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CnC_Renegade/Code/Combat/characterclasssettings.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/characterclasssettings.cpp $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 3/21/01 9:38a $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "characterclasssettings.h"
#include "combatchunkid.h"
#include "wwhack.h"
#include "persistfactory.h"
#include "definitionfactory.h"
#include "simpledefinitionfactory.h"
#include "debug.h"
#include "objectives.h"
DECLARE_FORCE_LINK (CharClassSettings)
///////////////////////////////////////////////////////////////////////////////////////////
// Static member initialization
///////////////////////////////////////////////////////////////////////////////////////////
CharacterClassSettingsDefClass * CharacterClassSettingsDefClass::GlobalInstance = NULL;
///////////////////////////////////////////////////////////////////////////////////////////
// Factories
///////////////////////////////////////////////////////////////////////////////////////////
SimplePersistFactoryClass<CharacterClassSettingsDefClass, CHUNKID_GLOBAL_SETTINGS_DEF_CHAR_CLASS> _CharClassDefPersistFactory;
DECLARE_DEFINITION_FACTORY(CharacterClassSettingsDefClass, CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS, "Character Classes") _CharClassDefDefFactory;
///////////////////////////////////////////////////////////////////////////////////////////
// Constants
///////////////////////////////////////////////////////////////////////////////////////////
static const char * CHAR_CLASS_NAMES[CharacterClassSettingsDefClass::CLASS_COUNT] =
{
"Minigunner",
"Rocket Soldier",
"Grenadier",
"Engineer",
"Flame Thrower",
"Mutant"
};
static const char * CHAR_RANK_NAMES[CharacterClassSettingsDefClass::RANK_COUNT] =
{
"Enlisted",
"Officer",
"Special-Forces",
"Boss"
};
static const char * CHAR_TEAM_NAMES[CharacterClassSettingsDefClass::TEAM_COUNT] =
{
"GDI",
"NOD",
};
///////////////////////////////////////////////////////////////////////////////////////////
// Save/load constants
///////////////////////////////////////////////////////////////////////////////////////////
enum
{
CHUNKID_PARENT = 0x12021027,
CHUNKID_VARIABLES,
VARID_COST_GDI_MINIGUNNER_ENLISTED = 1,
VARID_COST_GDI_MINIGUNNER_OFFICER,
VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES,
VARID_COST_GDI_MINIGUNNER_BOSS,
VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED,
VARID_COST_GDI_ROCKET_SOLDIER_OFFICER,
VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES,
VARID_COST_GDI_ROCKET_SOLDIER_BOSS,
VARID_COST_GDI_GRENADIER_ENLISTED,
VARID_COST_GDI_GRENADIER_OFFICER,
VARID_COST_GDI_GRENADIER_SPECIAL_FORCES,
VARID_COST_GDI_GRENADIER_BOSS,
VARID_COST_GDI_ENGINEER_ENLISTED,
VARID_COST_GDI_ENGINEER_OFFICER,
VARID_COST_GDI_ENGINEER_SPECIAL_FORCES,
VARID_COST_GDI_ENGINEER_BOSS,
VARID_COST_GDI_FLAME_THROWER_ENLISTED,
VARID_COST_GDI_FLAME_THROWER_OFFICER,
VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES,
VARID_COST_GDI_FLAME_THROWER_BOSS,
VARID_COST_GDI_MUTANT_ENLISTED,
VARID_COST_GDI_MUTANT_OFFICER,
VARID_COST_GDI_MUTANT_SPECIAL_FORCES,
VARID_COST_GDI_MUTANT_BOSS,
VARID_COST_NOD_MINIGUNNER_ENLISTED,
VARID_COST_NOD_MINIGUNNER_OFFICER,
VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES,
VARID_COST_NOD_MINIGUNNER_BOSS,
VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED,
VARID_COST_NOD_ROCKET_SOLDIER_OFFICER,
VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES,
VARID_COST_NOD_ROCKET_SOLDIER_BOSS,
VARID_COST_NOD_GRENADIER_ENLISTED,
VARID_COST_NOD_GRENADIER_OFFICER,
VARID_COST_NOD_GRENADIER_SPECIAL_FORCES,
VARID_COST_NOD_GRENADIER_BOSS,
VARID_COST_NOD_ENGINEER_ENLISTED,
VARID_COST_NOD_ENGINEER_OFFICER,
