139 lines
5.6 KiB
C
139 lines
5.6 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/commando/dlgcncpurchasemenu.h $*
|
||
|
* *
|
||
|
* Author:: Patrick Smith *
|
||
|
* *
|
||
|
* $Modtime:: 1/10/02 4:35p $*
|
||
|
* *
|
||
|
* $Revision:: 14 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#if defined(_MSC_VER)
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#ifndef __DLGCNCPURCHASEMENU_H
|
||
|
#define __DLGCNCPURCHASEMENU_H
|
||
|
|
||
|
#include "menudialog.h"
|
||
|
#include "playerterminal.h"
|
||
|
#include "purchasesettings.h"
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
// Forward declarations
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
class PurchaseSettingsDefClass;
|
||
|
class MerchandiseCtrlClass;
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CNCPurchaseMenuClass
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
class CNCPurchaseMenuClass : public MenuDialogClass
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
// Public constructors/destructors
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
CNCPurchaseMenuClass (void);
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
// Public methods
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
|
||
|
//
|
||
|
// Inherited
|
||
|
//
|
||
|
void On_Init_Dialog (void);
|
||
|
void On_Command (int ctrl_id, int mesage_id, DWORD param);
|
||
|
void On_Frame_Update (void);
|
||
|
void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id);
|
||
|
void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id);
|
||
|
bool On_Key_Down (uint32 key_id, uint32 key_data);
|
||
|
void Render (void);
|
||
|
|
||
|
//
|
||
|
// Configuration
|
||
|
//
|
||
|
void Set_Definition (PurchaseSettingsDefClass *definition) { Definition = definition; }
|
||
|
void Set_Team (PlayerTerminalClass::TYPE team) { Team = team; }
|
||
|
void Set_Type (PurchaseSettingsDefClass::TYPE type) { PurchaseType = type; }
|
||
|
|
||
|
void Enable_Production (bool onoff) { IsProductionDisabled = !onoff; }
|
||
|
bool Is_Production_Enabled (void) { return IsProductionDisabled; }
|
||
|
|
||
|
void Set_Cost_Scaling_Factor (float factor) { CostScalingFactor = factor; }
|
||
|
float Get_Cost_Scaling_Factor (void) const { return CostScalingFactor; }
|
||
|
|
||
|
void Enable_Multiple_Purchases (bool onoff) { EnableMultiplePurchases = onoff; }
|
||
|
bool Are_Multiple_Purchases_Enabled (void) const { return EnableMultiplePurchases; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
// Private methods
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void Add_Item_To_Shopping_Cart (int ctrl_index);
|
||
|
void Clear_Shopping_Cart (void);
|
||
|
void Purchase (void);
|
||
|
void Purchase_Item (int ctrl_id);
|
||
|
bool Is_Definition_OK (DefinitionClass *definition);
|
||
|
bool Verify_Vehicle_Purchase (void);
|
||
|
|
||
|
void Update_Enabled_Status (void);
|
||
|
void Update_Building_Health (void);
|
||
|
void Configure_Building_Icons (void);
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
// Private structs
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
// Private member data
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
PlayerTerminalClass::TYPE Team;
|
||
|
PurchaseSettingsDefClass::TYPE PurchaseType;
|
||
|
PurchaseSettingsDefClass * Definition;
|
||
|
DynamicVectorClass<int> ShoppingList;
|
||
|
int TotalCost;
|
||
|
bool IsProductionDisabled;
|
||
|
bool EnableMultiplePurchases;
|
||
|
float CostScalingFactor;
|
||
|
float HealthUpdateTimer;
|
||
|
float EnabledStateUpdateTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //__DLGCNCPURCHASEMENU_H
|
||
|
|