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CnC_Renegade/Code/Combat/screenfademanager.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Combat/screenfademanager.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 1/17/02 12:08p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef SCREENFADEMANAGER_H
#define SCREENFADEMANAGER_H
#include "always.h"
class Vector3;
class ChunkSaveClass;
class ChunkLoadClass;
/**
** ScreenFadeManager
** This class renders letterbox polys and full-screen "tint" polys. It should get to
** think once per frame and get rendered last.
*/
class ScreenFadeManager
{
public:
/*
** Infrastructure
*/
static void Init();
static void Shutdown();
static void Think();
static void Render();
static bool Save( ChunkSaveClass & csave );
static bool Load( ChunkLoadClass & cload );
/*
** Interface for controlling the overlay effects
*/
static void Enable_Letterbox(bool onoff, float time = 1.0f);
static void Set_Screen_Overlay_Color(const Vector3 & color,float time = 0.0f);
static void Set_Screen_Overlay_Color(float r,float g, float b,float time = 0.0f);
static void Set_Screen_Overlay_Opacity(float opacity,float time = 0.0f);
};
#endif //SCREENFADEMANAGER_H