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CnC_Renegade/Code/Commando/comnetrcv.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/comnetrcv.h $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 9/28/01 5:01p $*
* *
* $Revision:: 57 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef COMNETRCV_H
#define COMNETRCV_H
#include "always.h"
class cPacket;
/*
** There functions will be called when corresponding packet types are receicved
*/
class CombatNetworkReceiver {
public:
// This may not fit here, but...
// Server Update function allows the Host to generate any state update packets it wishes.
virtual bool Server_Update_Dynamic_Objects(bool is_urgent = false) = 0;
virtual void Server_Send_Delete_Notifications(void) = 0;
virtual bool Client_Update_Dynamic_Objects(bool is_urgent = false) = 0;
};
#endif // COMNETRCV_H