663 lines
37 KiB
C++
663 lines
37 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/characterclasssettings.cpp $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 3/21/01 9:38a $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "characterclasssettings.h"
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#include "combatchunkid.h"
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#include "wwhack.h"
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#include "persistfactory.h"
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#include "definitionfactory.h"
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#include "simpledefinitionfactory.h"
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#include "debug.h"
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#include "objectives.h"
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DECLARE_FORCE_LINK (CharClassSettings)
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///////////////////////////////////////////////////////////////////////////////////////////
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// Static member initialization
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///////////////////////////////////////////////////////////////////////////////////////////
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CharacterClassSettingsDefClass * CharacterClassSettingsDefClass::GlobalInstance = NULL;
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///////////////////////////////////////////////////////////////////////////////////////////
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// Factories
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///////////////////////////////////////////////////////////////////////////////////////////
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SimplePersistFactoryClass<CharacterClassSettingsDefClass, CHUNKID_GLOBAL_SETTINGS_DEF_CHAR_CLASS> _CharClassDefPersistFactory;
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DECLARE_DEFINITION_FACTORY(CharacterClassSettingsDefClass, CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS, "Character Classes") _CharClassDefDefFactory;
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///////////////////////////////////////////////////////////////////////////////////////////
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// Constants
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///////////////////////////////////////////////////////////////////////////////////////////
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static const char * CHAR_CLASS_NAMES[CharacterClassSettingsDefClass::CLASS_COUNT] =
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{
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"Minigunner",
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"Rocket Soldier",
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"Grenadier",
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"Engineer",
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"Flame Thrower",
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"Mutant"
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};
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static const char * CHAR_RANK_NAMES[CharacterClassSettingsDefClass::RANK_COUNT] =
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{
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"Enlisted",
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"Officer",
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"Special-Forces",
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"Boss"
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};
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static const char * CHAR_TEAM_NAMES[CharacterClassSettingsDefClass::TEAM_COUNT] =
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{
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"GDI",
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"NOD",
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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// Save/load constants
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///////////////////////////////////////////////////////////////////////////////////////////
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enum
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{
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CHUNKID_PARENT = 0x12021027,
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CHUNKID_VARIABLES,
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VARID_COST_GDI_MINIGUNNER_ENLISTED = 1,
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VARID_COST_GDI_MINIGUNNER_OFFICER,
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VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES,
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VARID_COST_GDI_MINIGUNNER_BOSS,
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VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED,
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VARID_COST_GDI_ROCKET_SOLDIER_OFFICER,
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VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES,
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VARID_COST_GDI_ROCKET_SOLDIER_BOSS,
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VARID_COST_GDI_GRENADIER_ENLISTED,
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VARID_COST_GDI_GRENADIER_OFFICER,
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VARID_COST_GDI_GRENADIER_SPECIAL_FORCES,
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VARID_COST_GDI_GRENADIER_BOSS,
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VARID_COST_GDI_ENGINEER_ENLISTED,
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VARID_COST_GDI_ENGINEER_OFFICER,
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VARID_COST_GDI_ENGINEER_SPECIAL_FORCES,
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VARID_COST_GDI_ENGINEER_BOSS,
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VARID_COST_GDI_FLAME_THROWER_ENLISTED,
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VARID_COST_GDI_FLAME_THROWER_OFFICER,
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VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES,
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VARID_COST_GDI_FLAME_THROWER_BOSS,
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VARID_COST_GDI_MUTANT_ENLISTED,
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VARID_COST_GDI_MUTANT_OFFICER,
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VARID_COST_GDI_MUTANT_SPECIAL_FORCES,
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VARID_COST_GDI_MUTANT_BOSS,
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VARID_COST_NOD_MINIGUNNER_ENLISTED,
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VARID_COST_NOD_MINIGUNNER_OFFICER,
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VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES,
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VARID_COST_NOD_MINIGUNNER_BOSS,
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VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED,
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VARID_COST_NOD_ROCKET_SOLDIER_OFFICER,
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VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES,
