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CnC_Renegade/Code/Commando/gdsingleplayer.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/gdsingleplayer.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 4/12/02 4:00p $*
* *
* $Revision:: 18 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GDSINGLEPLAYER_H
#define GDSINGLEPLAYER_H
#include "gamedata.h"
class cGameDataSinglePlayer : public cGameData {
public:
cGameDataSinglePlayer(void);
~cGameDataSinglePlayer(void);
cGameDataSinglePlayer& operator=(const cGameDataSinglePlayer& rhs);
bool Is_Single_Player(void) const {return true;}
cGameDataSinglePlayer * As_Single_Player(void) {return this;}
static const WCHAR* Get_Static_Game_Name(void);
virtual const WCHAR* Get_Game_Name(void) const {return this->Get_Static_Game_Name();}
virtual GameTypeEnum Get_Game_Type(void) const {return GAME_TYPE_SINGLE_PLAYER;}
//virtual bool Is_Team_Game(void) const {return true;}
virtual bool Is_Limited(void) const {return true;}
virtual int Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt);
virtual bool Remember_Inventory( void ) const { return true; }
};
#endif // GDSINGLEPLAYER_H