1818 lines
49 KiB
C++
1818 lines
49 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlgmplanhostoptions.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/21/02 11:40a $*
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* *
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* $Revision:: 81 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgmplanhostoptions.h"
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#include "tabctrl.h"
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#include "gamedata.h"
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#include "netutil.h"
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#include "listctrl.h"
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#include "comboboxctrl.h"
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#include "gameinitmgr.h"
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#include "renegadedialogmgr.h"
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#include "gdcnc.h"
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#include "devoptions.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "translatedb.h"
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#include "nicenum.h"
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#include "useroptions.h"
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#include "gamemode.h"
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#include "wolgmode.h"
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#include "campaign.h"
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#include "mpsettingsmgr.h"
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#include "specialbuilds.h"
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#include "dlgmpslaveservers.h"
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#include "wolgmode.h"
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#include "wolloginprofile.h"
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#include "dlgserversaveload.h"
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#include "modpackagemgr.h"
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#include "modpackage.h"
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#include "gamespyadmin.h"
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#include "specialbuilds.h"
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////////////////////////////////////////////////////////////////
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//
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// MPLanHostOptionsMenuClass
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//
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////////////////////////////////////////////////////////////////
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MPLanHostOptionsMenuClass::MPLanHostOptionsMenuClass (void) :
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MenuDialogClass (IDD_MP_LAN_HOST_OPTIONS),
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mStartTheGame (false),
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mClanID (0),
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MapCycleDialog (NULL)
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{
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return ;
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}
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MPLanHostOptionsMenuClass::~MPLanHostOptionsMenuClass (void)
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{
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WWDEBUG_SAY(("MPLanHostOptionsMenuClass: Destroyed\n"));
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REF_PTR_RELEASE (MapCycleDialog);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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MPLanHostOptionsMenuClass::On_Init_Dialog (void)
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{
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#ifdef BETACLIENT
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Get_Dlg_Item(IDC_MENU_MP_LAN_START_BUTTON)->Enable(false);
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#endif // BETACLIENT
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WWASSERT(PTheGameData != NULL);
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WWASSERT(The_Game ()->Is_Cnc());
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Set_Dlg_Item_Text(IDC_GAME_TYPE_TITLE, TRANSLATE(IDS_MP_GAME_CNC));
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TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_TABCTRL);
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if (tab_ctrl != NULL) {
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//
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// Add the tabs to the control
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//
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TABCTRL_ADD_TAB (tab_ctrl, MPLanHostBasicOptionsTabClass);
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//
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// Add any mode-specific tabs to the control
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//
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if (The_Game ()->As_Cnc () != NULL) {
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TABCTRL_ADD_TAB (tab_ctrl, MPLanHostCnCOptionsTabClass);
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}
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TABCTRL_ADD_TAB (tab_ctrl, MPLanHostAdvancedOptionsTabClass);
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TABCTRL_ADD_TAB (tab_ctrl, MPLanHostVictoryOptionsTabClass);
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//
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// Keep a pointer around to the map cycle tab so we can
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// modify its contents as necessary
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//
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MapCycleDialog = new MPLanHostMapCycleOptionsTabClass;
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tab_ctrl->Add_Tab (MapCycleDialog);
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}
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MenuDialogClass::On_Init_Dialog ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Enable_Mod_Selection
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//
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////////////////////////////////////////////////////////////////
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void
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MPLanHostOptionsMenuClass::Enable_Mod_Selection (bool onoff)
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{
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if (MapCycleDialog == NULL) {
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return ;
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}
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MapCycleDialog->Enable_Mod_Selection (onoff);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Periodic
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//
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////////////////////////////////////////////////////////////////
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void
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MPLanHostOptionsMenuClass::On_Periodic (void)
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{
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MenuDialogClass::On_Periodic();
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if (mStartTheGame) {
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WWASSERT(PTheGameData != NULL);
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Start_Game(The_Game());
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mStartTheGame = false;
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End_Dialog();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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MPLanHostOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id) {
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case IDC_MENU_MP_LAN_START_BUTTON:
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{
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//
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// Get a pointer to the tab ctrl
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//
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TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_TABCTRL);
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if (tab_ctrl != NULL) {
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//
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// Save the changes on each tab of the control
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//
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if (tab_ctrl->Apply_Changes_On_Tabs ()) {
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//
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// Are the settings valid?
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//
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WWASSERT(PTheGameData != NULL);
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WideStringClass outMsg;
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if (The_Game()->Is_Valid_Settings (outMsg, true)) {
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//
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// Save the settings
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//
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The_Game()->Save_To_Server_Config ();
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if (cUserOptions::Get_Bandwidth_Type() == BANDWIDTH_AUTO) {
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if (The_Game()->Get_Max_Players() > 2) {
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int available_bw = cUserOptions::BandwidthBps.Get();
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int required_bw = The_Game()->Get_Max_Players() * 64000;
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int set_bw = min(required_bw, available_bw);
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WWDEBUG_SAY(("MPLanHostOptionsMenuClass::On_Command - Setting BandwidthBps to %d\n", set_bw));
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cUserOptions::BandwidthBps.Set(set_bw);
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}
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}
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SlaveMaster.Startup_Slaves();
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GameModeClass* gameMode = GameModeManager::Find("WOL");
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if (gameMode && gameMode->Is_Active()) {
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WolGameModeClass* wolGame = static_cast<WolGameModeClass*>(gameMode);
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WWASSERT(wolGame);
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wolGame->SignalMe(*this);
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wolGame->Create_Game(The_Game());
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} else {
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Start_Game(The_Game());
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}
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} else {
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WideStringClass errorMsg(0, true);
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errorMsg.Format(L"%s\n\n%s", TRANSLATE(IDS_MENU_TEXT330), (const WCHAR*)outMsg);
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DlgMsgBox::DoDialog(TRANSLATE(IDS_MENU_TEXT329), errorMsg);
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}
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}
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}
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}
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break;
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case IDC_SAVELOAD_BUTTON:
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TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_TABCTRL);
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if (tab_ctrl != NULL) {
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//
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// Save the changes on each tab of the control back to the game data.
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//
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if (tab_ctrl->Apply_Changes_On_Tabs()) {
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End_Dialog();
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ServerSaveLoadMenuClass::Set_From_Slave_Config(false);
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START_DIALOG(ServerSaveLoadMenuClass);
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}
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}
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break;
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}
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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void MPLanHostOptionsMenuClass::ReceiveSignal(WolGameModeClass& gameMode)
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{
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if (gameMode.Channel_Create_OK()) {
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mStartTheGame = true;
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mClanID = 0;
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// If this is a clan game then get the current users clan.
