304 lines
8.5 KiB
C
304 lines
8.5 KiB
C
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/combatchunkid.h $*
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* *
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* $Author:: Denzil_l $*
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* *
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* $Modtime:: 11/21/01 10:26a $*
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* *
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* $Revision:: 55 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COMBATCHUNKID_H
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#define COMBATCHUNKID_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef SAVELOADIDS_H
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#include "saveloadids.h"
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#endif
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#ifndef DEFINITIONCLASSIDS_H
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#include "definitionclassids.h"
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#endif
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/*
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** CHUNKIDs
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*/
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enum {
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CHUNKID_COMBAT = CHUNKID_COMBAT_BEGIN,
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CHUNKID_TIMER,
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CHUNKID_TIMER_GAME_OBJ,
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CHUNKID_TIMER_GAME_OBJ_CUSTOM,
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CHUNKID_GAME_OBJECTS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x100,
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CHUNKID_GAME_OBJECT_BULLET,
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CHUNKID_GAME_OBJECT_C4,
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CHUNKID_GAME_OBJECT_DEF_C4,
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XXXCHUNKID_GAME_OBJECT_COMMANDO,
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XXXCHUNKID_GAME_OBJECT_DEF_COMMANDO,
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CHUNKID_GAME_OBJECT_POWERUP,
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CHUNKID_GAME_OBJECT_DEF_POWERUP,
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CHUNKID_GAME_OBJECT_SAMSITE,
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CHUNKID_GAME_OBJECT_DEF_SAMSITE,
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CHUNKID_GAME_OBJECT_SIMPLE,
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CHUNKID_GAME_OBJECT_DEF_SIMPLE,
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XXXCHUNKID_GAME_OBJECT_SIMPLE3,
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XXXCHUNKID_GAME_OBJECT_DEF_SIMPLE3,
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CHUNKID_GAME_OBJECT_SOLDIER,
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CHUNKID_GAME_OBJECT_DEF_SOLDIER,
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CHUNKID_GAME_OBJECT_VEHICLE,
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CHUNKID_GAME_OBJECT_VISUAL,
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CHUNKID_GAME_OBJECT_TIMED_VISUAL,
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CHUNKID_GAME_OBJECT_ANIMATED_VISUAL,
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CHUNKID_GAME_OBJECT_PROJECTILE_VISUAL,
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CHUNKID_GAME_OBJECT_XXXXXXXXXXXXXXXXX,
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XXXCHUNKID_GAME_OBJECT_TANK,
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XXXCHUNKID_GAME_OBJECT_DEF_TANK,
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XXXCHUNKID_GAME_OBJECT_TURRET,
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XXXCHUNKID_GAME_OBJECT_DEF_TURRET,
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XXXCHUNKID_GAME_OBJECT_BIKE,
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XXXCHUNKID_GAME_OBJECT_DEF_BIKE,
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XXXCHUNKID_GAME_OBJECT_FLYING,
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XXXCHUNKID_GAME_OBJECT_DEF_FLYING,
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XXXCHUNKID_GAME_OBJECT_CAR,
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XXXCHUNKID_GAME_OBJECT_DEF_CAR,
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CHUNKID_SPAWNER,
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CHUNKID_SPAWNER_DEF,
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CHUNKID_GAME_OBJECT_SCRIPT_ZONE,
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CHUNKID_GAME_OBJECT_DEF_SCRIPT_ZONE,
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CHUNKID_GAME_OBJECT_TRANSITION,
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CHUNKID_GAME_OBJECT_DEF_TRANSITION,
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// MISC ITEMS
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CHUNKID_BACKGROUND_MGR,
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CHUNKID_WEAPON_DEF,
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CHUNKID_AMMO_DEF,
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CHUNKID_GAME_OBJECT_DEF_VEHICLE,
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CHUNKID_EXPLOSION_DEF,
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CHUNKID_GAME_OBJECT_CINEMATIC,
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CHUNKID_GAME_OBJECT_DEF_CINEMATIC,
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CHUNKID_GAME_OBJECT_DAMAGE_ZONE,
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CHUNKID_GAME_OBJECT_DEF_DAMAGE_ZONE,