VARID_COST_NOD_ENGINEER_SPECIAL_FORCES,
VARID_COST_NOD_ENGINEER_BOSS,
VARID_COST_NOD_FLAME_THROWER_ENLISTED,
VARID_COST_NOD_FLAME_THROWER_OFFICER,
VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES,
VARID_COST_NOD_FLAME_THROWER_BOSS,
VARID_COST_NOD_MUTANT_ENLISTED,
VARID_COST_NOD_MUTANT_OFFICER,
VARID_COST_NOD_MUTANT_SPECIAL_FORCES,
VARID_COST_NOD_MUTANT_BOSS,
VARID_DEFID_GDI_MINIGUNNER_ENLISTED,
VARID_DEFID_GDI_MINIGUNNER_OFFICER,
VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES,
VARID_DEFID_GDI_MINIGUNNER_BOSS,
VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED,
VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER,
VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES,
VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS,
VARID_DEFID_GDI_GRENADIER_ENLISTED,
VARID_DEFID_GDI_GRENADIER_OFFICER,
VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES,
VARID_DEFID_GDI_GRENADIER_BOSS,
VARID_DEFID_GDI_ENGINEER_ENLISTED,
VARID_DEFID_GDI_ENGINEER_OFFICER,
VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES,
VARID_DEFID_GDI_ENGINEER_BOSS,
VARID_DEFID_GDI_FLAME_THROWER_ENLISTED,
VARID_DEFID_GDI_FLAME_THROWER_OFFICER,
VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES,
VARID_DEFID_GDI_FLAME_THROWER_BOSS,
VARID_DEFID_GDI_MUTANT_ENLISTED,
VARID_DEFID_GDI_MUTANT_OFFICER,
VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES,
VARID_DEFID_GDI_MUTANT_BOSS,
VARID_DEFID_NOD_MINIGUNNER_ENLISTED,
VARID_DEFID_NOD_MINIGUNNER_OFFICER,
VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES,
VARID_DEFID_NOD_MINIGUNNER_BOSS,
VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED,
VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER,
VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES,
VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS,
VARID_DEFID_NOD_GRENADIER_ENLISTED,
VARID_DEFID_NOD_GRENADIER_OFFICER,
VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES,
VARID_DEFID_NOD_GRENADIER_BOSS,
VARID_DEFID_NOD_ENGINEER_ENLISTED,
VARID_DEFID_NOD_ENGINEER_OFFICER,
VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES,
VARID_DEFID_NOD_ENGINEER_BOSS,
VARID_DEFID_NOD_FLAME_THROWER_ENLISTED,
VARID_DEFID_NOD_FLAME_THROWER_OFFICER,
VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES,
VARID_DEFID_NOD_FLAME_THROWER_BOSS,
VARID_DEFID_NOD_MUTANT_ENLISTED,
VARID_DEFID_NOD_MUTANT_OFFICER,
VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES,
VARID_DEFID_NOD_MUTANT_BOSS,
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// CharacterClassSettingsDefClass
//
///////////////////////////////////////////////////////////////////////////////////////////
CharacterClassSettingsDefClass::CharacterClassSettingsDefClass (void)
{
//
// Initialize the cost and definition tables
//
::memset (CostTable, 0, sizeof (CostTable));
::memset (DefinitionTable, 0, sizeof (DefinitionTable));
//
// Configure the editable system
//
for (int class_index = 0; class_index < CLASS_COUNT; class_index ++) {
for (int team_index = 0; team_index < TEAM_COUNT; team_index ++) {
//
// Add a separator for this character class
//
StringClass name;
name.Format ("Class %s (%s)", CHAR_CLASS_NAMES[class_index], CHAR_TEAM_NAMES[team_index]);
PARAM_SEPARATOR (CharacterClassSettingsDefClass, (const char *)name);
//
// Add a pair of parameters for each rank
//
for (int rank_index = 0; rank_index < RANK_COUNT; rank_index ++) {
name.Format ("%s Cost", CHAR_RANK_NAMES[rank_index]);
NAMED_EDITABLE_PARAM (CharacterClassSettingsDefClass, ParameterClass::TYPE_INT, CostTable[class_index][rank_index][team_index], (const char *)name);
name.Format ("%s Object", CHAR_RANK_NAMES[rank_index]);
#ifdef PARAM_EDITING_ON
GenericDefParameterClass *param = new GenericDefParameterClass (&(DefinitionTable[class_index][rank_index][team_index]));