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if (The_Game()->IsClanGame.Is_True()) {
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RefPtr<WWOnline::Session> wolSession = WWOnline::Session::GetInstance(false);
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if (wolSession.IsValid()) {
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RefPtr<WWOnline::UserData> user = wolSession->GetCurrentUser();
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if (user.IsValid()) {
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mClanID = user->GetSquadID();
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}
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}
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}
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}
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}
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void MPLanHostOptionsMenuClass::Start_Game(cGameData* theGame)
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{
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CampaignManager::Select_Backdrop_Number_By_MP_Type( theGame->Get_Game_Type() );
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GameInitMgrClass::Set_Is_Client_Required(theGame->IsDedicated.Is_False());
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GameInitMgrClass::Set_Is_Server_Required(true);
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int side = cNetInterface::Get_Side_Preference();
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GameInitMgrClass::Start_Game(theGame->Get_Map_Name(), side, mClanID);
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}
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////////////////////////////////////////////////////////////////
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//
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// MPLanHostBasicOptionsTabClass
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//
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////////////////////////////////////////////////////////////////
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MPLanHostBasicOptionsTabClass* MPLanHostBasicOptionsTabClass::_mInstance = NULL;
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int MPLanHostBasicOptionsTabClass::BandTestMaxPlayers = 0;
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MPLanHostBasicOptionsTabClass* MPLanHostBasicOptionsTabClass::Get_Instance(void)
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{
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if (_mInstance) {
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_mInstance->Add_Ref();
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return _mInstance;
|
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}
|
||
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return NULL;
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}
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MPLanHostBasicOptionsTabClass::MPLanHostBasicOptionsTabClass (void) :
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ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_BASIC_TAB)
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{
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assert(_mInstance == NULL);
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_mInstance = this;
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}
|
||
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|
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MPLanHostBasicOptionsTabClass::~MPLanHostBasicOptionsTabClass (void)
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{
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_mInstance = NULL;
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}
|
||
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|
||
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////////////////////////////////////////////////////////////////
|
||
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//
|
||
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// On_Init_Dialog
|
||
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//
|
||
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////////////////////////////////////////////////////////////////
|
||
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void
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||
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MPLanHostBasicOptionsTabClass::On_Init_Dialog (void)
|
||
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{
|
||
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bool wolGame = GameModeManager::Find("WOL")->Is_Active();
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|
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//
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||
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// Fill in the game name
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||
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//
|
||
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WWASSERT(PTheGameData != NULL);
|
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((EditCtrlClass *)Get_Dlg_Item (IDC_GAME_NAME_EDIT))->Set_Text_Limit (25);
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Set_Dlg_Item_Text (IDC_GAME_NAME_EDIT, The_Game ()->Get_Game_Title ());
|
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|
|
||
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//
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||
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// Fill in the password control on the dialog
|
||
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//
|
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((EditCtrlClass *)Get_Dlg_Item (IDC_PASSWORD_EDIT))->Set_Text_Limit (15);
|
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//Set_Dlg_Item_Text (IDC_PASSWORD_EDIT, The_Game ()->Get_Password ());
|
||
|
|
||
|
/*
|
||
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if (cGameSpyAdmin::Is_Gamespy_Game()) {
|
||
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Get_Dlg_Item(IDC_PASSWORD_EDIT)->Enable(false);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
//
|
||
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// Fill in the max-players control on the dialog
|
||
|
//
|
||
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if (wolGame || cGameSpyAdmin::Is_Gamespy_Game()) {
|
||
|
BandTestMaxPlayers = (cUserOptions::BandwidthBps.Get() / 250000) * 4;
|
||
|
if (BandTestMaxPlayers < 2) {
|
||
|
if (cUserOptions::BandwidthBps.Get() > 100000) {
|
||
|
BandTestMaxPlayers = 4;
|
||
|
} else {
|
||
|
BandTestMaxPlayers = 2;
|
||
|
}
|
||
|
}
|
||
|
// Enable_Dlg_Item(IDC_NUM_PLAYERS_EDIT, false);
|
||
|
int max_players = min(The_Game ()->Get_Max_Players (), BandTestMaxPlayers);
|
||
|
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, min(max_players, NetworkObjectClass::MAX_CLIENT_COUNT-1));
|
||
|
} else {
|
||
|
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, min(The_Game ()->Get_Max_Players (), NetworkObjectClass::MAX_CLIENT_COUNT-1));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Configure the IP NIC Enumeration combobox
|
||
|
//
|
||
|
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
|
||
|
|
||
|
if (nic_combobox != NULL) {
|
||
|
|
||
|
ULONG * nics = NULL;
|
||
|
int nic_count = 0;
|
||
|
ULONG preferred_nick;
|
||
|
if (!cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
|
||
|
nics = cNicEnum::Get_Nics();
|
||
|
nic_count = cNicEnum::Get_Num_Nics();
|
||
|
preferred_nick = cUserOptions::PreferredLanNic.Get();
|
||
|
} else {
|
||
|
nics = cNicEnum::Get_GameSpy_Nics();
|
||
|
nic_count = cNicEnum::Get_Num_GameSpy_Nics();
|
||
|
preferred_nick = cUserOptions::PreferredGameSpyNic.Get();
|
||
|
}
|
||
|
WWASSERT(nics != NULL);
|
||
|
|
||
|
int current_index = -1;
|
||
|
|
||
|
for (USHORT index = 0; index < nic_count; index++) {
|
||
|
WideStringClass nic_string;
|
||
|
nic_string.Convert_From(cNetUtil::Address_To_String(nics[index]));
|
||
|
nic_combobox->Add_String( nic_string );
|
||
|
|
||
|
if (nics[index] == preferred_nick) {
|
||
|
current_index = index;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Select the default entry in the radar_combobox
|
||
|
//
|
||
|
nic_combobox->Set_Curr_Sel ( current_index );
|
||
|
|
||
|
Enable_Dlg_Item(IDC_HOSTING_IP_COMBO, !wolGame);
|
||
|
}
|
||
|
|
||
|
int sidePref = cNetInterface::Get_Side_Preference();
|
||
|
|
||
|
if (wolGame) {
|
||
|
RefPtr<WWOnline::Session> wolSession = WWOnline::Session::GetInstance(false);
|
||
|
|
||
|
if (wolSession.IsValid()) {
|
||
|
const RefPtr<WWOnline::LoginInfo>& login = wolSession->GetCurrentLogin();
|
||
|
assert(login.IsValid());
|
||
|
|
||
|
LoginProfile* profile = LoginProfile::Get(login->GetNickname());
|
||
|
|
||
|
if (profile) {
|
||
|
sidePref = profile->GetSidePreference();
|
||
|
profile->Release_Ref();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
InitSideChoiceCombo(sidePref);
|
||
|
|
||
|
ChildDialogClass::On_Init_Dialog ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
/******************************************************************************
|
||
|
*
|
||
|
* NAME
|
||
|
* MPLanHostBasicOptionsTabClass::InitSideChoiceCombo
|
||
|
*
|
||
|
* DESCRIPTION
|
||
|
*
|
||
|
* INPUTS
|
||
|
* NONE
|
||
|
*
|
||
|
* RESULT
|
||
|
* NONE
|
||
|
*
|
||
|
******************************************************************************/
|
||
|
|
||
|
void MPLanHostBasicOptionsTabClass::InitSideChoiceCombo(int sidePref)
|
||
|
{
|
||
|
ComboBoxCtrlClass* combo = (ComboBoxCtrlClass*)Get_Dlg_Item(IDC_CHOOSESIDE_COMBO);
|
||
|
|
||
|
if (combo) {
|
||
|
//(gth) Renegade day 120 Patch: re-translate these strings each time!
|
||
|
struct {const wchar_t* TeamName; int TeamID;} _teams[] = {
|
||
|
{TRANSLATE (IDS_MENU_AUTO_TEAM), PLAYERTYPE_RENEGADE},
|
||
|
{TRANSLATE (IDS_MENU_TEXT933), PLAYERTYPE_GDI},
|
||
|
{TRANSLATE (IDS_MENU_TEXT934), PLAYERTYPE_NOD},
|
||
|
{NULL, -1},
|
||
|
};
|
||
|
|
||
|
int index = 0;
|
||
|
|
||
|
while (_teams[index].TeamName != NULL) {
|
||
|
int item = combo->Add_String(_teams[index].TeamName);
|
||
|
|
||
|
if (item >= 0) {
|
||
|
combo->Set_Item_Data(item, (uint32)_teams[index].TeamID);
|
||
|
}
|
||
|
|
||
|
if (_teams[index].TeamID == sidePref) {
|
||
|
combo->Set_Curr_Sel(index);
|
||
|
}
|
||
|
|
||
|
++index;
|
||
|
}
|
||
|
|
||
|
if (combo->Get_Curr_Sel() == -1) {
|
||
|
combo->Set_Curr_Sel(0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Apply
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
MPLanHostBasicOptionsTabClass::On_Apply (void)
|
||
|
{
|
||
|
WideStringClass password = Get_Dlg_Item_Text (IDC_PASSWORD_EDIT);
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
The_Game ()->IsPassworded.Set ((password.Get_Length () > 0));
|
||
|
|
||
|
//
|
||
|
// Pass our settings onto the game
|
||
|
//
|
||
|
The_Game ()->Set_Game_Title (Get_Dlg_Item_Text (IDC_GAME_NAME_EDIT));
|
||
|
The_Game ()->Set_Password (password);
|
||
|
// Has to be -1 since we use the last client as a reference for refreshing dirty bits.
