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CnC_Renegade/Code/Combat/combatchunkid.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/combatchunkid.h $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 11/21/01 10:26a $*
* *
* $Revision:: 55 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COMBATCHUNKID_H
#define COMBATCHUNKID_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SAVELOADIDS_H
#include "saveloadids.h"
#endif
#ifndef DEFINITIONCLASSIDS_H
#include "definitionclassids.h"
#endif
/*
** CHUNKIDs
*/
enum {
CHUNKID_COMBAT = CHUNKID_COMBAT_BEGIN,
CHUNKID_TIMER,
CHUNKID_TIMER_GAME_OBJ,
CHUNKID_TIMER_GAME_OBJ_CUSTOM,
CHUNKID_GAME_OBJECTS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x100,
CHUNKID_GAME_OBJECT_BULLET,
CHUNKID_GAME_OBJECT_C4,
CHUNKID_GAME_OBJECT_DEF_C4,
XXXCHUNKID_GAME_OBJECT_COMMANDO,
XXXCHUNKID_GAME_OBJECT_DEF_COMMANDO,
CHUNKID_GAME_OBJECT_POWERUP,
CHUNKID_GAME_OBJECT_DEF_POWERUP,
CHUNKID_GAME_OBJECT_SAMSITE,
CHUNKID_GAME_OBJECT_DEF_SAMSITE,
CHUNKID_GAME_OBJECT_SIMPLE,
CHUNKID_GAME_OBJECT_DEF_SIMPLE,
XXXCHUNKID_GAME_OBJECT_SIMPLE3,
XXXCHUNKID_GAME_OBJECT_DEF_SIMPLE3,
CHUNKID_GAME_OBJECT_SOLDIER,
CHUNKID_GAME_OBJECT_DEF_SOLDIER,
CHUNKID_GAME_OBJECT_VEHICLE,
CHUNKID_GAME_OBJECT_VISUAL,
CHUNKID_GAME_OBJECT_TIMED_VISUAL,
CHUNKID_GAME_OBJECT_ANIMATED_VISUAL,
CHUNKID_GAME_OBJECT_PROJECTILE_VISUAL,
CHUNKID_GAME_OBJECT_XXXXXXXXXXXXXXXXX,
XXXCHUNKID_GAME_OBJECT_TANK,
XXXCHUNKID_GAME_OBJECT_DEF_TANK,
XXXCHUNKID_GAME_OBJECT_TURRET,
XXXCHUNKID_GAME_OBJECT_DEF_TURRET,
XXXCHUNKID_GAME_OBJECT_BIKE,
XXXCHUNKID_GAME_OBJECT_DEF_BIKE,
XXXCHUNKID_GAME_OBJECT_FLYING,
XXXCHUNKID_GAME_OBJECT_DEF_FLYING,
XXXCHUNKID_GAME_OBJECT_CAR,
XXXCHUNKID_GAME_OBJECT_DEF_CAR,
CHUNKID_SPAWNER,
CHUNKID_SPAWNER_DEF,
CHUNKID_GAME_OBJECT_SCRIPT_ZONE,
CHUNKID_GAME_OBJECT_DEF_SCRIPT_ZONE,
CHUNKID_GAME_OBJECT_TRANSITION,
CHUNKID_GAME_OBJECT_DEF_TRANSITION,
// MISC ITEMS
CHUNKID_BACKGROUND_MGR,
CHUNKID_WEAPON_DEF,
CHUNKID_AMMO_DEF,
CHUNKID_GAME_OBJECT_DEF_VEHICLE,
CHUNKID_EXPLOSION_DEF,
CHUNKID_GAME_OBJECT_CINEMATIC,
CHUNKID_GAME_OBJECT_DEF_CINEMATIC,
CHUNKID_GAME_OBJECT_DAMAGE_ZONE,
CHUNKID_GAME_OBJECT_DEF_DAMAGE_ZONE,
CHUNKID_GAME_OBJECT_SPECIAL_EFFECTS,
CHUNKID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
CHUNKID_GAME_OBJECT_SAKURA_BOSS,
CHUNKID_GAME_OBJECT_DEF_SAKURA_BOSS,
CHUNKID_GAME_OBJECT_BUILDING,
CHUNKID_GAME_OBJECT_DEF_BUILDING,
CHUNKID_GAME_OBJECT_BEACON,
CHUNKID_GAME_OBJECT_DEF_BEACON,
CHUNKID_GAME_OBJECT_REFINERY,
CHUNKID_GAME_OBJECT_DEF_REFINERY,
CHUNKID_GAME_OBJECT_POWERPLANT,
CHUNKID_GAME_OBJECT_DEF_POWERPLANT,
CHUNKID_GAME_OBJECT_SOLDIER_FACTORY,
CHUNKID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
CHUNKID_GAME_OBJECT_VEHICLE_FACTORY,
CHUNKID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
CHUNKID_GAME_OBJECT_AIRSTRIP,
CHUNKID_GAME_OBJECT_DEF_AIRSTRIP,
CHUNKID_GAME_OBJECT_WARFACTORY,
CHUNKID_GAME_OBJECT_DEF_WARFACTORY,
CHUNKID_GAME_OBJECT_COMCENTER,
CHUNKID_GAME_OBJECT_DEF_COMCENTER,
CHUNKID_GAME_OBJECT_REPAIR_BAY,
CHUNKID_GAME_OBJECT_DEF_REPAIR_BAY,
CHUNKID_MAPMGR,
CHUNKID_ENCYCLOPEDIAMGR,
CHUNKID_GAME_OBJECT_MENDOZA_BOSS,
CHUNKID_GAME_OBJECT_DEF_MENDOZA_BOSS,
CHUNKID_GAME_OBJECT_RAVESHAW_BOSS,
CHUNKID_GAME_OBJECT_DEF_RAVESHAW_BOSS,
