This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/gamespyadmin.h

87 lines
3 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: gamespyadmin.h
// Author: Tom Spencer-Smith
// Date: Jan 2002
// Description: Gamespy support
//
#ifndef __GAMESPY_H__
#define __GAMESPY_H__
#include "bittype.h"
#include "DlgWOLWait.h"
#include <WWLib\Notify.h>
#include <WWOnline\RefPtr.h>
// #include <WWLib\RefCount.h>
class WideStringClass;
//-----------------------------------------------------------------------------
class cGameSpyAdmin :
public Observer<DlgWOLWaitEvent>
//, public RefCountClass
{
public:
static void Think(void);
static void Reset(void);
static void Set_Is_Under_Gamespy_Menuing(bool flag) {IsUnderGamespyMenuing = flag;}
static bool Get_Is_Under_Gamespy_Menuing(void) {return IsUnderGamespyMenuing;}
static void Set_Is_Launch_From_Gamespy_Requested(bool flag) {IsLaunchFromGamespyRequested = flag;}
static bool Get_Is_Launch_From_Gamespy_Requested(void) {return IsLaunchFromGamespyRequested;}
static void Set_Is_Launched_From_Gamespy(bool flag) {IsLaunchedFromGamespy = flag;}
static bool Get_Is_Launched_From_Gamespy(void) {return IsLaunchedFromGamespy;}
static void Set_Is_Server_Gamespy_Listed(bool flag) {IsServerGamespyListed = flag;}
static bool Get_Is_Server_Gamespy_Listed(void) {return IsServerGamespyListed;}
static void Set_Game_Host_Ip(ULONG ip);
static void Set_Game_Host_Port(USHORT port);
static bool Is_Gamespy_Game(void);
static bool Is_Nickname_Collision(WideStringClass & nickname);
static void Set_Password_Attempt(WideStringClass & password) {PasswordAttempt = password;}
static WideStringClass & Get_Password_Attempt(void) {return PasswordAttempt;}
private:
void HandleNotification(DlgWOLWaitEvent& event);
static void Join_Server(void);
static void Connect_To_Game_Server(void);
static bool DetectingBandwidth;
static bool IsUnderGamespyMenuing;
static bool IsLaunchFromGamespyRequested;
static bool IsLaunchedFromGamespy;
static bool IsServerGamespyListed;
static ULONG GameHostIp;
static USHORT GameHostPort;
static WideStringClass PasswordAttempt;
};
//-----------------------------------------------------------------------------
#endif // __GAMESPY_H__
//static WideStringClass PlayerNickname;
//static void Set_Player_Nickname(WideStringClass & nickname);