76 lines
3.5 KiB
C
76 lines
3.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/gamespyauthmgr.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 2/22/02 4:35p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __GAMESPYAUTHMGR_H__
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#define __GAMESPYAUTHMGR_H__
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#include "bittype.h"
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//-----------------------------------------------------------------------------
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enum GAMESPY_AUTH_STATE_ENUM
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{
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GAMESPY_AUTH_STATE_INITIAL, // We haven't begun yet.
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GAMESPY_AUTH_STATE_CHALLENGED, // We are waiting for a response from the client.
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GAMESPY_AUTH_STATE_VALIDATING, // We are waiting for validation from the validation server.
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GAMESPY_AUTH_STATE_ACCEPTED, // This client passed.
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GAMESPY_AUTH_STATE_REJECTING, // This client failed, we are in the process of booting him.
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GAMESPY_AUTH_STATE_REJECTED, // Poor bugger.
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GAMESPY_AUTH_STATE_COUNT
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};
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//-----------------------------------------------------------------------------
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class cGameSpyAuthMgr
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{
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public:
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static void Think(void);
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static void Initiate_Auth_Rejection(int player_id);
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static LPCSTR Describe_Auth_State(GAMESPY_AUTH_STATE_ENUM state);
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private:
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static void Evict_Player(int player_id);
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enum {CHALLENGE_RESPONSE_TIMEOUT_MS = 30000};
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enum {REJECTION_DELAY_MS = 3000};
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};
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//-----------------------------------------------------------------------------
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#endif // __GAMESPYAUTHMGR_H__
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