87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/Combat/persistentgameobjobserver.h $*
|
|
* *
|
|
* $Author:: Byon_g $*
|
|
* *
|
|
* $Modtime:: 11/28/01 5:18p $*
|
|
* *
|
|
* $Revision:: 4 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef PERSISTENTGAMEOBJOBSERVER_H
|
|
#define PERSISTENTGAMEOBJOBSERVER_H
|
|
|
|
#ifndef ALWAYS_H
|
|
#include "always.h"
|
|
#endif
|
|
|
|
#ifndef GAMEOBJOBSERVER_H
|
|
#include "gameobjobserver.h"
|
|
#endif
|
|
|
|
#ifndef PERSIST_H
|
|
#include "persist.h"
|
|
#endif
|
|
|
|
#ifndef VECTOR_H
|
|
#include "vector.h"
|
|
#endif
|
|
|
|
|
|
/*
|
|
** PersistentGameObjObserverClass
|
|
*/
|
|
class PersistentGameObjObserverClass : public PersistClass, public GameObjObserverClass {
|
|
public:
|
|
PersistentGameObjObserverClass( void );
|
|
virtual ~PersistentGameObjObserverClass( void );
|
|
|
|
virtual bool Save( ChunkSaveClass & csave );
|
|
virtual bool Load( ChunkLoadClass & cload );
|
|
|
|
};
|
|
|
|
/*
|
|
** class PersistentGameObjObserverManager
|
|
*/
|
|
class PersistentGameObjObserverManager {
|
|
public:
|
|
static void Add( PersistentGameObjObserverClass * observer );
|
|
static void Remove( PersistentGameObjObserverClass * observer );
|
|
|
|
static bool Save( ChunkSaveClass & csave );
|
|
static bool Load( ChunkLoadClass & cload );
|
|
|
|
static void Reset( void );
|
|
|
|
private:
|
|
static DynamicVectorClass<PersistentGameObjObserverClass *> ObserverList;
|
|
};
|
|
|
|
#endif // PERSISTENTGAMEOBJOBSERVER_H
|