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CnC_Renegade/Code/Combat/unitcoordinationzonemgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : combat *
* *
* $Archive:: /Commando/Code/Combat/unitcoordinationzonemgr.h $Modtime:: 11/15/2001 2:58p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __UNITCOORDINATIONZONEMGR_H
#define __UNITCOORDINATIONZONEMGR_H
#include "vector.h"
#include "aabox.h"
//////////////////////////////////////////////////////////////////////
//
// UnitCoordinationZoneMgr
//
//////////////////////////////////////////////////////////////////////
class UnitCoordinationZoneMgr
{
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
static void Build_Zones (void);
static void Reset (void);
static bool Is_Unit_In_Zone (const Vector3 &pos);
static void Display_Debug_Boxes (void);
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////
private:
///////////////////////////////////////////////////////////////////
// Private methods
///////////////////////////////////////////////////////////////////
static void Detect_Ladder_Zones (void);
static void Detect_Elevator_Zones (void);
///////////////////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////////////////
static DynamicVectorClass<AABoxClass> ZoneList;
};
#endif //__UNITCOORDINATIONZONEMGR_H