131 lines
4.7 KiB
C++
131 lines
4.7 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/objlibrary.cpp $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 10/23/01 12:14p $*
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* *
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* $Revision:: 91 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "objlibrary.h"
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#include "debug.h"
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#include "wwhack.h"
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#include "wwdebug.h"
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#include "wwmemlog.h"
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#include "definition.h"
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#include "definitionfactory.h"
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#include "definitionmgr.h"
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/*
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**
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*/
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PhysicalGameObj *ObjectLibraryManager::Create_Object( int def_id )
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{
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WWMEMLOG(MEM_GAMEDATA);
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DefinitionClass * def = DefinitionMgrClass::Find_Definition( def_id );
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StringClass error_message;
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if ((def != NULL) && (CLASSID_GAME_OBJECTS == SuperClassID_From_ClassID(def->Get_Class_ID()))) {
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if (def->Is_Valid_Config(error_message)) {
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return (PhysicalGameObj *)def->Create();
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} else {
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WWDEBUG_SAY(("Could not create object %s!\n%s\n",def->Get_Name(),error_message));
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return NULL;
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}
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}
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WWDEBUG_SAY(( "Didn't find Definition of (%d)\n", def_id ));
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return NULL;
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}
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PhysicalGameObj *ObjectLibraryManager::Create_Object( const char *name )
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{
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WWMEMLOG(MEM_GAMEDATA);
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DefinitionClass * def = DefinitionMgrClass::Find_Typed_Definition( name, CLASSID_GAME_OBJECTS );
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StringClass error_message;
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// if ( def && CLASSID_GAME_OBJECTS == SuperClassID_From_ClassID(def->Get_Class_ID())) {
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if ( def ) {
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if (def->Is_Valid_Config(error_message)) {
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return (PhysicalGameObj *)def->Create();
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} else {
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WWDEBUG_SAY(("Could not create object %s!\n%s\n",def->Get_Name(),error_message));
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return NULL;
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}
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} else if ( def ) {
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WWDEBUG_SAY(( "Found Definition for %s, but is was the wrong type\n", name ));
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}
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WWDEBUG_SAY(( "Didn't find Definition of \"%s\"\n", name ));
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return NULL;
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}
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/*
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**
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*/
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void Force_Link_Combat( void )
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{
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FORCE_LINK( C4 );
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FORCE_LINK( PowerUp );
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FORCE_LINK( SAMSite );
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FORCE_LINK( Simple );
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FORCE_LINK( Soldier );
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FORCE_LINK( Vehicle );
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FORCE_LINK( Zone );
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FORCE_LINK( DamageZone );
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FORCE_LINK( Transition );
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FORCE_LINK( Cinematic );
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FORCE_LINK( SpecialEffects );
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FORCE_LINK( SakuraBoss );
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FORCE_LINK( MendozaBoss );
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FORCE_LINK( RaveshawBoss );
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FORCE_LINK( Beacon );
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FORCE_LINK( PowerPlant );
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FORCE_LINK( SoldierFactory );
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FORCE_LINK( VehicleFactory );
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FORCE_LINK( Refinery );
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FORCE_LINK( ComCenter );
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FORCE_LINK( RepairBay );
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FORCE_LINK( AirStrip );
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FORCE_LINK( WarFactory );
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FORCE_LINK( doorphys );
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FORCE_LINK( elevatorphys );
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FORCE_LINK( damageablestaticphys );
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FORCE_LINK( buildingaggregate );
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FORCE_LINK( GlobalSettings );
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FORCE_LINK( EvaSettings );
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FORCE_LINK( CharClassSettings );
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FORCE_LINK( OratorTypes );
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FORCE_LINK( PurchaseSettings );
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FORCE_LINK( TeamPurchaseSettings );
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}
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