88 lines
3.4 KiB
C
88 lines
3.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/persistentgameobjobserver.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 11/28/01 5:18p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef PERSISTENTGAMEOBJOBSERVER_H
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#define PERSISTENTGAMEOBJOBSERVER_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef GAMEOBJOBSERVER_H
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#include "gameobjobserver.h"
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#endif
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#ifndef PERSIST_H
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#include "persist.h"
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#endif
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#ifndef VECTOR_H
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#include "vector.h"
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#endif
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/*
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** PersistentGameObjObserverClass
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*/
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class PersistentGameObjObserverClass : public PersistClass, public GameObjObserverClass {
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public:
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PersistentGameObjObserverClass( void );
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virtual ~PersistentGameObjObserverClass( void );
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virtual bool Save( ChunkSaveClass & csave );
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virtual bool Load( ChunkLoadClass & cload );
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};
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/*
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** class PersistentGameObjObserverManager
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*/
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class PersistentGameObjObserverManager {
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public:
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static void Add( PersistentGameObjObserverClass * observer );
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static void Remove( PersistentGameObjObserverClass * observer );
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static bool Save( ChunkSaveClass & csave );
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static bool Load( ChunkLoadClass & cload );
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static void Reset( void );
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private:
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static DynamicVectorClass<PersistentGameObjObserverClass *> ObserverList;
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};
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#endif // PERSISTENTGAMEOBJOBSERVER_H
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