89 lines
3.2 KiB
C
89 lines
3.2 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/inventory.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 8/15/01 11:36a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef INVENTORY_H
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#define INVENTORY_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef SIMPLEVEC_H
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#include "simplevec.h"
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#endif
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#ifndef DAMAGE_H
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#include "damage.h"
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#endif
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class SoldierGameObj;
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/*
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** InventoryClass is a black box used to remember the inventory of a soldier across levels
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*/
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class InventoryClass {
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public:
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InventoryClass( void );
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~InventoryClass( void );
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void Reset( void );
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void Store_Inventory( SoldierGameObj * soldier );
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void Restore_Inventory( SoldierGameObj * soldier );
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void Add_Weapon( int id, int rounds, bool has_weapon );
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private:
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struct WeaponAmmo {
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int WeaponID;
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int AmmoCount;
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bool HasWeapon;
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};
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SimpleDynVecClass<WeaponAmmo> WeaponAmmoList;
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ArmorType ShieldType;
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float ShieldStrength;
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float ShieldStrengthMax;
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float Health;
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float HealthMax;
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};
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#endif
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