.obj
.\Release\realcrc.obj
.\Release\refcount.obj
.\Release\regexpr.obj
.\Release\registry.obj
.\Release\rgb.obj
.\Release\rle.obj
.\Release\rndstrng.obj
.\Release\sampler.obj
.\Release\sha.obj
.\Release\slnode.obj
.\Release\srandom.obj
.\Release\stimer.obj
.\Release\straw.obj
.\Release\strtok_r.obj
.\Release\systimer.obj
.\Release\tagblock.obj
.\Release\TARGA.OBJ
.\Release\textfile.obj
.\Release\thread.obj
.\Release\trim.obj
.\Release\vector.obj
.\Release\verchk.obj
.\Release\widestring.obj
.\Release\win.obj
.\Release\WWCOMUtil.obj
.\Release\wwfile.obj
.\Release\wwfont.obj
.\Release\wwstring.obj
.\Release\xpipe.obj
.\Release\xstraw.obj
.\Release\xsurface.obj
]
Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0B.tmp"
<h3>Output Window</h3>
Compiling...
gnu_regex.c
fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory
Generating Code...
Compiling...
regexpr.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory
Generating Code...
Error executing cl.exe.
<h3>Results</h3>
Renegade.exe - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwlib - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED8.tmp" with contents
[
/nologo /MT /W4 /Zi /O2 /Op /Ob2 /I "..\wwdebug" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fo"Profile/" /Fd"Profile/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED8.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED9.tmp" with contents
[
/nologo /out:"..\libs\Profile\wwlib.lib"
.\Profile\_convert.obj
.\Profile\_mono.obj
.\Profile\argv.obj
.\Profile\b64pipe.obj
.\Profile\b64straw.obj
.\Profile\base64.obj
.\Profile\blit.obj
.\Profile\blowfish.obj
.\Profile\buff.obj
.\Profile\bufffile.obj
.\Profile\chunkio.obj
.\Profile\convert.obj
.\Profile\cpudetect.obj
.\Profile\crc.obj
.\Profile\cstraw.obj
.\Profile\data.obj
.\Profile\ddraw.obj
.\Profile\dsurface.obj
.\Profile\Except.obj
.\Profile\FastAllocator.obj
.\Profile\ffactory.obj
.\Profile\gcd_lcm.obj
.\Profile\gnu_regex.obj
.\Profile\hash.obj
.\Profile\hsv.obj
.\Profile\ini.obj
.\Profile\int.obj
.\Profile\jshell.obj
.\Profile\keyboard.obj
.\Profile\LaunchWeb.obj
.\Profile\lcw.obj
.\Profile\load.obj
.\Profile\lzo.obj
.\Profile\lzo1x_c.obj
.\Profile\lzo1x_d.obj
.\Profile\md5.obj
.\Profile\mixfile.obj
.\Profile\mono.obj
.\Profile\mpmath.obj
.\Profile\mpu.obj
.\Profile\msgloop.obj
.\Profile\multilist.obj
.\Profile\mutex.obj
.\Profile\nstrdup.obj
.\Profile\palette.obj
.\Profile\pcx.obj
.\Profile\pipe.obj
.\Profile\pk.obj
.\Profile\ramfile.obj
.\Profile\random.obj
.\Profile\rawfile.obj
.\Profile\rc4.obj
.\Profile\rcfile.obj
.\Profile\readline.obj
.\Profile\realcrc.obj
.\Profile\refcount.obj
.\Profile\regexpr.obj
.\Profile\registry.obj
.\Profile\rgb.obj
.\Profile\rle.obj
.\Profile\rndstrng.obj
.\Profile\sampler.obj
.\Profile\sha.obj
.\Profile\slnode.obj
.\Profile\srandom.obj
.\Profile\stimer.obj
.\Profile\straw.obj
.\Profile\strtok_r.obj
.\Profile\systimer.obj
.\Profile\tagblock.obj
.\Profile\TARGA.OBJ
.\Profile\textfile.obj
.\Profile\thread.obj
.\Profile\trim.obj
.\Profile\vector.obj
.\Profile\verchk.obj
.\Profile\widestring.obj
.\Profile\win.obj
.\Profile\WWCOMUtil.obj
.\Profile\wwfile.obj
.\Profile\wwfont.obj
.\Profile\wwstring.obj
.\Profile\xpipe.obj
.\Profile\xstraw.obj
.\Profile\xsurface.obj
]
Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED9.tmp"
<h3>Output Window</h3>
Compiling...
gnu_regex.c
fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory
Generating Code...