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VARID_COST_NOD_ROCKET_SOLDIER_BOSS,
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VARID_COST_NOD_GRENADIER_ENLISTED,
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VARID_COST_NOD_GRENADIER_OFFICER,
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VARID_COST_NOD_GRENADIER_SPECIAL_FORCES,
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VARID_COST_NOD_GRENADIER_BOSS,
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VARID_COST_NOD_ENGINEER_ENLISTED,
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VARID_COST_NOD_ENGINEER_OFFICER,
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VARID_COST_NOD_ENGINEER_SPECIAL_FORCES,
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VARID_COST_NOD_ENGINEER_BOSS,
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VARID_COST_NOD_FLAME_THROWER_ENLISTED,
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VARID_COST_NOD_FLAME_THROWER_OFFICER,
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VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES,
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VARID_COST_NOD_FLAME_THROWER_BOSS,
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VARID_COST_NOD_MUTANT_ENLISTED,
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VARID_COST_NOD_MUTANT_OFFICER,
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VARID_COST_NOD_MUTANT_SPECIAL_FORCES,
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VARID_COST_NOD_MUTANT_BOSS,
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VARID_DEFID_GDI_MINIGUNNER_ENLISTED,
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VARID_DEFID_GDI_MINIGUNNER_OFFICER,
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VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES,
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VARID_DEFID_GDI_MINIGUNNER_BOSS,
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VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED,
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VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER,
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VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES,
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VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS,
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VARID_DEFID_GDI_GRENADIER_ENLISTED,
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VARID_DEFID_GDI_GRENADIER_OFFICER,
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VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES,
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VARID_DEFID_GDI_GRENADIER_BOSS,
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VARID_DEFID_GDI_ENGINEER_ENLISTED,
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VARID_DEFID_GDI_ENGINEER_OFFICER,
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VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES,
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VARID_DEFID_GDI_ENGINEER_BOSS,
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VARID_DEFID_GDI_FLAME_THROWER_ENLISTED,
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VARID_DEFID_GDI_FLAME_THROWER_OFFICER,
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VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES,
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VARID_DEFID_GDI_FLAME_THROWER_BOSS,
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VARID_DEFID_GDI_MUTANT_ENLISTED,
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VARID_DEFID_GDI_MUTANT_OFFICER,
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VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES,
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VARID_DEFID_GDI_MUTANT_BOSS,
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VARID_DEFID_NOD_MINIGUNNER_ENLISTED,
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VARID_DEFID_NOD_MINIGUNNER_OFFICER,
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VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES,
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VARID_DEFID_NOD_MINIGUNNER_BOSS,
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VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED,
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VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER,
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VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES,
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VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS,
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VARID_DEFID_NOD_GRENADIER_ENLISTED,
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VARID_DEFID_NOD_GRENADIER_OFFICER,
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VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES,
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VARID_DEFID_NOD_GRENADIER_BOSS,
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VARID_DEFID_NOD_ENGINEER_ENLISTED,
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VARID_DEFID_NOD_ENGINEER_OFFICER,
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VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES,
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VARID_DEFID_NOD_ENGINEER_BOSS,
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VARID_DEFID_NOD_FLAME_THROWER_ENLISTED,
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VARID_DEFID_NOD_FLAME_THROWER_OFFICER,
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VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES,
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VARID_DEFID_NOD_FLAME_THROWER_BOSS,
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VARID_DEFID_NOD_MUTANT_ENLISTED,
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VARID_DEFID_NOD_MUTANT_OFFICER,
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VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES,
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VARID_DEFID_NOD_MUTANT_BOSS,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// CharacterClassSettingsDefClass
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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CharacterClassSettingsDefClass::CharacterClassSettingsDefClass (void)
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{
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//
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// Initialize the cost and definition tables
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//
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::memset (CostTable, 0, sizeof (CostTable));
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::memset (DefinitionTable, 0, sizeof (DefinitionTable));
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//
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// Configure the editable system
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//
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for (int class_index = 0; class_index < CLASS_COUNT; class_index ++) {
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for (int team_index = 0; team_index < TEAM_COUNT; team_index ++) {
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//
