This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/dlgcncpurchasemenu.h

138 lines
5.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/commando/dlgcncpurchasemenu.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/10/02 4:35p $*
* *
* $Revision:: 14 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DLGCNCPURCHASEMENU_H
#define __DLGCNCPURCHASEMENU_H
#include "menudialog.h"
#include "playerterminal.h"
#include "purchasesettings.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class PurchaseSettingsDefClass;
class MerchandiseCtrlClass;
////////////////////////////////////////////////////////////////
//
// CNCPurchaseMenuClass
//
////////////////////////////////////////////////////////////////
class CNCPurchaseMenuClass : public MenuDialogClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
CNCPurchaseMenuClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Inherited
//
void On_Init_Dialog (void);
void On_Command (int ctrl_id, int mesage_id, DWORD param);
void On_Frame_Update (void);
void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id);
void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id);
bool On_Key_Down (uint32 key_id, uint32 key_data);
void Render (void);
//
// Configuration
//
void Set_Definition (PurchaseSettingsDefClass *definition) { Definition = definition; }
void Set_Team (PlayerTerminalClass::TYPE team) { Team = team; }
void Set_Type (PurchaseSettingsDefClass::TYPE type) { PurchaseType = type; }
void Enable_Production (bool onoff) { IsProductionDisabled = !onoff; }
bool Is_Production_Enabled (void) { return IsProductionDisabled; }
void Set_Cost_Scaling_Factor (float factor) { CostScalingFactor = factor; }
float Get_Cost_Scaling_Factor (void) const { return CostScalingFactor; }
void Enable_Multiple_Purchases (bool onoff) { EnableMultiplePurchases = onoff; }
bool Are_Multiple_Purchases_Enabled (void) const { return EnableMultiplePurchases; }
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
void Add_Item_To_Shopping_Cart (int ctrl_index);
void Clear_Shopping_Cart (void);
void Purchase (void);
void Purchase_Item (int ctrl_id);
bool Is_Definition_OK (DefinitionClass *definition);
bool Verify_Vehicle_Purchase (void);
void Update_Enabled_Status (void);
void Update_Building_Health (void);
void Configure_Building_Icons (void);
////////////////////////////////////////////////////////////////
// Private structs
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
PlayerTerminalClass::TYPE Team;
PurchaseSettingsDefClass::TYPE PurchaseType;
PurchaseSettingsDefClass * Definition;
DynamicVectorClass<int> ShoppingList;
int TotalCost;
bool IsProductionDisabled;
bool EnableMultiplePurchases;
float CostScalingFactor;
float HealthUpdateTimer;
float EnabledStateUpdateTimer;
};
#endif //__DLGCNCPURCHASEMENU_H