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CnC_Renegade/Code/Commando/gamechannel.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: gamechannel.cpp
// Project: Network.lib, for Commando
// Author: Tom Spencer-Smith
// Date: Dec 1998
// Description:
//
#include "gamedata.h"
#include "gamechannel.h"
#include "wwdebug.h"
#include <WWOnline\WOLChannel.h>
//-----------------------------------------------------------------------------
cGameChannel::cGameChannel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel)
{
WWASSERT(p_game_data != NULL);
PGameData = p_game_data;
WolChannel = channel;
}
//-----------------------------------------------------------------------------
cGameChannel::~cGameChannel(void)
{
delete PGameData;
}
WOL::Channel* cGameChannel::Get_Wol_Channel(void)
{
return &WolChannel->GetData();
}