|
||
|
The_Game ()->Set_Max_Players (min(Get_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT), NetworkObjectClass::MAX_CLIENT_COUNT - 1));
|
||
|
|
||
|
// Quickmatch games can not have passwords
|
||
|
if (The_Game()->IsPassworded.Is_True()) {
|
||
|
The_Game()->Set_QuickMatch_Server(false);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Read the IP NIC Enumeration combobox
|
||
|
//
|
||
|
if (!GameModeManager::Find("WOL")->Is_Active() && !cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
|
||
|
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
|
||
|
if (nic_combobox != NULL) {
|
||
|
int curr_sel = nic_combobox->Get_Curr_Sel ();
|
||
|
WWASSERT(curr_sel < cNicEnum::Get_Num_Nics());
|
||
|
if (curr_sel >= 0) {
|
||
|
ULONG * nics = cNicEnum::Get_Nics();
|
||
|
WWASSERT(nics != NULL);
|
||
|
cUserOptions::PreferredLanNic.Set(nics[curr_sel]);
|
||
|
The_Game()->Set_Ip_Address(nics[curr_sel]);
|
||
|
}
|
||
|
}
|
||
|
} else if (!GameModeManager::Find("WOL")->Is_Active() && cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
|
||
|
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
|
||
|
if (nic_combobox != NULL) {
|
||
|
int curr_sel = nic_combobox->Get_Curr_Sel ();
|
||
|
WWASSERT(curr_sel < cNicEnum::Get_Num_GameSpy_Nics());
|
||
|
if (curr_sel >= 0) {
|
||
|
ULONG * nics = cNicEnum::Get_GameSpy_Nics();
|
||
|
WWASSERT(nics != NULL);
|
||
|
cUserOptions::PreferredGameSpyNic.Set(nics[curr_sel]);
|
||
|
The_Game()->Set_Ip_Address(nics[curr_sel]);
|
||
|
}
|
||
|
}
|
||
|
} else if (!GameModeManager::Find("WOL")->Is_Active() && cGameSpyAdmin::Get_Is_Server_Gamespy_Listed()) {
|
||
|
ComboBoxCtrlClass *nic_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_HOSTING_IP_COMBO);
|
||
|
if (nic_combobox != NULL) {
|
||
|
int curr_sel = nic_combobox->Get_Curr_Sel ();
|
||
|
WWASSERT(curr_sel < cNicEnum::Get_Num_GameSpy_Nics());
|
||
|
if (curr_sel >= 0) {
|
||
|
ULONG * nics = cNicEnum::Get_GameSpy_Nics();
|
||
|
WWASSERT(nics != NULL);
|
||
|
cUserOptions::PreferredGameSpyNic.Set(nics[curr_sel]);
|
||
|
The_Game()->Set_Ip_Address(nics[curr_sel]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ComboBoxCtrlClass* combo = (ComboBoxCtrlClass*)Get_Dlg_Item(IDC_CHOOSESIDE_COMBO);
|
||
|
|
||
|
if (combo) {
|
||
|
int curSel = combo->Get_Curr_Sel();
|
||
|
int side = combo->Get_Item_Data(curSel);
|
||
|
cNetInterface::Set_Side_Preference(side);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_EditCtrl_Change
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostBasicOptionsTabClass::On_EditCtrl_Change (EditCtrlClass *edit, int ctrlID)
|
||
|
{
|
||
|
if (IDC_PASSWORD_EDIT == ctrlID) {
|
||
|
|
||
|
//
|
||
|
// Flag the game as passworded if the user enters text into the password edit.
|
||
|
//
|
||
|
const WCHAR* text = edit->Get_Text ();
|
||
|
bool hasPassword = (text && (wcslen (text) > 0));
|
||
|
SendSignal (hasPassword);
|
||
|
|
||
|
} else if (ctrlID == IDC_NUM_PLAYERS_EDIT) {
|
||
|
|
||
|
int max_players = min(BandTestMaxPlayers, NetworkObjectClass::MAX_CLIENT_COUNT-1);
|
||
|
|
||
|
//
|
||
|
// Check to ensure the player count is within bounds...
|
||
|
//
|
||
|
int player_count = Get_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT);
|
||
|
if (player_count < 0 || player_count > NetworkObjectClass::MAX_CLIENT_COUNT-1) {
|
||
|
player_count = min (player_count, NetworkObjectClass::MAX_CLIENT_COUNT-1);
|
||
|
player_count = max (player_count, 0);
|
||
|
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, player_count);
|
||
|
}
|
||
|
bool wol_game = GameModeManager::Find("WOL")->Is_Active();
|
||
|
if ((wol_game || cGameSpyAdmin::Is_Gamespy_Game()) && player_count > max_players) {
|
||
|
player_count = max_players;
|
||
|
Set_Dlg_Item_Int (IDC_NUM_PLAYERS_EDIT, player_count);
|
||
|
DlgMsgBox::DoDialog(IDS_MENU_TEXT329, IDS_MP_MAXPLAYER_WARNING, DlgMsgBox::Okay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// MPLanHostAdvancedOptionsTabClass
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
MPLanHostAdvancedOptionsTabClass::MPLanHostAdvancedOptionsTabClass (void) :
|
||
|
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_ADVANCED_TAB)
|
||
|
{
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Init_Dialog
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostAdvancedOptionsTabClass::On_Init_Dialog (void)
|
||
|
{
|
||
|
MPLanHostBasicOptionsTabClass* basicTab = MPLanHostBasicOptionsTabClass::Get_Instance();
|
||
|
|
||
|
if (basicTab) {
|
||
|
basicTab->SignalMe(*this);
|
||
|
basicTab->Release_Ref();
|
||
|
}
|
||
|
|
||
|
#ifdef FREEDEDICATEDSERVER
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
The_Game ()->IsDedicated.Set(true);
|
||
|
Enable_Dlg_Item (IDC_DEDICATED_SERVER_CHECK, false);
|
||
|
#endif // FREEDEDICATEDSERVER
|
||
|
|
||
|
// if (cGameSpyAdmin::Is_Gamespy_Game()) {
|
||
|
// WWASSERT(PTheGameData != NULL);
|
||
|
// The_Game ()->IsDedicated.Set(true);
|
||
|
// Enable_Dlg_Item (IDC_DEDICATED_SERVER_CHECK, false);
|
||
|
// }
|
||
|
|
||
|
Check_Dlg_Button (IDC_DEDICATED_SERVER_CHECK, The_Game ()->IsDedicated.Is_True ());
|
||
|
|
||
|
// Change teams is ON if team editing and changing team allowed is true
|
||
|
bool canChangeTeams = The_Game()->Is_Editable_Teaming();
|
||
|
mChangeTeams = canChangeTeams && The_Game()->IsTeamChangingAllowed.Is_True();
|
||
|
Check_Dlg_Button(IDC_TEAM_CHANGE_CHECK, mChangeTeams);
|
||
|
Enable_Dlg_Item(IDC_TEAM_CHANGE_CHECK, canChangeTeams);
|
||
|
|
||
|
// Remix teams is ON if team change is FALSE and remix setting is true.