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CHUNKID_GAME_OBJECT_SPECIAL_EFFECTS,
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CHUNKID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
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CHUNKID_GAME_OBJECT_SAKURA_BOSS,
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CHUNKID_GAME_OBJECT_DEF_SAKURA_BOSS,
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CHUNKID_GAME_OBJECT_BUILDING,
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CHUNKID_GAME_OBJECT_DEF_BUILDING,
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CHUNKID_GAME_OBJECT_BEACON,
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CHUNKID_GAME_OBJECT_DEF_BEACON,
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CHUNKID_GAME_OBJECT_REFINERY,
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CHUNKID_GAME_OBJECT_DEF_REFINERY,
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CHUNKID_GAME_OBJECT_POWERPLANT,
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CHUNKID_GAME_OBJECT_DEF_POWERPLANT,
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CHUNKID_GAME_OBJECT_SOLDIER_FACTORY,
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CHUNKID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
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CHUNKID_GAME_OBJECT_VEHICLE_FACTORY,
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CHUNKID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
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CHUNKID_GAME_OBJECT_AIRSTRIP,
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CHUNKID_GAME_OBJECT_DEF_AIRSTRIP,
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CHUNKID_GAME_OBJECT_WARFACTORY,
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CHUNKID_GAME_OBJECT_DEF_WARFACTORY,
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CHUNKID_GAME_OBJECT_COMCENTER,
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CHUNKID_GAME_OBJECT_DEF_COMCENTER,
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CHUNKID_GAME_OBJECT_REPAIR_BAY,
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CHUNKID_GAME_OBJECT_DEF_REPAIR_BAY,
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CHUNKID_MAPMGR,
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CHUNKID_ENCYCLOPEDIAMGR,
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CHUNKID_GAME_OBJECT_MENDOZA_BOSS,
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CHUNKID_GAME_OBJECT_DEF_MENDOZA_BOSS,
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CHUNKID_GAME_OBJECT_RAVESHAW_BOSS,
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CHUNKID_GAME_OBJECT_DEF_RAVESHAW_BOSS,
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CHUNKID_GAME_OBJECT_OBSERVERS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x200,
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CHUNKID_SOLDIER_OBSERVER,
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CHUNKID_BEACON_MONITOR,
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CHUNKID_BUILDINGS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x301,
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CHUNKID_BUILDING,
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CHUNKID_BUILDINGS_DEF_BEGIN = CHUNKID_COMBAT_BEGIN + 0x401,
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CHUNKID_BUILDING_DEF,
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CHUNKID_ACTION_CODE_BEGIN = CHUNKID_COMBAT_BEGIN + 0x500,
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CHUNKID_ACTION_CODE_FOLLOW_INPUT,
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CHUNKID_ACTION_CODE_STAND,
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CHUNKID_ACTION_CODE_GOTO,
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CHUNKID_ACTION_CODE_ENTER_EXIT,
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CHUNKID_ACTION_CODE_ATTACK,
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CHUNKID_ACTION_CODE_PLAY_ANIMATION,
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CHUNKID_ACTION_CODE_FACE_LOCATION,
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CHUNKID_ACTION_CODE_DIVE,
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CHUNKID_ACTION_CODE_CONVERSATION,
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CHUNKID_ACTION_CODE_DOCK,
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CHUNKID_GLOBAL_SETTINGS_DEF = CHUNKID_COMBAT_BEGIN + 0x600,
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CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
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CHUNKID_GLOBAL_SETTINGS_DEF_GENERAL,
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CHUNKID_GLOBAL_SETTINGS_DEF_HUD,
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CHUNKID_GLOBAL_SETTINGS_DEF_EVA,
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CHUNKID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
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CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
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CHUNKID_GLOBAL_SETTINGS_DEF_PURCHASE,
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CHUNKID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
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CHUNKID_GLOBAL_SETTINGS_DEF_CNCMODE,
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CHUNKID_CONVERSATION_MGR = CHUNKID_COMBAT_BEGIN + 0x700,
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CHUNKID_WEATHER_MGR = CHUNKID_COMBAT_BEGIN + 0x800,
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CHUNKID_PLAYER_DATA = CHUNKID_COMBAT_BEGIN + 0x900,
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CHUNKID_PLAYER_DATA_CPLAYER,
