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CnC_Renegade/Code/Combat/csdamageevent.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/csdamageevent.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/24/01 10:34a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef __CSDAMAGEEVENT_H__
#define __CSDAMAGEEVENT_H__
#include "networkobject.h"
#include "netclassids.h"
//-----------------------------------------------------------------------------
//
// A C->S reliably mirrored event for client authoritative damage
//
class cCsDamageEvent : public NetworkObjectClass
{
public:
cCsDamageEvent(void);
void Init( int damager_go_id, int damagee_go_id, float damage, int warhead );
virtual void Export_Creation(BitStreamClass &packet);
virtual void Import_Creation(BitStreamClass &packet);
virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CSDAMAGEEVENT;}
virtual void Delete(void) {delete this;}
static void Set_Are_Clients_Trusted(bool flag) {AreClientsTrusted = flag;}
static bool Get_Are_Clients_Trusted(void) {return AreClientsTrusted;}
private:
virtual void Act(void);
int SenderId;
int DamagerGOID;
int DamageeGOID;
float Damage;
int Warhead;
static bool AreClientsTrusted;
};
//-----------------------------------------------------------------------------
#endif // __CSDAMAGEEVENT_H__