Compiling...
regexpr.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory
Generating Code...
Error executing cl.exe.
<h3>Results</h3>
RenegadeP.exe - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA5.tmp" with contents
[
/nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR".\Release/" /Fp".\Release/max2w3d.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA5.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA6.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release/Max2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"Release\Max2w3d.dle" /implib:".\Release/Max2w3d.lib" /libpath:"..\Pluglib\Release"
.\Release\aabtreebuilder.obj
.\Release\AlphaModifier.obj
.\Release\animationcompressionsettings.obj
.\Release\bchannel.obj
.\Release\boneicon.obj
.\Release\bpick.obj
.\Release\colboxsave.obj
.\Release\dazzlesave.obj
.\Release\dllmain.obj
.\Release\exportlog.obj
.\Release\floaterdialog.obj
.\Release\FormClass.obj
.\Release\FPMatNav.obj
.\Release\gamemaps.obj
.\Release\GameMtl.obj
.\Release\GameMtlDlg.obj
.\Release\GameMtlForm.obj
.\Release\GameMtlPassDlg.obj
.\Release\GameMtlShaderDlg.obj
.\Release\GameMtlTextureDlg.obj
.\Release\GameMtlVertexMaterialDlg.obj
.\Release\genlodextensiondialog.obj
.\Release\genmtlnamesdialog.obj
.\Release\gennamesdialog.obj
.\Release\geometryexporttask.obj
.\Release\GMaxMtlDlg.obj
.\Release\gridsnapmodifier.obj
.\Release\hiersave.obj
.\Release\hlodsave.obj
.\Release\logdlg.obj
.\Release\maxworldinfo.obj
.\Release\meshbuild.obj
.\Release\meshcon.obj
.\Release\meshsave.obj
.\Release\motion.obj
.\Release\namedsel.obj
.\Release\nullsave.obj
.\Release\PCToPS2Material.obj
.\Release\presetexportoptionsdialog.obj
.\Release\PS2GameMtl.obj
.\Release\PS2GameMtlShaderDlg.obj
.\Release\rcmenu.obj
.\Release\simpdib.obj
.\Release\skin.obj
.\Release\skindata.obj
.\Release\SnapPoints.obj
.\Release\util.obj
.\Release\vchannel.obj
.\Release\vxl.obj
.\Release\vxldbg.obj
.\Release\vxllayer.obj
.\Release\w3dappdata.obj
.\Release\w3ddesc.obj
.\Release\w3ddlg.obj
.\Release\w3dexp.obj
.\Release\w3dmtl.obj
.\Release\w3dutil.obj
.\Release\realcrc.obj
.\Release\AppData.obj
.\Release\ExportAll.obj
.\Release\ExportAllDlg.obj
.\Release\InputDlg.obj
.\Release\SceneSetup.obj
.\Release\SceneSetupDlg.obj
.\Release\SkinCopy.obj
.\Release\Utility.obj
.\Release\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA6.tmp"
<h3>Output Window</h3>
Compiling...