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// Add a separator for this character class
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//
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StringClass name;
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name.Format ("Class %s (%s)", CHAR_CLASS_NAMES[class_index], CHAR_TEAM_NAMES[team_index]);
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PARAM_SEPARATOR (CharacterClassSettingsDefClass, (const char *)name);
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//
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// Add a pair of parameters for each rank
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//
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for (int rank_index = 0; rank_index < RANK_COUNT; rank_index ++) {
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name.Format ("%s Cost", CHAR_RANK_NAMES[rank_index]);
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NAMED_EDITABLE_PARAM (CharacterClassSettingsDefClass, ParameterClass::TYPE_INT, CostTable[class_index][rank_index][team_index], (const char *)name);
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name.Format ("%s Object", CHAR_RANK_NAMES[rank_index]);
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#ifdef PARAM_EDITING_ON
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GenericDefParameterClass *param = new GenericDefParameterClass (&(DefinitionTable[class_index][rank_index][team_index]));
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param->Set_Class_ID (CLASSID_GAME_OBJECT_DEF_SOLDIER);
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param->Set_Name (name);
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GENERIC_EDITABLE_PARAM(CharacterClassSettingsDefClass, param)
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#endif //PARAM_EDITING_ON
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}
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}
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}
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GlobalInstance = this;
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return ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// ~CharacterClassSettingsDefClass
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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CharacterClassSettingsDefClass::~CharacterClassSettingsDefClass (void)
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{
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GlobalInstance = NULL;
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return ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// Get_Class_ID
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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uint32
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CharacterClassSettingsDefClass::Get_Class_ID (void) const
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{
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return CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// Get_Factory
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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const PersistFactoryClass &
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CharacterClassSettingsDefClass::Get_Factory (void) const
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{
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return _CharClassDefPersistFactory;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// Create
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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PersistClass *
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CharacterClassSettingsDefClass::Create (void) const
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{
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WWASSERT (0);
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return NULL;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// Save
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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bool
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CharacterClassSettingsDefClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk (CHUNKID_PARENT);
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DefinitionClass::Save (csave);
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csave.End_Chunk ();
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//
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// Save the cost and definition tables...
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// Note: We save each with its own specific ID because the format (rows/cols)
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// of this table is likely to change...
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//
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
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WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
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||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
|
||
|
csave.End_Chunk();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Load
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
CharacterClassSettingsDefClass::Load (ChunkLoadClass &cload)
|
||
|
{
|
||
|
while (cload.Open_Chunk ()) {
|
||
|
switch(cload.Cur_Chunk_ID ()) {
|
||
|
|
||
|
case CHUNKID_PARENT:
|
||
|
DefinitionClass::Load (cload);
|
||
|
break;
|
||
|
|
||
|
case CHUNKID_VARIABLES:
|
||
|
while (cload.Open_Micro_Chunk ()) {
|
||
|
switch(cload.Cur_Micro_Chunk_ID ()) {
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
|
||
|
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
|
||
|
|
||
|
default:
|
||
|
Debug_Say(("Unhandled Micro Chunk:%d File:%s Line:%d\r\n",cload.Cur_Micro_Chunk_ID (),__FILE__,__LINE__));
|
||
|
break;
|
||
|
}
|
||
|
cload.Close_Micro_Chunk();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
cload.Close_Chunk();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Get_Cost
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////
|
||
|
int
|
||
|
CharacterClassSettingsDefClass::Get_Cost
|
||
|
(
|
||
|
CLASS char_class,
|
||
|
RANK char_rank,
|
||
|
TEAM char_team
|
||
|
)
|
||
|
{
|
||
|
int cost = -1;
|
||
|
|
||
|
//
|
||
|
// Lookup the cost if we have an entry for the given coords
|
||
|
//
|
||
|
if ( char_class >= 0 && char_class < CLASS_COUNT &&
|
||
|
char_rank >= 0 && char_rank < RANK_COUNT &&
|
||
|
char_team >= 0 && char_team < TEAM_COUNT)
|
||
|
{
|
||
|
cost = CostTable[char_class][char_rank][char_team];
|
||
|
}
|
||
|
|
||
|
return cost;
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Get_Definition
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////
|
||
|
int
|
||
|
CharacterClassSettingsDefClass::Get_Definition
|
||
|
(
|
||
|
CLASS char_class,
|
||
|
RANK char_rank,
|
||
|
TEAM char_team
|
||
|
)
|
||
|
{
|
||
|
int definition_id = -1;
|
||
|
|
||
|
//
|
||
|
// Lookup the definition if we have an entry for the given coords
|
||
|
//
|
||
|
if ( char_class >= 0 && char_class < CLASS_COUNT &&
|
||
|
char_rank >= 0 && char_rank < RANK_COUNT &&
|
||
|
char_team >= 0 && char_team < TEAM_COUNT)
|
||
|
{
|
||
|
definition_id = DefinitionTable[char_class][char_rank][char_team];
|
||
|
}
|
||
|
|
||
|
return definition_id;
|
||
|
}
|
||
|
|