86 lines
3.7 KiB
C
86 lines
3.7 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/assetdep.h $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 4/20/00 5:59p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __ASSET_DEP_H
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#define __ASSET_DEP_H
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#include "vector.h"
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///////////////////////////////////////////////////////////////////////
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// Forward declarations
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///////////////////////////////////////////////////////////////////////
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class ChunkSaveClass;
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class ChunkLoadClass;
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class StringClass;
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///////////////////////////////////////////////////////////////////////
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//
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// AssetDependencyManager
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//
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///////////////////////////////////////////////////////////////////////
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class AssetDependencyManager
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{
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public:
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////////////////////////////////////////////////////////////////////
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// Public data types
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////////////////////////////////////////////////////////////////////
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typedef DynamicVectorClass<StringClass> ASSET_LIST;
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////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////
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static void Save_Always_Dependencies (const char *path, ASSET_LIST &asset_list);
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static void Save_Level_Dependencies (const char *full_path, ASSET_LIST &asset_list);
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static void Save_Dependencies (ChunkSaveClass &csave, ASSET_LIST &asset_list);
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static void Load_Level_Assets (const char *level_name);
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static void Load_Always_Assets (void);
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static void Load_Assets (const char *filename);
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static void Load_Assets (ChunkLoadClass &cload);
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};
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#endif //__ASSET_DEP_H
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