GameMtl.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
<h3>Results</h3>
Max2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E3.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/max2w3d.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E3.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E4.tmp" with contents
[
winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib pluglibd.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:".\Debug/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"Debug\Max2w3d.dle" /implib:".\Debug/Max2w3d.lib" /libpath:"..\Pluglib\Debug"
.\Debug\aabtreebuilder.obj
.\Debug\AlphaModifier.obj
.\Debug\animationcompressionsettings.obj
.\Debug\bchannel.obj
.\Debug\boneicon.obj
.\Debug\bpick.obj
.\Debug\colboxsave.obj
.\Debug\dazzlesave.obj
.\Debug\dllmain.obj
.\Debug\exportlog.obj
.\Debug\floaterdialog.obj
.\Debug\FormClass.obj
.\Debug\FPMatNav.obj
.\Debug\gamemaps.obj
.\Debug\GameMtl.obj
.\Debug\GameMtlDlg.obj
.\Debug\GameMtlForm.obj
.\Debug\GameMtlPassDlg.obj
.\Debug\GameMtlShaderDlg.obj
.\Debug\GameMtlTextureDlg.obj
.\Debug\GameMtlVertexMaterialDlg.obj
.\Debug\genlodextensiondialog.obj
.\Debug\genmtlnamesdialog.obj
.\Debug\gennamesdialog.obj
.\Debug\geometryexporttask.obj
.\Debug\GMaxMtlDlg.obj
.\Debug\gridsnapmodifier.obj
.\Debug\hiersave.obj
.\Debug\hlodsave.obj
.\Debug\logdlg.obj
.\Debug\maxworldinfo.obj
.\Debug\meshbuild.obj
.\Debug\meshcon.obj
.\Debug\meshsave.obj
.\Debug\motion.obj
.\Debug\namedsel.obj
.\Debug\nullsave.obj
.\Debug\PCToPS2Material.obj
.\Debug\presetexportoptionsdialog.obj
.\Debug\PS2GameMtl.obj
.\Debug\PS2GameMtlShaderDlg.obj
.\Debug\rcmenu.obj
.\Debug\simpdib.obj
.\Debug\skin.obj
.\Debug\skindata.obj
.\Debug\SnapPoints.obj
.\Debug\util.obj
.\Debug\vchannel.obj
.\Debug\vxl.obj
.\Debug\vxldbg.obj
.\Debug\vxllayer.obj
.\Debug\w3dappdata.obj
.\Debug\w3ddesc.obj
.\Debug\w3ddlg.obj
.\Debug\w3dexp.obj
.\Debug\w3dmtl.obj
.\Debug\w3dutil.obj
.\Debug\realcrc.obj
.\Debug\AppData.obj
.\Debug\ExportAll.obj
.\Debug\ExportAllDlg.obj
.\Debug\InputDlg.obj
.\Debug\SceneSetup.obj
.\Debug\SceneSetupDlg.obj
.\Debug\SkinCopy.obj
.\Debug\Utility.obj
.\Debug\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E4.tmp"
<h3>Output Window</h3>
Compiling...
GameMtl.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
<h3>Results</h3>
Max2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 Hybrid--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP567F.tmp" with contents
[
/nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR".\Hybrid/" /Fp".\Hybrid/max2w3d.pch" /YX /Fo".\Hybrid/" /Fd".\Hybrid/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP567F.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5680.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Hybrid/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"Hybrid\Max2w3d.dle" /implib:".\Hybrid/Max2w3d.lib" /libpath:"..\Pluglib\Hybrid"
.\Hybrid\aabtreebuilder.obj
.\Hybrid\AlphaModifier.obj
.\Hybrid\animationcompressionsettings.obj
.\Hybrid\bchannel.obj
.\Hybrid\boneicon.obj
.\Hybrid\bpick.obj
.\Hybrid\colboxsave.obj
.\Hybrid\dazzlesave.obj
.\Hybrid\dllmain.obj
.\Hybrid\exportlog.obj
.\Hybrid\floaterdialog.obj
.\Hybrid\FormClass.obj
.\Hybrid\FPMatNav.obj
.\Hybrid\gamemaps.obj
.\Hybrid\GameMtl.obj
.\Hybrid\GameMtlDlg.obj
.\Hybrid\GameMtlForm.obj
.\Hybrid\GameMtlPassDlg.obj
.\Hybrid\GameMtlShaderDlg.obj
.\Hybrid\GameMtlTextureDlg.obj
.\Hybrid\GameMtlVertexMaterialDlg.obj
.\Hybrid\genlodextensiondialog.obj
.\Hybrid\genmtlnamesdialog.obj
.\Hybrid\gennamesdialog.obj
.\Hybrid\geometryexporttask.obj