|
||
|
mRemixTeams = The_Game()->IsTeamChangingAllowed.Is_False() && The_Game()->RemixTeams.Is_True();
|
||
|
Check_Dlg_Button(IDC_REMIX_TEAMS_CHECK, mRemixTeams);
|
||
|
Enable_Dlg_Item(IDC_REMIX_TEAMS_CHECK, The_Game()->IsTeamChangingAllowed.Is_False());
|
||
|
|
||
|
//Check_Dlg_Button (IDC_TRUST_CLIENTS_CHECK, The_Game ()->IsClientTrusted.Is_True ());
|
||
|
#ifdef MULTIPLAYERDEMO
|
||
|
Enable_Dlg_Item(IDC_SERVER_RESTART_CHECK, false);
|
||
|
Check_Dlg_Button (IDC_SERVER_RESTART_CHECK, false);
|
||
|
#else
|
||
|
Check_Dlg_Button (IDC_SERVER_RESTART_CHECK, The_Game ()->IsAutoRestart.Is_True ());
|
||
|
#endif // MULTIPLAYERDEMO
|
||
|
|
||
|
// Configure WOL settings
|
||
|
mIsWOLGame = GameModeManager::Find("WOL")->Is_Active();
|
||
|
mPassword = The_Game()->IsPassworded.Get();
|
||
|
mLaddered = (mIsWOLGame && The_Game()->IsLaddered.Is_True());
|
||
|
mClanGame = (mIsWOLGame && IsHostAClanMember() && The_Game()->IsClanGame.Is_True());
|
||
|
mQuickmatch = (mIsWOLGame && !mPassword && The_Game()->Is_QuickMatch_Server());
|
||
|
ConfigureWOLControls();
|
||
|
|
||
|
if (The_Game()->IsDedicated.Is_False()) {// || (mIsWOLGame && strlen(MPSettingsMgrClass::Get_Auto_Login()) == 0)) {
|
||
|
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, false);
|
||
|
Enable_Dlg_Item(IDC_SERVER_RESTART_CHECK, false);
|
||
|
}
|
||
|
|
||
|
if (!GameModeManager::Find("WOL")->Is_Active()) {
|
||
|
Enable_Dlg_Item(IDC_MENU_MP_LAN_SLAVE_SERVER_BUTTON, false);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Fill in the Motd control
|
||
|
//
|
||
|
Set_Dlg_Item_Text (IDC_MESSAGE_OF_THE_DAY_EDIT, The_Game ()->Get_Motd ());
|
||
|
|
||
|
ChildDialogClass::On_Init_Dialog ();
|
||
|
|
||
|
//
|
||
|
// Don't allow the user to select a MOD package if the game is laddered
|
||
|
//
|
||
|
MPLanHostOptionsMenuClass *parent_dlg = static_cast<MPLanHostOptionsMenuClass *> (Get_Parent_Dialog ());
|
||
|
if (parent_dlg != NULL) {
|
||
|
parent_dlg->Enable_Mod_Selection (mLaddered == false);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Apply
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
MPLanHostAdvancedOptionsTabClass::On_Apply (void)
|
||
|
{
|
||
|
//
|
||
|
// Pass our settings onto the game
|
||
|
//
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
The_Game()->IsDedicated.Set (Is_Dlg_Button_Checked (IDC_DEDICATED_SERVER_CHECK));
|
||
|
The_Game()->IsAutoRestart.Set (Is_Dlg_Button_Checked (IDC_SERVER_RESTART_CHECK));
|
||
|
The_Game()->IsTeamChangingAllowed.Set (Is_Dlg_Button_Checked (IDC_TEAM_CHANGE_CHECK));
|
||
|
The_Game()->Set_QuickMatch_Server(Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH));
|
||
|
The_Game()->IsLaddered.Set (Is_Dlg_Button_Checked (IDC_LADDERED_CHECK));
|
||
|
The_Game()->IsClanGame.Set (Is_Dlg_Button_Checked (IDC_CLAN_GAME_CHECK));
|
||
|
//The_Game()->IsClientTrusted.Set (Is_Dlg_Button_Checked (IDC_TRUST_CLIENTS_CHECK));
|
||
|
The_Game()->RemixTeams.Set (Is_Dlg_Button_Checked (IDC_REMIX_TEAMS_CHECK));
|
||
|
|
||
|
//
|
||
|
// TSS022402
|
||
|
// If laddering is on, silently turn off FF. Exploit concerns.
|
||
|
// N.B. This is a hack. Leverages off the fact that
|
||
|
// MPLanHostCnCOptionsTabClass::On_Apply is called first.
|
||
|
//
|
||
|
if (The_Game()->IsLaddered.Is_True()) {
|
||
|
The_Game()->IsFriendlyFirePermitted.Set(false);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save the message of the day (MOTD)
|
||
|
//
|
||
|
WideStringClass motd = Get_Dlg_Item_Text (IDC_MESSAGE_OF_THE_DAY_EDIT);
|
||
|
if (motd.Get_Length() > MAX_MOTD_LENGTH) {
|
||
|
motd.Peek_Buffer()[MAX_MOTD_LENGTH - 1] = 0;
|
||
|
}
|
||
|
The_Game ()->Set_Motd (motd);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Command
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostAdvancedOptionsTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
|
||
|
{
|
||
|
bool restart_enabled = true;
|
||
|
|
||
|
switch (ctrl_id) {
|
||
|
case IDC_DEDICATED_SERVER_CHECK: {
|
||
|
// Enable the restart button only if we have auto login
|
||
|
if (Is_Dlg_Button_Checked(IDC_DEDICATED_SERVER_CHECK)) {
|
||
|
restart_enabled = true;
|
||
|
} else {
|
||
|
restart_enabled = false;
|
||
|
}
|
||
|
|
||
|
#ifndef MULTIPLAYERDEMO
|
||
|
if (restart_enabled) {
|
||
|
Enable_Dlg_Item (IDC_SERVER_RESTART_CHECK, true);
|
||
|
} else {
|
||
|
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, false);
|
||
|
Enable_Dlg_Item(IDC_SERVER_RESTART_CHECK, false);
|
||
|
}
|
||
|
#endif // MULTIPLAYERDEMO
|
||
|
|
||
|
bool canClan = (IsHostAClanMember() && !mChangeTeams && !mRemixTeams);
|
||
|
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, (mIsWOLGame && canClan));
|
||
|
|
||
|
bool clanGame = (((param != 0) || canClan) ? mClanGame : false);
|
||
|
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, (mIsWOLGame && clanGame));
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case IDC_SERVER_RESTART_CHECK: {
|
||
|
if (Is_Dlg_Button_Checked(IDC_SERVER_RESTART_CHECK)) {
|
||
|
if (GameModeManager::Find("WOL")->Is_Active() && strlen(MPSettingsMgrClass::Get_Auto_Login()) == 0) {
|
||
|
DlgMsgBox::DoDialog (IDS_MENU_TEXT329, IDS_MENU_NEED_AUTO_LOGIN, DlgMsgBox::YesNo, this);
|
||
|
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//
|
||
|
// Bring up the slave server config dialog.
|
||
|
//
|
||
|
case IDC_MENU_MP_LAN_SLAVE_SERVER_BUTTON:
|
||
|
if (WW3D::Is_Windowed()) {
|
||
|
START_DIALOG(SlaveServerDialogClass);
|
||
|
} else {
|
||
|
DlgMsgBox::DoDialog(IDS_MENU_TEXT329, IDS_SLAVES_NEED_WINDOWED, DlgMsgBox::Okay);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case IDC_TEAM_CHANGE_CHECK:
|
||
|
{
|
||
|
mChangeTeams = (param != 0);
|
||
|
|
||
|
// Change Team and Clans are mutually exclusive
|
||
|
bool canClan = (!mChangeTeams && !Is_Dlg_Button_Checked(IDC_REMIX_TEAMS_CHECK) && !Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH));
|
||
|
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
|
||
|
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, canClan && mClanGame);
|
||
|
|
||
|
// Change Team and laddered are mutually exclusive
|
||
|
Enable_Dlg_Item(IDC_LADDERED_CHECK, !mChangeTeams);
|
||
|
Check_Dlg_Button(IDC_LADDERED_CHECK, !mChangeTeams && mLaddered);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case IDC_REMIX_TEAMS_CHECK:
|
||
|
{
|
||
|
mRemixTeams = (param != 0);
|
||
|
|
||
|
// Remix teams and clans are mutually exclusive
|
||
|
bool canClan = (!mRemixTeams && !Is_Dlg_Button_Checked(IDC_TEAM_CHANGE_CHECK) && !Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH));
|
||
|
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
|
||
|
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, canClan && mClanGame);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// If clan is checked then quickmatch is not allowed.
|
||
|
case IDC_CLAN_GAME_CHECK:
|
||
|
mClanGame = (param != 0);
|
||
|
ConfigureWOLControls();
|
||
|
break;
|
||
|
|
||
|
// If quickmatch is checked then laddered must be checked as well.
