79 lines
3.3 KiB
C
79 lines
3.3 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/Commando/gamesideservercontrol.h $*
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* *
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* $Author:: Bhayes $*
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* *
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* $Modtime:: 3/18/02 5:52p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#ifndef _GAMESIDESERVERCONTROL_H
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#define _GAMESIDESERVERCONTROL_H
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#include <WWLib/wwstring.h>
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#define SERVER_CONTROL_PORT_KEY "ControlPort"
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#define SERVER_CONTROL_PASSWORD_KEY "ControlPassword"
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#define SERVER_CONTROL_LOOPBACK_KEY "ControlLoopbackOnly"
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#define SERVER_CONTROL_IP_KEY "ControlIP"
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#define DEFAULT_SERVER_CONTROL_PORT 63999
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#define DEFAULT_SERVER_CONTROL_PASSWORD "not_a_valid_password" // Password removed per Security review requirements. LFeenanEA - 27th January 2025
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/*
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** This is the game side interface to the server control lib.
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**
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**
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*/
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class GameSideServerControlClass
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{
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public:
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static void Init(void);
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static void Shutdown(void);
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static const char *App_Request_Callback(char *request);
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static void Print(char *text, ...);
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static void Send_Message(char *text, unsigned long ip, unsigned short port);
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static void Set_Welcome_Message(void);
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private:
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static bool Listening;
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static StringClass Response;
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};
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#endif //_GAMESIDESERVERCONTROL_H
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