244 lines
7 KiB
C++
244 lines
7 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlghelpscreen.cpp $*
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* *
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* Author:: Byon Garrabrant *
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* *
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* $Modtime:: 12/14/01 4:07p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlghelpscreen.h"
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#if 0
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#include "dialogresource.h"
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#include "tabctrl.h"
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#include "dlgevaobjectivestab.h"
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#include "dlgevamaptab.h"
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#include "dlgevadatatab.h"
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#include "dlgevacharacterstab.h"
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#include "dlgevaweaponstab.h"
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#include "dlgevavehiclestab.h"
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#include "dlgevabuildingstab.h"
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#include "cnetwork.h"
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#include "gamemode.h"
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#include "wolgmode.h"
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#include "dialogmgr.h"
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#include "gametype.h"
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#endif
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#include "menubackdrop.h"
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#include "gameinitmgr.h"
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#include "input.h"
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////////////////////////////////////////////////////////////////
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//
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// HelpScreenDialogClass
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//
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////////////////////////////////////////////////////////////////
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HelpScreenDialogClass::HelpScreenDialogClass (void) :
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MenuDialogClass ( IDD_HELP_SCREEN )
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~HelpScreenDialogClass
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//
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////////////////////////////////////////////////////////////////
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HelpScreenDialogClass::~HelpScreenDialogClass (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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HelpScreenDialogClass::On_Init_Dialog (void)
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{
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MenuDialogClass::On_Init_Dialog ();
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int key_table[][2] = {
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{ IDC_HELP_KEY_FORWARD, INPUT_FUNCTION_MOVE_FORWARD },
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{ IDC_HELP_KEY_BACKWARD, INPUT_FUNCTION_MOVE_BACKWARD },
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{ IDC_HELP_KEY_LEFT, INPUT_FUNCTION_MOVE_LEFT },
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{ IDC_HELP_KEY_RIGHT, INPUT_FUNCTION_MOVE_RIGHT },
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{ IDC_HELP_KEY_RETURN, INPUT_FUNCTION_MENU_TOGGLE },
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{ IDC_HELP_KEY_WALK, INPUT_FUNCTION_WALK_MODE },
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{ IDC_HELP_KEY_CROUCH, INPUT_FUNCTION_CROUCH },
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{ IDC_HELP_KEY_JUMP, INPUT_FUNCTION_JUMP },
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{ IDC_HELP_KEY_OBJECTIVES, INPUT_FUNCTION_EVA_MISSION_OBJECTIVES_TOGGLE },
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{ IDC_HELP_KEY_NEXT_WEAPON, INPUT_FUNCTION_NEXT_WEAPON },
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{ IDC_HELP_KEY_ACTION, INPUT_FUNCTION_ACTION },
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{ IDC_HELP_KEY_CYCLE_POGS, INPUT_FUNCTION_CYCLE_POG },
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{ IDC_HELP_KEY_WEAPON1, INPUT_FUNCTION_SELECT_WEAPON_1 },
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{ IDC_HELP_KEY_WEAPON2, INPUT_FUNCTION_SELECT_WEAPON_2 },
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{ IDC_HELP_KEY_WEAPON3, INPUT_FUNCTION_SELECT_WEAPON_3 },
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{ IDC_HELP_KEY_WEAPON4, INPUT_FUNCTION_SELECT_WEAPON_4 },
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{ IDC_HELP_KEY_WEAPON5, INPUT_FUNCTION_SELECT_WEAPON_5 },
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};
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#define KEY_TABLE_SIZE (sizeof(key_table)/sizeof(key_table[0]))
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for ( int i = 0; i < KEY_TABLE_SIZE; i++ ) {
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int key = Input::Get_Primary_Key_For_Function( key_table[i][1] );
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WideStringClass wstr(0,true);
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Input::Get_Translated_Key_Name( key, wstr );
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Set_Dlg_Item_Text( key_table[i][0], wstr );
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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HelpScreenDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDOK:
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case IDCANCEL:
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GameInitMgrClass::Continue_Game ();
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break;
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}
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//
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// Allow the base class to process the message (if necessary)
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//
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Display
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//
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////////////////////////////////////////////////////////////////
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void
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HelpScreenDialogClass::Display (void)
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{
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START_DIALOG (HelpScreenDialogClass);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Menu_Activate
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//
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////////////////////////////////////////////////////////////////
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void
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HelpScreenDialogClass::On_Menu_Activate (bool onoff)
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{
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if (onoff) {
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//
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// Replace the backdrop
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//
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MenuBackDropClass * new_backdrop = new MenuBackDropClass;
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new_backdrop->Set_Model( "IF_HELPLOAD" );
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new_backdrop->Set_Animation( "IF_HELPLOAD.IF_HELPLOAD" );
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OldBackdrop = Replace_BackDrop( new_backdrop );
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} else {
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//
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// Restore the old backdrop
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//
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if (OldBackdrop != NULL) {
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OldBackdrop = Replace_BackDrop (OldBackdrop);
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if (OldBackdrop != NULL) {
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delete OldBackdrop;
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OldBackdrop = NULL;
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}
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}
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Destroy
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//
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////////////////////////////////////////////////////////////////
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void
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HelpScreenDialogClass::On_Destroy (void)
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{
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//
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// Restore the old backdrop
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//
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if (OldBackdrop != NULL) {
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OldBackdrop = Replace_BackDrop (OldBackdrop);
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if (OldBackdrop != NULL) {
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delete OldBackdrop;
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OldBackdrop = NULL;
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}
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Key_Down
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//
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////////////////////////////////////////////////////////////////
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bool
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HelpScreenDialogClass::On_Key_Down (uint32 key_id, uint32 key_data)
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{
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bool retval = false;
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switch (key_id)
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{
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case VK_RETURN:
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case VK_F1:
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GameInitMgrClass::Continue_Game ();
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break;
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default:
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retval = MenuDialogClass::On_Key_Down (key_id, key_data);
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break;
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}
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return retval;
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}
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