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CnC_Renegade/Code/Commando/cominit.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//*****************************************************************************
//
// Copyright (c) 2000 Westwood Studios. All Rights Reserved.
//
// cominit.cpp
//
// Created on 30 Mar 2001 by Tom Spencer-Smith (Westwood/Vegas)
//
// Description:
//
// See h file.
//
//*****************************************************************************
#include "cominit.h"
#include <objbase.h>
//#include "utility.h"
//
// Creating this instance will setup all COM stuff & do cleanup on program exit
//
static cComInit global_com_initializer;
//---------------------------------------------------------------------------
cComInit::cComInit
(
void
)
{
HRESULT hres = ::CoInitialize(NULL);
if (!SUCCEEDED(hres))
{
::MessageBox(NULL, "Unable to initialize COM.", "Error:", MB_OK | MB_ICONERROR);
::exit(0);
}
}
//---------------------------------------------------------------------------
cComInit::~cComInit
(
void
)
{
::CoUninitialize();
}
//---------------------------------------------------------------------------