87 lines
3 KiB
C
87 lines
3 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: gamespyadmin.h
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// Author: Tom Spencer-Smith
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// Date: Jan 2002
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// Description: Gamespy support
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//
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#ifndef __GAMESPY_H__
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#define __GAMESPY_H__
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#include "bittype.h"
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#include "DlgWOLWait.h"
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#include <WWLib\Notify.h>
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#include <WWOnline\RefPtr.h>
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// #include <WWLib\RefCount.h>
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class WideStringClass;
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//-----------------------------------------------------------------------------
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class cGameSpyAdmin :
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public Observer<DlgWOLWaitEvent>
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//, public RefCountClass
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{
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public:
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static void Think(void);
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static void Reset(void);
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static void Set_Is_Under_Gamespy_Menuing(bool flag) {IsUnderGamespyMenuing = flag;}
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static bool Get_Is_Under_Gamespy_Menuing(void) {return IsUnderGamespyMenuing;}
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static void Set_Is_Launch_From_Gamespy_Requested(bool flag) {IsLaunchFromGamespyRequested = flag;}
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static bool Get_Is_Launch_From_Gamespy_Requested(void) {return IsLaunchFromGamespyRequested;}
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static void Set_Is_Launched_From_Gamespy(bool flag) {IsLaunchedFromGamespy = flag;}
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static bool Get_Is_Launched_From_Gamespy(void) {return IsLaunchedFromGamespy;}
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static void Set_Is_Server_Gamespy_Listed(bool flag) {IsServerGamespyListed = flag;}
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static bool Get_Is_Server_Gamespy_Listed(void) {return IsServerGamespyListed;}
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static void Set_Game_Host_Ip(ULONG ip);
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static void Set_Game_Host_Port(USHORT port);
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static bool Is_Gamespy_Game(void);
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static bool Is_Nickname_Collision(WideStringClass & nickname);
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static void Set_Password_Attempt(WideStringClass & password) {PasswordAttempt = password;}
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static WideStringClass & Get_Password_Attempt(void) {return PasswordAttempt;}
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private:
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void HandleNotification(DlgWOLWaitEvent& event);
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static void Join_Server(void);
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static void Connect_To_Game_Server(void);
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static bool DetectingBandwidth;
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static bool IsUnderGamespyMenuing;
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static bool IsLaunchFromGamespyRequested;
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static bool IsLaunchedFromGamespy;
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static bool IsServerGamespyListed;
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static ULONG GameHostIp;
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static USHORT GameHostPort;
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static WideStringClass PasswordAttempt;
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};
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//-----------------------------------------------------------------------------
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#endif // __GAMESPY_H__
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//static WideStringClass PlayerNickname;
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//static void Set_Player_Nickname(WideStringClass & nickname);
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