.\Hybrid\GMaxMtlDlg.obj
.\Hybrid\gridsnapmodifier.obj
.\Hybrid\hiersave.obj
.\Hybrid\hlodsave.obj
.\Hybrid\logdlg.obj
.\Hybrid\maxworldinfo.obj
.\Hybrid\meshbuild.obj
.\Hybrid\meshcon.obj
.\Hybrid\meshsave.obj
.\Hybrid\motion.obj
.\Hybrid\namedsel.obj
.\Hybrid\nullsave.obj
.\Hybrid\PCToPS2Material.obj
.\Hybrid\presetexportoptionsdialog.obj
.\Hybrid\PS2GameMtl.obj
.\Hybrid\PS2GameMtlShaderDlg.obj
.\Hybrid\rcmenu.obj
.\Hybrid\simpdib.obj
.\Hybrid\skin.obj
.\Hybrid\skindata.obj
.\Hybrid\SnapPoints.obj
.\Hybrid\util.obj
.\Hybrid\vchannel.obj
.\Hybrid\vxl.obj
.\Hybrid\vxldbg.obj
.\Hybrid\vxllayer.obj
.\Hybrid\w3dappdata.obj
.\Hybrid\w3ddesc.obj
.\Hybrid\w3ddlg.obj
.\Hybrid\w3dexp.obj
.\Hybrid\w3dmtl.obj
.\Hybrid\w3dutil.obj
.\Hybrid\realcrc.obj
.\Hybrid\AppData.obj
.\Hybrid\ExportAll.obj
.\Hybrid\ExportAllDlg.obj
.\Hybrid\InputDlg.obj
.\Hybrid\SceneSetup.obj
.\Hybrid\SceneSetupDlg.obj
.\Hybrid\SkinCopy.obj
.\Hybrid\Utility.obj
.\Hybrid\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5680.tmp"
<h3>Output Window</h3>
Compiling...
GameMtl.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
<h3>Results</h3>
Max2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 Max4Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP597E.tmp" with contents
[
/nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "W3D_MAX4" /FR"Max4 Release/" /Fp"Max4 Release/max2w3d.pch" /YX /Fo"Max4 Release/" /Fd"Max4 Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP597E.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP597F.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"Max4 Release/Max2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"Run\Max2w3d.dle" /implib:"Max4 Release/Max2w3d.lib" /libpath:"..\Pluglib\Max4_Release"
".\Max4 Release\aabtreebuilder.obj"
".\Max4 Release\AlphaModifier.obj"
".\Max4 Release\animationcompressionsettings.obj"
".\Max4 Release\bchannel.obj"
".\Max4 Release\boneicon.obj"
".\Max4 Release\bpick.obj"
".\Max4 Release\colboxsave.obj"
".\Max4 Release\dazzlesave.obj"
".\Max4 Release\dllmain.obj"
".\Max4 Release\exportlog.obj"
".\Max4 Release\floaterdialog.obj"
".\Max4 Release\FormClass.obj"
".\Max4 Release\FPMatNav.obj"
".\Max4 Release\gamemaps.obj"
".\Max4 Release\GameMtl.obj"
".\Max4 Release\GameMtlDlg.obj"
".\Max4 Release\GameMtlForm.obj"
".\Max4 Release\GameMtlPassDlg.obj"
".\Max4 Release\GameMtlShaderDlg.obj"
".\Max4 Release\GameMtlTextureDlg.obj"
".\Max4 Release\GameMtlVertexMaterialDlg.obj"
".\Max4 Release\genlodextensiondialog.obj"
".\Max4 Release\genmtlnamesdialog.obj"
".\Max4 Release\gennamesdialog.obj"
".\Max4 Release\geometryexporttask.obj"
".\Max4 Release\GMaxMtlDlg.obj"
".\Max4 Release\gridsnapmodifier.obj"
".\Max4 Release\hiersave.obj"
".\Max4 Release\hlodsave.obj"
".\Max4 Release\logdlg.obj"
".\Max4 Release\maxworldinfo.obj"
".\Max4 Release\meshbuild.obj"
".\Max4 Release\meshcon.obj"
".\Max4 Release\meshsave.obj"
".\Max4 Release\motion.obj"
".\Max4 Release\namedsel.obj"
".\Max4 Release\nullsave.obj"
".\Max4 Release\PCToPS2Material.obj"
".\Max4 Release\presetexportoptionsdialog.obj"
".\Max4 Release\PS2GameMtl.obj"
".\Max4 Release\PS2GameMtlShaderDlg.obj"
".\Max4 Release\rcmenu.obj"
".\Max4 Release\simpdib.obj"
".\Max4 Release\skin.obj"
".\Max4 Release\skindata.obj"
".\Max4 Release\SnapPoints.obj"
".\Max4 Release\util.obj"
".\Max4 Release\vchannel.obj"
".\Max4 Release\vxl.obj"
".\Max4 Release\vxldbg.obj"
".\Max4 Release\vxllayer.obj"
".\Max4 Release\w3dappdata.obj"
".\Max4 Release\w3ddesc.obj"
".\Max4 Release\w3ddlg.obj"
".\Max4 Release\w3dexp.obj"
".\Max4 Release\w3dmtl.obj"