CHUNKID_GAME_OBJECT_OBSERVERS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x200,
CHUNKID_SOLDIER_OBSERVER,
CHUNKID_BEACON_MONITOR,
CHUNKID_BUILDINGS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x301,
CHUNKID_BUILDING,
CHUNKID_BUILDINGS_DEF_BEGIN = CHUNKID_COMBAT_BEGIN + 0x401,
CHUNKID_BUILDING_DEF,
CHUNKID_ACTION_CODE_BEGIN = CHUNKID_COMBAT_BEGIN + 0x500,
CHUNKID_ACTION_CODE_FOLLOW_INPUT,
CHUNKID_ACTION_CODE_STAND,
CHUNKID_ACTION_CODE_GOTO,
CHUNKID_ACTION_CODE_ENTER_EXIT,
CHUNKID_ACTION_CODE_ATTACK,
CHUNKID_ACTION_CODE_PLAY_ANIMATION,
CHUNKID_ACTION_CODE_FACE_LOCATION,
CHUNKID_ACTION_CODE_DIVE,
CHUNKID_ACTION_CODE_CONVERSATION,
CHUNKID_ACTION_CODE_DOCK,
CHUNKID_GLOBAL_SETTINGS_DEF = CHUNKID_COMBAT_BEGIN + 0x600,
CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
CHUNKID_GLOBAL_SETTINGS_DEF_GENERAL,
CHUNKID_GLOBAL_SETTINGS_DEF_HUD,
CHUNKID_GLOBAL_SETTINGS_DEF_EVA,
CHUNKID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
CHUNKID_GLOBAL_SETTINGS_DEF_PURCHASE,
CHUNKID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
CHUNKID_GLOBAL_SETTINGS_DEF_CNCMODE,
CHUNKID_CONVERSATION_MGR = CHUNKID_COMBAT_BEGIN + 0x700,
CHUNKID_WEATHER_MGR = CHUNKID_COMBAT_BEGIN + 0x800,
CHUNKID_PLAYER_DATA = CHUNKID_COMBAT_BEGIN + 0x900,
CHUNKID_PLAYER_DATA_CPLAYER,
};
/*
** Game Object CLASSIDs
*/
enum {
CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
XXXCLASSID_GAME_OBJECT_DEF_COMMANDO,
CLASSID_GAME_OBJECT_DEF_POWERUP,
CLASSID_GAME_OBJECT_DEF_SIMPLE,
XXXCLASSID_GAME_OBJECT_DEF_SIMPLE3,
CLASSID_GAME_OBJECT_DEF_C4,
CLASSID_GAME_OBJECT_DEF_SAMSITE,
XXCLASSID_GAME_OBJECT_DEF_TANK,
XXCLASSID_GAME_OBJECT_DEF_TURRET,
XXCLASSID_GAME_OBJECT_DEF_BIKE,
XXCLASSID_GAME_OBJECT_DEF_FLYING,
XXCLASSID_GAME_OBJECT_DEF_CAR,
CLASSID_SPAWNER_DEF,
CLASSID_GAME_OBJECT_DEF_SCRIPT_ZONE,
CLASSID_GAME_OBJECT_DEF_TRANSITION,
CLASSID_GAME_OBJECT_DEF_VEHICLE,
CLASSID_GAME_OBJECT_DEF_CINEMATIC,
CLASSID_GAME_OBJECT_DEF_DAMAGE_ZONE,
CLASSID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
CLASSID_GAME_OBJECT_DEF_SAKURA_BOSS,
XXXCLASSID_GAME_OBJECT_DEF_BUILDING,
CLASSID_GAME_OBJECT_DEF_BEACON,
CLASSID_GAME_OBJECT_DEF_MENDOZA_BOSS,
CLASSID_GAME_OBJECT_DEF_RAVESHAW_BOSS
// MISC DEFINITIONS
};
/*
** Munitions CLASSIDs
*/
enum {
CLASSID_DEF_WEAPON = CLASSID_MUNITIONS + 1,
CLASSID_DEF_AMMO,
CLASSID_DEF_EXPLOSION,
};
/*
** Building CLASSIDs
*/
enum {
CLASSID_GAME_OBJECT_DEF_BUILDING = CLASSID_BUILDINGS + 1,
CLASSID_GAME_OBJECT_DEF_REFINERY,
CLASSID_GAME_OBJECT_DEF_POWERPLANT,
CLASSID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
CLASSID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
CLASSID_GAME_OBJECT_DEF_AIRSTRIP,
CLASSID_GAME_OBJECT_DEF_WARFACTORY,
CLASSID_GAME_OBJECT_DEF_COMCENTER,
CLASSID_GAME_OBJECT_DEF_REPAIR_BAY,
};
/*
** GlobalSettings CLASSIDs
*/
enum {
CLASSID_GLOBAL_SETTINGS_DEF = CLASSID_GLOBAL_SETTINGS + 1,
CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
CLASSID_GLOBAL_SETTINGS_DEF_GENERAL,
CLASSID_GLOBAL_SETTINGS_DEF_HUD,
CLASSID_GLOBAL_SETTINGS_DEF_EVA,
CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
CLASSID_GLOBAL_SETTINGS_DEF_PURCHASE,
CLASSID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
CLASSID_GLOBAL_SETTINGS_DEF_CNCMODE,
};
#endif // COMBATCHUNKID_H