94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/combatsound.h $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 11/29/00 2:07p $*
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* *
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* $Revision:: 16 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COMBATSOUND_H
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#define COMBATSOUND_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef VECTOR3_H
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#include "vector3.h"
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#endif
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class ScriptableGameObj;
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/*
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**
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*/
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typedef enum {
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SOUND_TYPE_NONE,
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SOUND_TYPE_OLD_WEAPON,
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SOUND_TYPE_FOOTSTEPS,
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SOUND_TYPE_VEHICLE,
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SOUND_TYPE_GUNSHOT,
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SOUND_TYPE_BULLET_HIT,
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NUM_DEFINED_SOUND_TYPES,
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SOUND_TYPE_DESIGNER01 = 991,
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SOUND_TYPE_DESIGNER02,
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SOUND_TYPE_DESIGNER03,
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SOUND_TYPE_DESIGNER04,
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SOUND_TYPE_DESIGNER05,
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SOUND_TYPE_DESIGNER06,
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SOUND_TYPE_DESIGNER07,
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SOUND_TYPE_DESIGNER08,
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SOUND_TYPE_DESIGNER09,
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} CombatSoundType;
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/*
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**
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*/
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class CombatSound {
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public:
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Vector3 Position;
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CombatSoundType Type;
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ScriptableGameObj * Creator;
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};
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/*
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**
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*/
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class CombatSoundManager {
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public:
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static void Init( void );
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static void Shutdown( void );
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};
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#endif // COMBATSOUND_H
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