|
||
|
case IDC_ALLOW_QUICKMATCH:
|
||
|
mQuickmatch = (param != 0);
|
||
|
ConfigureWOLControls();
|
||
|
break;
|
||
|
|
||
|
// If clan is checked then quickmatch is not allowed.
|
||
|
case IDC_LADDERED_CHECK:
|
||
|
{
|
||
|
mLaddered = (param != 0);
|
||
|
|
||
|
//
|
||
|
// Don't allow the user to select a MOD package if the game is laddered
|
||
|
//
|
||
|
MPLanHostOptionsMenuClass *parent_dlg = static_cast<MPLanHostOptionsMenuClass *> (Get_Parent_Dialog ());
|
||
|
if (parent_dlg != NULL) {
|
||
|
parent_dlg->Enable_Mod_Selection (mLaddered == false);
|
||
|
}
|
||
|
|
||
|
// Laddered games and team changing is mutually exclusive
|
||
|
bool canChangeTeam = (!mLaddered && !Is_Dlg_Button_Checked(IDC_CLAN_GAME_CHECK));
|
||
|
Enable_Dlg_Item(IDC_TEAM_CHANGE_CHECK, canChangeTeam);
|
||
|
Check_Dlg_Button(IDC_TEAM_CHANGE_CHECK, canChangeTeam && mChangeTeams);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void MPLanHostAdvancedOptionsTabClass::HandleNotification (DlgMsgBoxEvent &event)
|
||
|
{
|
||
|
//
|
||
|
// We only use a message box for the auto login confirm.
|
||
|
//
|
||
|
if (event.Event() == DlgMsgBoxEvent::Yes) {
|
||
|
//Enable_Dlg_Item (IDC_SERVER_RESTART_CHECK, true);
|
||
|
Check_Dlg_Button(IDC_SERVER_RESTART_CHECK, true);
|
||
|
const char* login = MPSettingsMgrClass::Get_Last_Login();
|
||
|
MPSettingsMgrClass::Set_Auto_Login(login);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void MPLanHostAdvancedOptionsTabClass::ReceiveSignal(bool& hasPassword)
|
||
|
{
|
||
|
if (mPassword != hasPassword) {
|
||
|
mPassword = hasPassword;
|
||
|
ConfigureWOLControls();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void MPLanHostAdvancedOptionsTabClass::ConfigureWOLControls(void)
|
||
|
{
|
||
|
bool isDedicated = Is_Dlg_Button_Checked(IDC_DEDICATED_SERVER_CHECK);
|
||
|
bool isQuickmatch = Is_Dlg_Button_Checked(IDC_ALLOW_QUICKMATCH);
|
||
|
bool isTeamChange = Is_Dlg_Button_Checked(IDC_TEAM_CHANGE_CHECK);
|
||
|
bool isTeamRemix = Is_Dlg_Button_Checked(IDC_REMIX_TEAMS_CHECK);
|
||
|
bool isClanMember = IsHostAClanMember();
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
// Clan games allowed if:
|
||
|
// - WOL is active.
|
||
|
// - Quickmatch is OFF
|
||
|
// - Change team is OFF
|
||
|
// - Remix team is OFF
|
||
|
// - Host is member of a clan OR game is dedicated.
|
||
|
//
|
||
|
// Requirements if ON:
|
||
|
// - Team Change must be OFF
|
||
|
// - Team Remix must be OFF
|
||
|
//---------------------------------------------------------------------------
|
||
|
bool canClan = (mIsWOLGame && !isQuickmatch && !isTeamChange && !isTeamRemix && (isClanMember || isDedicated));
|
||
|
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
|
||
|
|
||
|
bool clanned = (canClan && mClanGame);
|
||
|
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, clanned);
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
// Quickmatch allowed if:
|
||
|
// - WOL is active
|
||
|
// - No password
|
||
|
// - Clan is OFF
|
||
|
//
|
||
|
// Requirements if ON:
|
||
|
// - Ladderd must be ON
|
||
|
// - Clan must be OFF
|
||
|
//---------------------------------------------------------------------------
|
||
|
bool canQuickmatch = (mIsWOLGame && !mPassword && !clanned);
|
||
|
Enable_Dlg_Item(IDC_ALLOW_QUICKMATCH, canQuickmatch);
|
||
|
|
||
|
isQuickmatch = (canQuickmatch && mQuickmatch);
|
||
|
Check_Dlg_Button(IDC_ALLOW_QUICKMATCH, isQuickmatch);
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
// Ladder option available if WOL active and quickmatch is OFF
|
||
|
//---------------------------------------------------------------------------
|
||
|
bool canLadder = (mIsWOLGame && !isQuickmatch && !isTeamChange);
|
||
|
Enable_Dlg_Item(IDC_LADDERED_CHECK, canLadder);
|
||
|
|
||
|
bool laddered = ((canLadder && mLaddered) || isQuickmatch);
|
||
|
Check_Dlg_Button(IDC_LADDERED_CHECK, laddered);
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
// Team change not allowed with clan or laddered games.
|
||
|
//---------------------------------------------------------------------------
|
||
|
bool canChangeTeams = (!clanned && !laddered && The_Game()->Is_Editable_Teaming());
|
||
|
Enable_Dlg_Item(IDC_TEAM_CHANGE_CHECK, canChangeTeams);
|
||
|
|
||
|
bool changeTeams = (canChangeTeams && mChangeTeams);
|
||
|
Check_Dlg_Button(IDC_TEAM_CHANGE_CHECK, changeTeams);
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
// Remix teams not allowed with clan games
|
||
|
//---------------------------------------------------------------------------
|
||
|
bool remixTeams = (!clanned && mRemixTeams);
|
||
|
Enable_Dlg_Item(IDC_REMIX_TEAMS_CHECK, !clanned);
|
||
|
Check_Dlg_Button(IDC_REMIX_TEAMS_CHECK, remixTeams);
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
// Double check availability of controls
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
// Ladder is available only if change teams if off
|
||
|
Enable_Dlg_Item(IDC_LADDERED_CHECK, !changeTeams && canLadder);
|
||
|
Check_Dlg_Button(IDC_LADDERED_CHECK, !changeTeams && laddered);
|
||
|
|
||
|
// Clan is available only if change team and remix team is off.
