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CnC_Renegade/Code/Commando/dlgloadspgame.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgloadspgame.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/23/02 10:25a $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DLGLOADSPGAME_H
#define __DLGLOADSPGAME_H
#include "menudialog.h"
#include "resource.h"
#include "dlgmessagebox.h"
////////////////////////////////////////////////////////////////
//
// LoadSPGameMenuClass
//
////////////////////////////////////////////////////////////////
class LoadSPGameMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
LoadSPGameMenuClass (void) :
CurrSortCol (1),
IsSortAscending (false),
MenuDialogClass (IDD_MENU_LOAD_SP_GAME) {}
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
void On_Init_Dialog (void);
void On_Command (int ctrl_id, int mesage_id, DWORD param);
void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index);
void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
void Update_Button_State (void);
////////////////////////////////////////////////////////////////
// Static methods
////////////////////////////////////////////////////////////////
static void Set_Game_Rank(const char * filename, int rank);
//
// Singleton access
//
static void Display (void);
static LoadSPGameMenuClass * Get_Instance (void) { return _TheInstance; }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void HandleNotification (DlgMsgBoxEvent &event);
void On_Last_Menu_Ending (void);
private:
////////////////////////////////////////////////////////////////
// Static members
////////////////////////////////////////////////////////////////
static int CALLBACK LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
void Load_Game (void);
void Delete_Game (bool prompt);
int Build_List (const char *search_string, int start_index);
static bool Is_Game_Allowed(const char * filename);
static int Get_Game_Rank(const char * filename);
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
uint16 CurrSortCol;
bool IsSortAscending;
static LoadSPGameMenuClass *_TheInstance;
};
#endif //__DLGLOADSPGAME_H