128 lines
5.1 KiB
C
128 lines
5.1 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/dlgloadspgame.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/23/02 10:25a $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DLGLOADSPGAME_H
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#define __DLGLOADSPGAME_H
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#include "menudialog.h"
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#include "resource.h"
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#include "dlgmessagebox.h"
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////////////////////////////////////////////////////////////////
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//
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// LoadSPGameMenuClass
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//
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////////////////////////////////////////////////////////////////
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class LoadSPGameMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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LoadSPGameMenuClass (void) :
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CurrSortCol (1),
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IsSortAscending (false),
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MenuDialogClass (IDD_MENU_LOAD_SP_GAME) {}
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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void On_Init_Dialog (void);
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void On_Command (int ctrl_id, int mesage_id, DWORD param);
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void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
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void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index);
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void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
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void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
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void Update_Button_State (void);
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////////////////////////////////////////////////////////////////
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// Static methods
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////////////////////////////////////////////////////////////////
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static void Set_Game_Rank(const char * filename, int rank);
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//
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// Singleton access
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//
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static void Display (void);
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static LoadSPGameMenuClass * Get_Instance (void) { return _TheInstance; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void HandleNotification (DlgMsgBoxEvent &event);
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void On_Last_Menu_Ending (void);
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private:
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////////////////////////////////////////////////////////////////
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// Static members
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////////////////////////////////////////////////////////////////
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static int CALLBACK LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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void Load_Game (void);
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void Delete_Game (bool prompt);
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int Build_List (const char *search_string, int start_index);
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static bool Is_Game_Allowed(const char * filename);
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static int Get_Game_Rank(const char * filename);
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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uint16 CurrSortCol;
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bool IsSortAscending;
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static LoadSPGameMenuClass *_TheInstance;
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};
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#endif //__DLGLOADSPGAME_H
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