|
||
|
canClan = (!changeTeams && !remixTeams && canClan);
|
||
|
Enable_Dlg_Item(IDC_CLAN_GAME_CHECK, canClan);
|
||
|
Check_Dlg_Button(IDC_CLAN_GAME_CHECK, canClan && clanned);
|
||
|
}
|
||
|
|
||
|
|
||
|
bool MPLanHostAdvancedOptionsTabClass::IsHostAClanMember(void) const
|
||
|
{
|
||
|
GameModeClass* gameMode = GameModeManager::Find("WOL");
|
||
|
|
||
|
if (gameMode && gameMode->Is_Active()) {
|
||
|
WolGameModeClass* wolGame = static_cast<WolGameModeClass*>(gameMode);
|
||
|
WWASSERT(wolGame != NULL);
|
||
|
|
||
|
RefPtr<WWOnline::UserData> host = wolGame->Get_WOL_User_Data(The_Game()->Get_Owner());
|
||
|
|
||
|
if (host.IsValid()) {
|
||
|
return (host->GetSquadID() != 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// MPLanHostMapCycleOptionsTabClass
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
MPLanHostMapCycleOptionsTabClass::MPLanHostMapCycleOptionsTabClass (void) :
|
||
|
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_MAP_TAB)
|
||
|
{
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// List_Contains
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
List_Contains(DynamicVectorClass<WideStringClass> & list, WideStringClass & item)
|
||
|
{
|
||
|
for (int index = 0; index < list.Count (); index ++) {
|
||
|
if (list[index] == item) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Init_Dialog
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::On_Init_Dialog (void)
|
||
|
{
|
||
|
Build_Mod_Package_List ();
|
||
|
|
||
|
//
|
||
|
// Create the available maps list
|
||
|
//
|
||
|
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
|
||
|
if (list_ctrl != NULL) {
|
||
|
list_ctrl->Add_Column (L"", 1.0F, Vector3 (1, 1, 1));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Create the map cycle list
|
||
|
//
|
||
|
list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
|
||
|
if (list_ctrl != NULL) {
|
||
|
list_ctrl->Add_Column (L"", 1.0F, Vector3 (1, 1, 1));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Build the map lists
|
||
|
//
|
||
|
Populate_Map_List_Ctrl ();
|
||
|
|
||
|
//
|
||
|
// Fill in the map time limit
|
||
|
//
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
((EditCtrlClass *)Get_Dlg_Item (IDC_MAP_TIME_LIMIT_EDIT))->Set_Text_Limit (3);
|
||
|
Set_Dlg_Item_Int (IDC_MAP_TIME_LIMIT_EDIT, The_Game ()->Get_Time_Limit_Minutes ());
|
||
|
Check_Dlg_Button (IDC_LOOP_MAPS_CHECK, The_Game ()->Do_Maps_Loop ());
|
||
|
|
||
|
ChildDialogClass::On_Init_Dialog ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Apply
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
MPLanHostMapCycleOptionsTabClass::On_Apply (void)
|
||
|
{
|
||
|
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
|
||
|
if (list_ctrl != NULL) {
|
||
|
StringClass ascii_string;
|
||
|
|
||
|
//
|
||
|
// Convert the map name from wide-format to ascii-format
|
||
|
//
|
||
|
if (list_ctrl->Get_Entry_Count () > 0) {
|
||
|
WideStringClass map_name (list_ctrl->Get_Entry_Text (0, 0));
|
||
|
map_name.Convert_To (ascii_string);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Set the map name
|
||
|
//
|
||
|
WWASSERT(The_Game() != NULL);
|
||
|
The_Game ()->Set_Map_Name (ascii_string);
|
||
|
|
||
|
//
|
||
|
// Configure the radar mode combobox
|
||
|
//
|
||
|
ComboBoxCtrlClass *combobox_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
|
||
|
if (combobox_ctrl != NULL) {
|
||
|
|
||
|
//
|
||
|
// Lookup the currently selected mod package
|
||
|
//
|
||
|
int curr_sel = combobox_ctrl->Get_Curr_Sel ();
|
||
|
if (curr_sel != -1) {
|
||
|
const ModPackageClass *package = (const ModPackageClass *)combobox_ctrl->Get_Item_Data (curr_sel);
|
||
|
if (package != NULL) {
|
||
|
The_Game ()->Set_Mod_Name (package->Get_Package_Filename ());
|
||
|
} else {
|
||
|
The_Game ()->Set_Mod_Name ("");
|
||
|
}
|
||
|
} else {
|
||
|
The_Game ()->Set_Mod_Name ("");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save the map cycle information
|
||
|
//
|
||
|
The_Game()->Clear_Map_Cycle();
|
||
|
for (int i = 0; i < list_ctrl->Get_Entry_Count(); i++) {
|
||
|
if (i < cGameData::MAX_MAPS) {
|
||
|
WideStringClass map_name (list_ctrl->Get_Entry_Text (i, 0));
|
||
|
map_name.Convert_To (ascii_string);
|
||
|
The_Game()->Set_Map_Cycle(i, ascii_string);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save the map time limit
|
||
|
//
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
The_Game ()->Set_Time_Limit_Minutes (Get_Dlg_Item_Int (IDC_MAP_TIME_LIMIT_EDIT));
|
||
|
The_Game ()->Set_Do_Maps_Loop (Is_Dlg_Button_Checked (IDC_LOOP_MAPS_CHECK));
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Enable_Mod_Selection
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Enable_Mod_Selection (bool onoff)
|
||
|
{
|
||
|
ComboBoxCtrlClass *combobox_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
|
||
|
if (combobox_ctrl == NULL) {
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Either enable or disable the mod selector as necessary
|
||
|
//
|
||
|
if (onoff) {
|
||
|
Enable_Dlg_Item (IDC_MOD_PACKAGE_COMBO, true);
|
||
|
} else {
|
||
|
Enable_Dlg_Item (IDC_MOD_PACKAGE_COMBO, false);
|
||
|
|
||
|
//
|
||
|
// Ensure no mod package is selected and rebuild the map list if necessary
|
||
|
//
|
||
|
if (combobox_ctrl->Get_Curr_Sel () != 0) {
|
||
|
combobox_ctrl->Set_Curr_Sel (0);
|
||
|
Populate_Map_List_Ctrl ();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Build_Mod_Package_List
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Build_Mod_Package_List (void)
|
||
|
{
|
||
|
//
|
||
|
// Configure the radar mode combobox
|
||
|
//
|
||
|
ComboBoxCtrlClass *combobx_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
|
||
|
if (combobx_ctrl == NULL) {
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
ModPackageMgrClass::Reset_List ();
|
||
|
ModPackageMgrClass::Build_List ();
|
||
|
|
||
|
//
|
||
|
// Get the name of the default mod package
|
||
|
//
|
||
|
StringClass ansi_default_pkg = ModPackageMgrClass::Get_Current_Package ().Get_Name ();
|
||
|
WideStringClass default_pkg;
|
||
|
default_pkg.Convert_From (ansi_default_pkg);
|
||
|
|
||
|
//
|
||
|
// Add a default entry to the list
|
||
|
//
|
||
|
combobx_ctrl->Add_String (L"<None>");
|
||
|
|
||
|
//
|
||
|
// Loop over and add all the mod packages to the combobox
|
||
|
//
|
||
|
bool found = false;
|
||
|
int count = ModPackageMgrClass::Get_Package_Count ();
|
||
|
for (int index = 0; index < count; index ++) {
|
||
|
const ModPackageClass *package = ModPackageMgrClass::Get_Package (index);
|
||
|
if (package != NULL) {
|
||
|
|
||
|
//
|
||
|
// Add an entry for this mod package to the combobox
|
||
|
//
|
||
|
WideStringClass curr_name;
|
||
|
curr_name.Convert_From (package->Get_Name ());
|
||
|
|
||
|
int item_index = combobx_ctrl->Add_String (curr_name);
|
||
|
if (item_index != -1) {
|
||
|
combobx_ctrl->Set_Item_Data (item_index, (uint32)package);
|
||
|
|
||
|
//
|
||
|
// Is this the default entry? If so select it...