param->Set_Class_ID (CLASSID_GAME_OBJECT_DEF_SOLDIER);
param->Set_Name (name);
GENERIC_EDITABLE_PARAM(CharacterClassSettingsDefClass, param)
#endif //PARAM_EDITING_ON
}
}
}
GlobalInstance = this;
return ;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// ~CharacterClassSettingsDefClass
//
///////////////////////////////////////////////////////////////////////////////////////////
CharacterClassSettingsDefClass::~CharacterClassSettingsDefClass (void)
{
GlobalInstance = NULL;
return ;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Get_Class_ID
//
///////////////////////////////////////////////////////////////////////////////////////////
uint32
CharacterClassSettingsDefClass::Get_Class_ID (void) const
{
return CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Get_Factory
//
///////////////////////////////////////////////////////////////////////////////////////////
const PersistFactoryClass &
CharacterClassSettingsDefClass::Get_Factory (void) const
{
return _CharClassDefPersistFactory;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Create
//
///////////////////////////////////////////////////////////////////////////////////////////
PersistClass *
CharacterClassSettingsDefClass::Create (void) const
{
WWASSERT (0);
return NULL;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Save
//
///////////////////////////////////////////////////////////////////////////////////////////
bool
CharacterClassSettingsDefClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk (CHUNKID_PARENT);
DefinitionClass::Save (csave);
csave.End_Chunk ();
//
// Save the cost and definition tables...
// Note: We save each with its own specific ID because the format (rows/cols)
// of this table is likely to change...
//
csave.Begin_Chunk (CHUNKID_VARIABLES);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
csave.End_Chunk();
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Load
//
///////////////////////////////////////////////////////////////////////////////////////////
bool
CharacterClassSettingsDefClass::Load (ChunkLoadClass &cload)
{
while (cload.Open_Chunk ()) {
switch(cload.Cur_Chunk_ID ()) {
case CHUNKID_PARENT:
DefinitionClass::Load (cload);
break;
case CHUNKID_VARIABLES:
while (cload.Open_Micro_Chunk ()) {
switch(cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]);
READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]);
default:
Debug_Say(("Unhandled Micro Chunk:%d File:%s Line:%d\r\n",cload.Cur_Micro_Chunk_ID (),__FILE__,__LINE__));
break;
}
cload.Close_Micro_Chunk();
}
break;
default:
Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Get_Cost
//
///////////////////////////////////////////////////////////////////////////////////////////
int
CharacterClassSettingsDefClass::Get_Cost
(
CLASS char_class,
RANK char_rank,
TEAM char_team
)
{
int cost = -1;
//
// Lookup the cost if we have an entry for the given coords
//
if ( char_class >= 0 && char_class < CLASS_COUNT &&
char_rank >= 0 && char_rank < RANK_COUNT &&
char_team >= 0 && char_team < TEAM_COUNT)
{
cost = CostTable[char_class][char_rank][char_team];
}
return cost;
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Get_Definition
//
///////////////////////////////////////////////////////////////////////////////////////////
int
CharacterClassSettingsDefClass::Get_Definition
(
CLASS char_class,
RANK char_rank,
TEAM char_team
)
{
int definition_id = -1;
//
// Lookup the definition if we have an entry for the given coords
//
if ( char_class >= 0 && char_class < CLASS_COUNT &&
char_rank >= 0 && char_rank < RANK_COUNT &&
char_team >= 0 && char_team < TEAM_COUNT)
{
definition_id = DefinitionTable[char_class][char_rank][char_team];
}
return definition_id;
}