".\Max4 Release\w3dutil.obj"
".\Max4 Release\realcrc.obj"
".\Max4 Release\AppData.obj"
".\Max4 Release\ExportAll.obj"
".\Max4 Release\ExportAllDlg.obj"
".\Max4 Release\InputDlg.obj"
".\Max4 Release\SceneSetup.obj"
".\Max4 Release\SceneSetupDlg.obj"
".\Max4 Release\SkinCopy.obj"
".\Max4 Release\Utility.obj"
".\Max4 Release\max2w3d.res"
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP597F.tmp"
<h3>Output Window</h3>
Compiling...
GameMtl.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
<h3>Results</h3>
Max2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 GMax Hybrid--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFB.tmp" with contents
[
/nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /I "..\wwmaxmath" /I "..\..\wwdebug" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR"GMax_Hybrid/" /Fp"GMax_Hybrid/max2w3d.pch" /YX /Fo"GMax_Hybrid/" /Fd"GMax_Hybrid/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFB.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFC.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"GMax_Hybrid/GMax2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"GMax_Hybrid\GMax2w3d.dle" /implib:"GMax_Hybrid/GMax2w3d.lib" /libpath:"..\Pluglib\GMax_Hybrid"
.\GMax_Hybrid\aabtreebuilder.obj
.\GMax_Hybrid\AlphaModifier.obj
.\GMax_Hybrid\animationcompressionsettings.obj
.\GMax_Hybrid\bchannel.obj
.\GMax_Hybrid\boneicon.obj
.\GMax_Hybrid\bpick.obj
.\GMax_Hybrid\colboxsave.obj
.\GMax_Hybrid\dazzlesave.obj
.\GMax_Hybrid\dllmain.obj
.\GMax_Hybrid\exportlog.obj
.\GMax_Hybrid\floaterdialog.obj
.\GMax_Hybrid\FormClass.obj
.\GMax_Hybrid\FPMatNav.obj
.\GMax_Hybrid\gamemaps.obj
.\GMax_Hybrid\GameMtl.obj
.\GMax_Hybrid\GameMtlDlg.obj
.\GMax_Hybrid\GameMtlForm.obj
.\GMax_Hybrid\GameMtlPassDlg.obj
.\GMax_Hybrid\GameMtlShaderDlg.obj
.\GMax_Hybrid\GameMtlTextureDlg.obj
.\GMax_Hybrid\GameMtlVertexMaterialDlg.obj
.\GMax_Hybrid\genlodextensiondialog.obj
.\GMax_Hybrid\genmtlnamesdialog.obj
.\GMax_Hybrid\gennamesdialog.obj
.\GMax_Hybrid\geometryexporttask.obj
.\GMax_Hybrid\GMaxMtlDlg.obj
.\GMax_Hybrid\gridsnapmodifier.obj
.\GMax_Hybrid\hiersave.obj
.\GMax_Hybrid\hlodsave.obj
.\GMax_Hybrid\logdlg.obj
.\GMax_Hybrid\maxworldinfo.obj
.\GMax_Hybrid\meshbuild.obj
.\GMax_Hybrid\meshcon.obj
.\GMax_Hybrid\meshsave.obj
.\GMax_Hybrid\motion.obj
.\GMax_Hybrid\namedsel.obj
.\GMax_Hybrid\nullsave.obj
.\GMax_Hybrid\PCToPS2Material.obj
.\GMax_Hybrid\presetexportoptionsdialog.obj
.\GMax_Hybrid\PS2GameMtl.obj
.\GMax_Hybrid\PS2GameMtlShaderDlg.obj
.\GMax_Hybrid\rcmenu.obj
.\GMax_Hybrid\simpdib.obj
.\GMax_Hybrid\skin.obj
.\GMax_Hybrid\skindata.obj
.\GMax_Hybrid\SnapPoints.obj
.\GMax_Hybrid\util.obj
.\GMax_Hybrid\vchannel.obj
.\GMax_Hybrid\vxl.obj
.\GMax_Hybrid\vxldbg.obj
.\GMax_Hybrid\vxllayer.obj
.\GMax_Hybrid\w3dappdata.obj
.\GMax_Hybrid\w3ddesc.obj
.\GMax_Hybrid\w3ddlg.obj
.\GMax_Hybrid\w3dexp.obj
.\GMax_Hybrid\w3dmtl.obj
.\GMax_Hybrid\w3dutil.obj
.\GMax_Hybrid\realcrc.obj
.\GMax_Hybrid\AppData.obj
.\GMax_Hybrid\ExportAll.obj
.\GMax_Hybrid\ExportAllDlg.obj
.\GMax_Hybrid\InputDlg.obj
.\GMax_Hybrid\SceneSetup.obj
.\GMax_Hybrid\SceneSetupDlg.obj
.\GMax_Hybrid\SkinCopy.obj
.\GMax_Hybrid\Utility.obj
.\GMax_Hybrid\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFC.tmp"
<h3>Output Window</h3>
Compiling...
GMaxMtlDlg.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gmaxmtldlg.cpp(683) : error C2065: 'PropSheet_IndexToHwnd' : undeclared identifier
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gmaxmtldlg.cpp(683) : error C2440: 'initializing' : cannot convert from 'int' to 'struct HWND__ *'
