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CnC_Renegade/Code/Combat/inventory.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/inventory.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 8/15/01 11:36a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef INVENTORY_H
#define INVENTORY_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SIMPLEVEC_H
#include "simplevec.h"
#endif
#ifndef DAMAGE_H
#include "damage.h"
#endif
class SoldierGameObj;
/*
** InventoryClass is a black box used to remember the inventory of a soldier across levels
*/
class InventoryClass {
public:
InventoryClass( void );
~InventoryClass( void );
void Reset( void );
void Store_Inventory( SoldierGameObj * soldier );
void Restore_Inventory( SoldierGameObj * soldier );
void Add_Weapon( int id, int rounds, bool has_weapon );
private:
struct WeaponAmmo {
int WeaponID;
int AmmoCount;
bool HasWeapon;
};
SimpleDynVecClass<WeaponAmmo> WeaponAmmoList;
ArmorType ShieldType;
float ShieldStrength;
float ShieldStrengthMax;
float Health;
float HealthMax;
};
#endif