|
||
|
//
|
||
|
if (default_pkg.Compare_No_Case (curr_name) == 0) {
|
||
|
found = true;
|
||
|
combobx_ctrl->Set_Curr_Sel (item_index);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Select the first entry by default
|
||
|
//
|
||
|
if (found == false) {
|
||
|
combobx_ctrl->Set_Curr_Sel (0);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Add_Map
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Add_Map (void)
|
||
|
{
|
||
|
ListCtrlClass *avail_list = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
|
||
|
ListCtrlClass *cycle_list = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
|
||
|
|
||
|
//
|
||
|
// Get the current selection, and add it to the cycle list
|
||
|
//
|
||
|
int curr_sel = avail_list->Get_Curr_Sel ();
|
||
|
if (curr_sel >= 0) {
|
||
|
cycle_list->Insert_Entry (0xFF, avail_list->Get_Entry_Text (curr_sel, 0));
|
||
|
avail_list->Delete_Entry (curr_sel);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Remove_Map
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Remove_Map (void)
|
||
|
{
|
||
|
ListCtrlClass *avail_list = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
|
||
|
ListCtrlClass *cycle_list = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
|
||
|
|
||
|
//
|
||
|
// Get the current selection
|
||
|
//
|
||
|
int curr_sel = cycle_list->Get_Curr_Sel ();
|
||
|
if (curr_sel >= 0) {
|
||
|
|
||
|
//
|
||
|
// Remove this entry from the list
|
||
|
//
|
||
|
avail_list->Insert_Entry (0xFF, cycle_list->Get_Entry_Text (curr_sel, 0));
|
||
|
cycle_list->Delete_Entry (curr_sel);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Command
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
|
||
|
{
|
||
|
switch (ctrl_id)
|
||
|
{
|
||
|
case IDC_ADD_MAP_BUTTON:
|
||
|
Add_Map ();
|
||
|
break;
|
||
|
|
||
|
case IDC_REMOVE_MAP_BUTTON:
|
||
|
Remove_Map ();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ChildDialogClass::On_Command (ctrl_id, message_id, param);
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_ListCtrl_DblClk
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::On_ListCtrl_DblClk
|
||
|
(
|
||
|
ListCtrlClass *list_ctrl,
|
||
|
int ctrl_id,
|
||
|
int item_index
|
||
|
)
|
||
|
{
|
||
|
switch (ctrl_id)
|
||
|
{
|
||
|
case IDC_AVAILABLE_MAP_LIST_CTRL:
|
||
|
Add_Map ();
|
||
|
break;
|
||
|
|
||
|
case IDC_MAP_CYCLE_LIST_CTRL:
|
||
|
Remove_Map ();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_ComboBoxCtrl_Sel_Change
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::On_ComboBoxCtrl_Sel_Change
|
||
|
(
|
||
|
ComboBoxCtrlClass * combo_ctrl,
|
||
|
int ctrl_id,
|
||
|
int old_sel,
|
||
|
int new_sel
|
||
|
)
|
||
|
{
|
||
|
Populate_Map_List_Ctrl ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Populate_Map_List_Ctrl
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Populate_Map_List_Ctrl (void)
|
||
|
{
|
||
|
ComboBoxCtrlClass *combobox_ctrl = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_MOD_PACKAGE_COMBO);
|
||
|
if (combobox_ctrl == NULL) {
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Lookup the currently selected mod package
|
||
|
//
|
||
|
int curr_sel = combobox_ctrl->Get_Curr_Sel ();
|
||
|
if (curr_sel != -1) {
|
||
|
const ModPackageClass *package = (const ModPackageClass *)combobox_ctrl->Get_Item_Data (curr_sel);
|
||
|
|
||
|
//
|
||
|
// Build a list of levels from the current mod package (or without a mod package)
|
||
|
//
|
||
|
Build_Map_List (package);
|
||
|
|
||
|
//
|
||
|
// Fill the list controls with map names
|
||
|
//
|
||
|
Fill_Map_Ctrls ();
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Fill_Map_Ctrls
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Fill_Map_Ctrls (void)
|
||
|
{
|
||
|
//
|
||
|
// Build map cycle list from ini file.
|
||
|
// If map exists, add it to MapCycleList and remove it from MapList
|
||
|
//
|
||
|
MapCycleList.Delete_All();
|
||
|
for (int i = 0; i < cGameData::MAX_MAPS; i++)
|
||
|
{
|
||
|
//
|
||
|
// Get the map name as a wide character string
|
||
|
//
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
StringClass ascii_map_name = The_Game ()->Get_Map_Cycle (i);
|
||
|
WideStringClass map_name;
|
||
|
map_name.Convert_From (ascii_map_name);
|
||
|
|
||
|
if (map_name.Get_Length () > 0 && List_Contains(MapList, map_name)) {
|
||
|
MapList.Delete (map_name);
|
||
|
MapCycleList.Add (map_name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Add the first map by default
|
||
|
//
|
||
|
if (MapCycleList.Count () == 0 && MapList.Count () > 0) {
|
||
|
MapCycleList.Add (MapList[0]);
|
||
|
MapList.Delete (0);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Create the available maps list
|
||
|
//
|
||
|
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_AVAILABLE_MAP_LIST_CTRL);
|
||
|
if (list_ctrl != NULL) {
|
||
|
|
||
|
//
|
||
|
// Start fresh
|
||
|
//
|
||
|
list_ctrl->Delete_All_Entries ();
|
||
|
|
||
|
//
|
||
|
// Add the map list into the list ctrl
|
||
|
//
|
||
|
for (int index = 0; index < MapList.Count (); index ++) {
|
||
|
list_ctrl->Insert_Entry (index, MapList[index]);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Select the first entry by default
|
||
|
//
|
||
|
list_ctrl->Set_Curr_Sel (0);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Create the map cycle list
|
||
|
//
|
||
|
list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_MAP_CYCLE_LIST_CTRL);
|
||
|
if (list_ctrl != NULL) {
|
||
|
|
||
|
//
|
||
|
// Start fresh
|
||
|
//
|
||
|
list_ctrl->Delete_All_Entries ();
|
||
|
|
||
|
//
|
||
|
// Add the map cycle list into the list ctrl
|
||
|
//
|
||
|
for (int index = 0; index < MapCycleList.Count (); index ++) {
|
||
|
list_ctrl->Insert_Entry (index, MapCycleList[index]);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Select the first entry by default
|
||
|
//
|
||
|
list_ctrl->Set_Curr_Sel (0);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Build_Map_List
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Build_Map_List (const ModPackageClass *package)
|
||
|
{
|
||
|
if (package == NULL) {
|
||
|
Build_Map_List ();
|
||
|
} else {
|
||
|
|
||
|
//
|
||
|
// Generate a list of levels from the mod package
|
||
|
//
|
||
|
DynamicVectorClass<StringClass> map_list;
|
||
|
package->Build_Level_List (map_list);
|
||
|
|
||
|
//
|
||
|
// Copy the map list
|
||
|
//
|
||
|
MapList.Delete_All ();
|
||
|
for (int index = 0; index < map_list.Count (); index ++) {
|
||
|
WideStringClass wide_map_name;
|
||
|
wide_map_name.Convert_From (map_list[index]);
|
||
|
MapList.Add (wide_map_name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Build_Map_List
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostMapCycleOptionsTabClass::Build_Map_List (void)
|
||
|
{
|
||
|
MapList.Delete_All ();
|
||
|
|
||
|
WIN32_FIND_DATA find_info = { 0 };
|
||
|
BOOL keep_going = TRUE;
|
||
|
HANDLE file_find = NULL;
|
||
|
|
||
|
//
|
||
|
// Build a list of all the maps we know about
|
||
|
//
|
||
|
|
||
|
StringClass file_filter;
|
||
|
WWASSERT(The_Game() != NULL);
|
||
|
if (The_Game()->Is_Cnc()) {
|
||
|
file_filter.Format("data\\c&c_*.mix");
|
||
|
} else {
|
||
|
file_filter.Format("data\\mp_*.mix");
|
||
|
}
|
||
|
|
||
|
#ifdef WWDEBUG
|
||
|
if (cDevOptions::FilterLevelFiles.Is_False()) {
|
||
|
file_filter = "data\\*.mix";