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};
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/*
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** Game Object CLASSIDs
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*/
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enum {
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CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
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XXXCLASSID_GAME_OBJECT_DEF_COMMANDO,
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CLASSID_GAME_OBJECT_DEF_POWERUP,
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CLASSID_GAME_OBJECT_DEF_SIMPLE,
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XXXCLASSID_GAME_OBJECT_DEF_SIMPLE3,
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CLASSID_GAME_OBJECT_DEF_C4,
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CLASSID_GAME_OBJECT_DEF_SAMSITE,
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XXCLASSID_GAME_OBJECT_DEF_TANK,
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XXCLASSID_GAME_OBJECT_DEF_TURRET,
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XXCLASSID_GAME_OBJECT_DEF_BIKE,
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XXCLASSID_GAME_OBJECT_DEF_FLYING,
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XXCLASSID_GAME_OBJECT_DEF_CAR,
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CLASSID_SPAWNER_DEF,
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CLASSID_GAME_OBJECT_DEF_SCRIPT_ZONE,
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CLASSID_GAME_OBJECT_DEF_TRANSITION,
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CLASSID_GAME_OBJECT_DEF_VEHICLE,
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CLASSID_GAME_OBJECT_DEF_CINEMATIC,
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CLASSID_GAME_OBJECT_DEF_DAMAGE_ZONE,
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CLASSID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
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CLASSID_GAME_OBJECT_DEF_SAKURA_BOSS,
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XXXCLASSID_GAME_OBJECT_DEF_BUILDING,
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CLASSID_GAME_OBJECT_DEF_BEACON,
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CLASSID_GAME_OBJECT_DEF_MENDOZA_BOSS,
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CLASSID_GAME_OBJECT_DEF_RAVESHAW_BOSS
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// MISC DEFINITIONS
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};
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/*
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** Munitions CLASSIDs
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*/
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enum {
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CLASSID_DEF_WEAPON = CLASSID_MUNITIONS + 1,
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CLASSID_DEF_AMMO,
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CLASSID_DEF_EXPLOSION,
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};
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/*
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** Building CLASSIDs
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*/
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enum {
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CLASSID_GAME_OBJECT_DEF_BUILDING = CLASSID_BUILDINGS + 1,
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CLASSID_GAME_OBJECT_DEF_REFINERY,
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CLASSID_GAME_OBJECT_DEF_POWERPLANT,
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CLASSID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
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CLASSID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
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CLASSID_GAME_OBJECT_DEF_AIRSTRIP,
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CLASSID_GAME_OBJECT_DEF_WARFACTORY,
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CLASSID_GAME_OBJECT_DEF_COMCENTER,
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CLASSID_GAME_OBJECT_DEF_REPAIR_BAY,
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};
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/*
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** GlobalSettings CLASSIDs
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*/
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enum {
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CLASSID_GLOBAL_SETTINGS_DEF = CLASSID_GLOBAL_SETTINGS + 1,
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CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
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CLASSID_GLOBAL_SETTINGS_DEF_GENERAL,
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CLASSID_GLOBAL_SETTINGS_DEF_HUD,
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CLASSID_GLOBAL_SETTINGS_DEF_EVA,
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CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
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CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
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CLASSID_GLOBAL_SETTINGS_DEF_PURCHASE,
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CLASSID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
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CLASSID_GLOBAL_SETTINGS_DEF_CNCMODE,
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};
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#endif // COMBATCHUNKID_H
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