103 lines
3.8 KiB
C
103 lines
3.8 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/buildingstate.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 2/07/01 6:00p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef BUILDINGSTATES_H
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#define BUILDINGSTATES_H
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#include "always.h"
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/**
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** BuildingStateClass
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** This 'class' encapsulates some functions which work with the enumerated states that buildings can
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** have. These enumerations are used by BuildingGameObj and BuildingAggregateClass...
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**
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** WARNING: Don't change these enumerations without checking the BuildingGameObj and BuildingAggregateClass
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** to see what problems you might cause with save-load and their general operation...
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*/
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class BuildingStateClass
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{
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public:
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enum
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{
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HEALTH100_POWERON = 0,
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HEALTH75_POWERON,
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HEALTH50_POWERON,
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HEALTH25_POWERON,
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DESTROYED_POWERON,
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HEALTH100_POWEROFF,
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HEALTH75_POWEROFF,
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HEALTH50_POWEROFF,
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HEALTH25_POWEROFF,
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DESTROYED_POWEROFF,
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STATE_COUNT
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};
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enum
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{
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HEALTH_100 = 0,
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HEALTH_75,
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HEALTH_50,
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HEALTH_25,
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HEALTH_0,
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};
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static int Get_Health_State(int building_state);
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static int Percentage_To_Health_State(float health);
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static bool Is_Power_On(int building_state);
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static int Enable_Power(int input_state,bool onoff);
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static int Compose_State(int health_state,bool power_onoff);
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static const char * Get_State_Name(int state);
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};
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#endif // BUILDINGSTATES_H
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