|
||
|
}
|
||
|
#endif // WWDEBUG
|
||
|
|
||
|
for (file_find = ::FindFirstFile (file_filter, &find_info);
|
||
|
(file_find != INVALID_HANDLE_VALUE) && keep_going;
|
||
|
keep_going = ::FindNextFile (file_find, &find_info))
|
||
|
{
|
||
|
//
|
||
|
// Convert the string to a wide character format
|
||
|
//
|
||
|
WideStringClass map_name;
|
||
|
map_name.Convert_From (find_info.cFileName);
|
||
|
|
||
|
//
|
||
|
// Add this name to our list
|
||
|
//
|
||
|
MapList.Add (map_name);
|
||
|
}
|
||
|
|
||
|
if (file_find != INVALID_HANDLE_VALUE) {
|
||
|
::FindClose (file_find);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// MPLanHostVictoryOptionsTabClass
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
MPLanHostVictoryOptionsTabClass::MPLanHostVictoryOptionsTabClass (void) :
|
||
|
ChildDialogClass (IDD_MP_LAN_HOST_OPTIONS_VICTORY_TAB)
|
||
|
{
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Init_Dialog
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostVictoryOptionsTabClass::On_Init_Dialog (void)
|
||
|
{
|
||
|
//
|
||
|
// Configure the score and life/kill limit controls
|
||
|
//
|
||
|
Update_Enable_State ();
|
||
|
|
||
|
//
|
||
|
// Set the check state of the CnC mode controls
|
||
|
//
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
cGameDataCnc *cnc_mode = The_Game ()->As_Cnc ();
|
||
|
if (cnc_mode != NULL) {
|
||
|
Check_Dlg_Button (IDC_DESTROY_ALL_BUILDINGS_CHECK, cnc_mode->BaseDestructionEndsGame.Get());
|
||
|
Check_Dlg_Button (IDC_BEACON_CHECK, cnc_mode->BeaconPlacementEndsGame.Get());
|
||
|
Update_Enable_State();
|
||
|
} else {
|
||
|
Check_Dlg_Button (IDC_DESTROY_ALL_BUILDINGS_CHECK, false);
|
||
|
Check_Dlg_Button (IDC_BEACON_CHECK, false);
|
||
|
Enable_Dlg_Item (IDC_DESTROY_ALL_BUILDINGS_CHECK, false);
|
||
|
Enable_Dlg_Item (IDC_BEACON_CHECK, false);
|
||
|
}
|
||
|
|
||
|
ChildDialogClass::On_Init_Dialog ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Apply
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
MPLanHostVictoryOptionsTabClass::On_Apply (void)
|
||
|
{
|
||
|
//
|
||
|
// Pass our settings onto the game
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// Save any CnC mode specific data
|
||
|
//
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
cGameDataCnc *cnc_mode = The_Game ()->As_Cnc ();
|
||
|
if (cnc_mode != NULL) {
|
||
|
//Check_Dlg_Button (IDC_DESTROY_ALL_BUILDINGS_CHECK, true);
|
||
|
//Check_Dlg_Button (IDC_BEACON_CHECK, true);
|
||
|
cnc_mode->BaseDestructionEndsGame.Set(Is_Dlg_Button_Checked(IDC_DESTROY_ALL_BUILDINGS_CHECK));
|
||
|
cnc_mode->BeaconPlacementEndsGame.Set(Is_Dlg_Button_Checked(IDC_BEACON_CHECK));
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Update_Enable_State
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostVictoryOptionsTabClass::Update_Enable_State (void)
|
||
|
{
|
||
|
/*
|
||
|
bool enable = Is_Dlg_Button_Checked (IDC_SCORE_LIMIT_CHECK);
|
||
|
Enable_Dlg_Item (IDC_SCORE_LIMIT_EDIT, enable);
|
||
|
|
||
|
enable = Is_Dlg_Button_Checked (IDC_KILL_LIMIT_CHECK);
|
||
|
Enable_Dlg_Item (IDC_KILL_LIMIT_EDIT, enable);
|
||
|
*/
|
||
|
|
||
|
//
|
||
|
// Beacon option dependent on base destruction option
|
||
|
//
|
||
|
bool enable = Is_Dlg_Button_Checked (IDC_DESTROY_ALL_BUILDINGS_CHECK);
|
||
|
Enable_Dlg_Item (IDC_BEACON_CHECK, enable);
|
||
|
|
||
|
//
|
||
|
// Make sure to uncheck the beacon check if its disabled...
|
||
|
//
|
||
|
if (enable == false) {
|
||
|
Check_Dlg_Button (IDC_BEACON_CHECK, false);
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Command
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostVictoryOptionsTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
|
||
|
{
|
||
|
/*
|
||
|
switch (ctrl_id)
|
||
|
{
|
||
|
case IDC_SCORE_LIMIT_CHECK:
|
||
|
case IDC_KILL_LIMIT_CHECK:
|
||
|
Update_Enable_State ();
|
||
|
break;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
switch (ctrl_id)
|
||
|
{
|
||
|
case IDC_DESTROY_ALL_BUILDINGS_CHECK:
|
||
|
Update_Enable_State ();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ChildDialogClass::On_Command (ctrl_id, message_id, param);
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Init_Dialog
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
MPLanHostCnCOptionsTabClass::On_Init_Dialog (void)
|
||
|
{
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
cGameDataCnc *game_data = The_Game ()->As_Cnc ();
|
||
|
WWASSERT (game_data != NULL);
|
||
|
|
||
|
//
|
||
|
// Configure the edit control
|
||
|
//
|
||
|
EditCtrlClass * edit = (EditCtrlClass *)Get_Dlg_Item(IDC_STARTING_CREDITS_EDIT);
|
||
|
if (edit != NULL)
|
||
|
{
|
||
|
edit->Set_Text_Limit(5);
|
||
|
}
|
||
|
|
||
|
Set_Dlg_Item_Int (IDC_STARTING_CREDITS_EDIT, game_data->Get_Starting_Credits ());
|
||
|
|
||
|
//
|
||
|
// Configure the checkboxes
|
||
|
//
|
||
|
Check_Dlg_Button (IDC_CAN_REPAIR_BUILDINGS_CHECK, The_Game ()->CanRepairBuildings.Is_True ());
|
||
|
Check_Dlg_Button (IDC_DRIVER_IS_ALWAYS_GUNNER_CHECK, The_Game ()->DriverIsAlwaysGunner.Is_True ());
|
||
|
Check_Dlg_Button (IDC_SPAWN_WEAPONS_CHECK, The_Game ()->SpawnWeapons.Is_True ());
|
||
|
Check_Dlg_Button (IDC_ALLIED_FIRE_CHECK, The_Game ()->IsFriendlyFirePermitted.Is_True ());
|
||
|
Enable_Dlg_Item (IDC_ALLIED_FIRE_CHECK, The_Game ()->Is_Editable_Friendly_Fire ());
|
||
|
|
||
|
//
|
||
|
// Configure the radar mode combobox
|
||
|
//
|
||
|
ComboBoxCtrlClass *radar_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_RADAR_MODE_COMBO);
|
||
|
if (radar_combobox != NULL) {
|
||
|
|
||
|
//
|
||
|
// Fill the radar_combobox
|
||
|
//
|
||
|
radar_combobox->Add_String (TRANSLATION(IDS_MP_RADAR_MODE_NOBODY));
|
||
|
radar_combobox->Add_String (TRANSLATION(IDS_MP_RADAR_MODE_TEAMMATES));
|
||
|
radar_combobox->Add_String (TRANSLATION(IDS_MP_RADAR_MODE_ALL));
|
||
|
|
||
|
//
|
||
|
// Select the default entry in the radar_combobox
|
||
|
//
|
||
|
radar_combobox->Set_Curr_Sel (The_Game ()->Get_Radar_Mode ());
|
||
|
}
|
||
|
|
||
|
|
||
|
ChildDialogClass::On_Init_Dialog ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Apply
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
bool
|
||
|
MPLanHostCnCOptionsTabClass::On_Apply (void)
|
||
|
{
|
||
|
WWASSERT(PTheGameData != NULL);
|
||
|
cGameDataCnc *game_data = The_Game ()->As_Cnc ();
|
||
|
WWASSERT (game_data != NULL);
|
||
|
|
||
|
//
|
||
|
// Read the edit control
|
||
|
//
|
||
|
game_data->Set_Starting_Credits (Get_Dlg_Item_Int (IDC_STARTING_CREDITS_EDIT));
|
||
|
|
||
|
//
|
||
|
// Read the checkboxes
|
||
|
//
|
||
|
The_Game ()->CanRepairBuildings.Set (Is_Dlg_Button_Checked (IDC_CAN_REPAIR_BUILDINGS_CHECK));
|
||
|
The_Game ()->DriverIsAlwaysGunner.Set (Is_Dlg_Button_Checked (IDC_DRIVER_IS_ALWAYS_GUNNER_CHECK));
|
||
|
The_Game ()->SpawnWeapons.Set (Is_Dlg_Button_Checked (IDC_SPAWN_WEAPONS_CHECK));
|
||
|
The_Game ()->IsFriendlyFirePermitted.Set (Is_Dlg_Button_Checked (IDC_ALLIED_FIRE_CHECK));
|
||
|
|
||
|
//
|
||
|
// Read the radar mode combobox
|
||
|
//
|
||
|
ComboBoxCtrlClass *radar_combobox = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_RADAR_MODE_COMBO);
|
||
|
if (radar_combobox != NULL) {
|
||
|
The_Game ()->Set_Radar_Mode ((RadarModeEnum)radar_combobox->Get_Curr_Sel ());
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|