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
Error executing cl.exe.
<h3>Results</h3>
GMax2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 GMax Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FEB.tmp" with contents
[
/nologo /MD /W3 /GX /O2 /Ob2 /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR"GMax_Release/" /Fp"GMax_Release/max2w3d.pch" /YX /Fo"GMax_Release/" /Fd"GMax_Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FEB.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FFC.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"GMax_Release/GMax2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"GMax_Release\GMax2w3d.dle" /implib:"GMax_Release/GMax2w3d.lib" /libpath:"..\Pluglib\GMax_Release" /RELEASE
.\GMax_Release\aabtreebuilder.obj
.\GMax_Release\AlphaModifier.obj
.\GMax_Release\animationcompressionsettings.obj
.\GMax_Release\bchannel.obj
.\GMax_Release\boneicon.obj
.\GMax_Release\bpick.obj
.\GMax_Release\colboxsave.obj
.\GMax_Release\dazzlesave.obj
.\GMax_Release\dllmain.obj
.\GMax_Release\exportlog.obj
.\GMax_Release\floaterdialog.obj
.\GMax_Release\FormClass.obj
.\GMax_Release\FPMatNav.obj
.\GMax_Release\gamemaps.obj
.\GMax_Release\GameMtl.obj
.\GMax_Release\GameMtlDlg.obj
.\GMax_Release\GameMtlForm.obj
.\GMax_Release\GameMtlPassDlg.obj
.\GMax_Release\GameMtlShaderDlg.obj
.\GMax_Release\GameMtlTextureDlg.obj
.\GMax_Release\GameMtlVertexMaterialDlg.obj
.\GMax_Release\genlodextensiondialog.obj
.\GMax_Release\genmtlnamesdialog.obj
.\GMax_Release\gennamesdialog.obj
.\GMax_Release\geometryexporttask.obj
.\GMax_Release\GMaxMtlDlg.obj
.\GMax_Release\gridsnapmodifier.obj
.\GMax_Release\hiersave.obj
.\GMax_Release\hlodsave.obj
.\GMax_Release\logdlg.obj
.\GMax_Release\maxworldinfo.obj
.\GMax_Release\meshbuild.obj
.\GMax_Release\meshcon.obj
.\GMax_Release\meshsave.obj
.\GMax_Release\motion.obj
.\GMax_Release\namedsel.obj
.\GMax_Release\nullsave.obj
.\GMax_Release\PCToPS2Material.obj
.\GMax_Release\presetexportoptionsdialog.obj
.\GMax_Release\PS2GameMtl.obj
.\GMax_Release\PS2GameMtlShaderDlg.obj
.\GMax_Release\rcmenu.obj
.\GMax_Release\simpdib.obj
.\GMax_Release\skin.obj
.\GMax_Release\skindata.obj
.\GMax_Release\SnapPoints.obj
.\GMax_Release\util.obj
.\GMax_Release\vchannel.obj
.\GMax_Release\vxl.obj
.\GMax_Release\vxldbg.obj
.\GMax_Release\vxllayer.obj
.\GMax_Release\w3dappdata.obj
.\GMax_Release\w3ddesc.obj
.\GMax_Release\w3ddlg.obj
.\GMax_Release\w3dexp.obj
.\GMax_Release\w3dmtl.obj
.\GMax_Release\w3dutil.obj
.\GMax_Release\realcrc.obj
.\GMax_Release\AppData.obj
.\GMax_Release\ExportAll.obj
.\GMax_Release\ExportAllDlg.obj
.\GMax_Release\InputDlg.obj
.\GMax_Release\SceneSetup.obj
.\GMax_Release\SceneSetupDlg.obj
.\GMax_Release\SkinCopy.obj
.\GMax_Release\Utility.obj
.\GMax_Release\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FFC.tmp"
<h3>Output Window</h3>
Compiling...
GMaxMtlDlg.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp(683) : error C2065: 'PropSheet_IndexToHwnd' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp(683) : error C2440: 'initializing' : cannot convert from 'int' to 'struct HWND__ *'
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
Error executing cl.exe.
<h3>Results</h3>
GMax2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: max2w3d - Win32 mainMax4Hybrid--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CB.tmp" with contents
[
/nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR"mainMax4Hybrid/" /Fp"mainMax4Hybrid/max2w3d.pch" /YX /Fo"mainMax4Hybrid/" /Fd"mainMax4Hybrid/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CB.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CC.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"mainMax4Hybrid/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"mainMax4Hybrid/Max2w3d.dle" /implib:"mainMax4Hybrid/Max2w3d.lib" /libpath:"..\Pluglib\Max4_Hybrid"
.\mainMax4Hybrid\aabtreebuilder.obj
.\mainMax4Hybrid\AlphaModifier.obj
.\mainMax4Hybrid\animationcompressionsettings.obj
.\mainMax4Hybrid\bchannel.obj
.\mainMax4Hybrid\boneicon.obj
.\mainMax4Hybrid\bpick.obj
.\mainMax4Hybrid\colboxsave.obj
.\mainMax4Hybrid\dazzlesave.obj
.\mainMax4Hybrid\dllmain.obj
.\mainMax4Hybrid\exportlog.obj
.\mainMax4Hybrid\floaterdialog.obj
.\mainMax4Hybrid\FormClass.obj
.\mainMax4Hybrid\FPMatNav.obj
.\mainMax4Hybrid\gamemaps.obj
.\mainMax4Hybrid\GameMtl.obj
.\mainMax4Hybrid\GameMtlDlg.obj
.\mainMax4Hybrid\GameMtlForm.obj
.\mainMax4Hybrid\GameMtlPassDlg.obj
.\mainMax4Hybrid\GameMtlShaderDlg.obj
.\mainMax4Hybrid\GameMtlTextureDlg.obj
.\mainMax4Hybrid\GameMtlVertexMaterialDlg.obj
.\mainMax4Hybrid\genlodextensiondialog.obj
.\mainMax4Hybrid\genmtlnamesdialog.obj
.\mainMax4Hybrid\gennamesdialog.obj
.\mainMax4Hybrid\geometryexporttask.obj
.\mainMax4Hybrid\GMaxMtlDlg.obj
.\mainMax4Hybrid\gridsnapmodifier.obj
.\mainMax4Hybrid\hiersave.obj
.\mainMax4Hybrid\hlodsave.obj
.\mainMax4Hybrid\logdlg.obj
.\mainMax4Hybrid\maxworldinfo.obj
.\mainMax4Hybrid\meshbuild.obj
.\mainMax4Hybrid\meshcon.obj
.\mainMax4Hybrid\meshsave.obj
.\mainMax4Hybrid\motion.obj
.\mainMax4Hybrid\namedsel.obj
.\mainMax4Hybrid\nullsave.obj
.\mainMax4Hybrid\PCToPS2Material.obj
.\mainMax4Hybrid\presetexportoptionsdialog.obj
.\mainMax4Hybrid\PS2GameMtl.obj
.\mainMax4Hybrid\PS2GameMtlShaderDlg.obj
.\mainMax4Hybrid\rcmenu.obj
.\mainMax4Hybrid\simpdib.obj
.\mainMax4Hybrid\skin.obj
.\mainMax4Hybrid\skindata.obj
.\mainMax4Hybrid\SnapPoints.obj
.\mainMax4Hybrid\util.obj
.\mainMax4Hybrid\vchannel.obj
.\mainMax4Hybrid\vxl.obj
.\mainMax4Hybrid\vxldbg.obj
.\mainMax4Hybrid\vxllayer.obj
.\mainMax4Hybrid\w3dappdata.obj
.\mainMax4Hybrid\w3ddesc.obj
.\mainMax4Hybrid\w3ddlg.obj
.\mainMax4Hybrid\w3dexp.obj
.\mainMax4Hybrid\w3dmtl.obj
.\mainMax4Hybrid\w3dutil.obj
.\mainMax4Hybrid\realcrc.obj
.\mainMax4Hybrid\AppData.obj
.\mainMax4Hybrid\ExportAll.obj
.\mainMax4Hybrid\ExportAllDlg.obj
.\mainMax4Hybrid\InputDlg.obj
.\mainMax4Hybrid\SceneSetup.obj
.\mainMax4Hybrid\SceneSetupDlg.obj
.\mainMax4Hybrid\SkinCopy.obj
.\mainMax4Hybrid\Utility.obj
.\mainMax4Hybrid\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CC.tmp"
<h3>Output Window</h3>
Compiling...
GameMtl.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
<h3>Results</h3>
Max2w3d.dle - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: ww3d2 - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ww3d2.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ww3d2 - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ww3d2.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ww3d2 - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ww3d2.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ww3d2 - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ww3d2e.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ww3d2 - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ww3d2e.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ww3d2 - Win32 Debug Compressed--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
ww3d2C.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwbitpack - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwbitpack.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwbitpack - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwbitpack.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwbitpack - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwbitpack.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwdebug - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwdebuge.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwdebug - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwdebuge.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwmath - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwmath.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwmath - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwmath.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwmath - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwmath.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwnet - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwnet.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwnet - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwnet.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwnet - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwnet.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwphys - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwphys.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwphys - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwphys.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwphys - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwphys.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwphys - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwphyse.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwphys - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwphyse.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwsaveload - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwsaveload.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwsaveload - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwsaveload.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwsaveload - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwsaveload.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwsaveload - Win32 ProfileE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwsaveloade.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwsaveload - Win32 DebugE--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwsaveloade.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwtranslatedb - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwtranslatedb.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwtranslatedb - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwtranslatedb.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwtranslatedb - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwtranslatedb.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwui - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwui.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwui - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwui.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwui - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwui.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwutil - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwutil.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwutil - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwutil.lib - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: wwutil - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
wwutil.lib - 0 error(s), 0 warning(s)
</pre>
</body>
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