86 lines
3.5 KiB
C
86 lines
3.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/screenfademanager.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 1/17/02 12:08p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef SCREENFADEMANAGER_H
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#define SCREENFADEMANAGER_H
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#include "always.h"
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class Vector3;
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class ChunkSaveClass;
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class ChunkLoadClass;
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/**
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** ScreenFadeManager
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** This class renders letterbox polys and full-screen "tint" polys. It should get to
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** think once per frame and get rendered last.
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*/
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class ScreenFadeManager
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{
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public:
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/*
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** Infrastructure
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*/
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static void Init();
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static void Shutdown();
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static void Think();
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static void Render();
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static bool Save( ChunkSaveClass & csave );
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static bool Load( ChunkLoadClass & cload );
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/*
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** Interface for controlling the overlay effects
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*/
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static void Enable_Letterbox(bool onoff, float time = 1.0f);
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static void Set_Screen_Overlay_Color(const Vector3 & color,float time = 0.0f);
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static void Set_Screen_Overlay_Color(float r,float g, float b,float time = 0.0f);
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static void Set_Screen_Overlay_Opacity(float opacity,float time = 0.0f);
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};
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#endif //SCREENFADEMANAGER_H
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